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Far Cry Primal 1.3 Patch Now Available, Adds Survival Mode, Ultra-HD Texture Support On PC And More
Far Cry Primal 1.3 Patch Now Available, Adds Survival Mode, Ultra-HD Texture Support On PC And More-October 2024
Oct 16, 2024 8:20 PM

  A couple of weeks back, Ubisoft confirmed that a new Far Cry Primal patch was going to be made available on April 12th, adding a couple of additional features. Just as promised, the new Far Cry Primal patch is now available for download in all regions, introducing features that fans of the game will surely appreciate.

  As already revealed, the Far Cry Primal 1.3 patch adds a brand new Survival Mode, which will put players' skills to the test with some new mechanics such as the Stamina Bar, Permadeath  more. The update also introduces support for the Ultra-HD Textures on PC, which will be available for download shortly as a free DLC pack, and plenty of other fixes that should make the Far Cry Primal experience more enjoyable.

  Here are the full patch notes for the Far Cry Primal 1.3 patch.

  NEW – Survivor Mode

  Available in New Gameplay Options when starting a New GameNew – Stamina Bar addedStamina depletes slowly during gameplayStamina depletes faster when walking/running/being in combatFast travel consumes staminaStamina can be regenerated by sleeping and eating food recipesManual heal and fast travel costs staminaLow stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.Tamed Beasts

  New – Permadeath for Tamed BeastsIf a Beast dies, the player must find and tame a new oneThis also applies to Legendary Beasts, they can never be found again if they dieSkinning a Beast after they die gives you a skinNew – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damageIn order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damageNon-legendary tamed Beasts health has been reducedOwl attacks and bomb drops have been disabledWorld/Resources

  Less natural resources are available in the world and less are looted when gatheringLess daily resources added to the Reward Stash from Wenja population levelResources in the Reward Stash can only be withdrawn at the Village StashRequirements for rare animal skins have been reduced when upgrading hutsNight lasts longer and is darkerCampfire Fast Travel points are no longer unlocked by default when claiming a bonfireSkills

  XP Curve has been adjusted to be more progressiveCertain “over-powered” skills have been removedEffects of other skills have been re-balancedSkill points cost has been rebalancedGameplay

  Bow tension added requiring players to pull back the arrow all the way to get maximum impactWeapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfacesWeapons are consumed more quickly by fireLess slow-motion effect from the Weapon Wheel, Food Grid and Beast GridCrafting ammo in the Weapon Wheel now requires a hold to craftMost bag capacity has been reducedPlayer’s health regen speed has been reducedSome healing recipes now require red leaves in addition to green leavesCold depletion rate has been increasedFully upgraded Winter Clothes no longer offer total protection from the coldWeapons on fire will extinguish when swapping between weapons (Expert difficulty only)Fast Travel now costs Stamina and Meat, proportionally to distanceMini-map has been removedShaders on tagged enemies have been removedSeveral UI options have been set to off by default to increase immersion, (but can be re-enabled)Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)Fog of war reveal radius has been reducedCan only Save & Quit when not in CombatGame difficulty cannot be changed once started in Survivor Mode with PermadeathAI/Wildlife

  Enemies are more reactive and aggressive in combatWildlife detects you more easilyBlood trails from wounded animals are harder to trackReduced overall animal density during the day, and increased density of predators at nightReduced human density and frequency of Wenja eventsWenja fighters are less resilientPredators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed BeastReduced health for Legendary Beasts, Batari and UllNEW – Permadeath

  Available in New Gameplay Options when starting a New Game with Survivor Mode turned OnThree Options Available – Off, On, Second ChanceOff – You respawn when you dieOn – The game is over when you dieSecond Chance – You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the player’s overall progress)Failing during Tensay’s Vision missions does not count as dying. (You’re dreaming after all)Stability and Performance

  Fixed an issue where player could lose their inventory when swapping weapons in specific conditionsFixed some specific, low occurrence crashesGameplay

  New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow readyFixed melee damage resistance skill also affecting ranged damageIncreased critical health in hard/expert difficulty modesLighting and FX

  Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting cavesMinor fixes to clipping issuesWildlife and AI

  Various bug fixesMissions/Activities/World

  Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb downFixed an issue where players could exit the map in the mission – Vision of IceFixed an issue where players could exit the map in Shayu’s CaveFixed a couple issues where players could get stuck in the Dangu CaveFixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam LandFixed some resources that would cause the player to become stuck in the map when gathering themFixed an issue where Bite Fish weren’t spawning in certain locations on the mapFixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila HomelandMenu/UI/Map

  Fixed an issue that would cause one of the life bars to flicker in specific conditionsFixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situationsFixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menuPC:

  NEW – Ultra-HD texture packAdd option to turn off mouse deadzonesInterface and input tweaksVarious minor bug fixesFar Cry Primal is now available in all regions on PC, PlayStation 4 and Xbox One.

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