Battlestate Games has continued sharing more info on Escape from Tarkov, the survival tactical online shooter which surprised everyone (including us) coming out of nowhere with stunning videos and screenshots.
In the latest Q&A session posted on their Facebook page, they assured players that while they're considering console versions of the game, the game is "PC first" and there will be no compromise on features. Moreover, they added that the PC graphics quality will "obviously be higher". VR support is deemed as something that might be coming, though no more information is added to that end.
However, there's a ton more details on the gameplay of Escape from Tarkov. We've highlighted some of the most interesting bits below:
Q: How the third-person view will be used in the game?
A: We are probably going to make separate servers with third-person as an option.
Q: Will the game allow adding player mods, player quests, raids, etc?
A: For the most part, no, since it is an online game. However, we favor the idea of letting players add their own items, as long as they pass our check and get approved.
Q: Will there be radios, comms interception, binoculars?
A: Yes.
Q: Are there going to be narrative videos, as in some other projects?
A: Yes, there are going to be pre-scenario engine-based cinematics.
Q: Do you plan to include stationary heavy weapons?
A: We’re considering it.
Q: How will the maps be limited and what obstacles will keep the character from escaping the city?
A: Roadblocks, minefields, snipers, slashings etc.
Q: Does weapon modding and maintenance require tools? Will the weapons have an operating resource?
A: Yes, you will need a repair kit for maintenance and a multitool for some of the modding. The weapons will have a durability resource, it will deteriorate both physically and visually.
Q: In a huge city like Tarkov there are bound to be some banks, are we going to be able to rob them?
A: Yes, there will be one of the TARBANK branches.
Q: How many weapons can I take with me into the raid?
A: One on the belt, one on the back, pistol in a holster, knife in a scabbard. You can also take a small-sized weapon in your backpack.
Q: How do you eat in this game? Are there going to be safe zones, where you can eat?
A: There will be no safe zones at the game locations, you will be safe only outside of the raid.So you will have to eat carefully.
Q: Players will manage their own prices for the items, don’t you think that this will make some items incredibly cheap?
A: This is economy and this is how it works in real life. If the item is cheap, then it is widespread enough to be cheap.
Q: Is there going to be an animation of the healing?
A: Possibly.
Q: Will there be a map? Are we going to able put markers on the map?
A: Yes.
Q: Are we going to be able to paint our weapons or put some stickers?
A: There will be patterns and paint to paint your weapons with camouflages.
Q: Will the playable character model move its head to look around?
A: We do plan to make the head movement control.
Q: Will there be a way to interrupt the reloading of another player if we shoot him in the hand?
A: We haven’t thought of that… yet.
Q: Is there going to be level destruction?
A: The levels and level elements will be destructible to a certain extent, but we don’t promise total destruction.
Q: Will weapon deteriorate over time and how will it affect weapon?
A: It will affect its stats negatively, it will jam and misfire more often, and fall to all other sorts of trouble.
Q: Will different weapons have different durability?
A: Yes.
Q: Will game have standing / crouch / lying positions?
A: Yes.
Q: Are we going to fire from the cover? Can we blindly fire from cover?
A: Yes, this is planned.
Q: Are we going to “stick” to covers?
A: Most definitely, there will be no sticking to cover.
Q: Is there an ability to customize gear for your own needs? Will it affect gameplay?
A: Yes. It will affect accessibility of mags to reload your weapon (only mags that stored in the vest and pockets are counted). Also we plan to make a vest editor for MOLLE system based vests.
Q: How does the player damage system works?
A: There will be no regeneration. There will be bleedings, fractures, pain shocks and so on - you will have to treat it all with special medical items, apply them to the damaged parts, watch for side effects and so on.
Q: Will our progress and loot be saved if we will survive?
A: Everything that you’ve gained during the raid, will be yours, if you will leave the raid location alive.
Q: How does the loot items look like in the game? How, where and at which conditions it will spawn?
A: There will be loot of various rareness and it will spawn at locations at different places, in containers. Specific loot will spawn at specific locations (facility, center of the city). Rare loot items will spawn at places, where no one looked, (hard to access places, closed rooms and so on). For each raid, lootable items are being generated over again.
Q: How random will the story-essential loot be? Will there any particular place where we can easily spot it?
A: The loot of this kind will always switch the spawn locations and discovery conditions (e.g. door access codes).
Q: Will there be rare or even unique items in game - weapons, equipment, etc - with a low chance of finding?
A: Yes.
Q: Can the internal clan/squad member comms (e.g. over radio) be overheard by other players at some particular distance?
A: Yes, we are planning to have the extended radio management - frequency search, loop bearing, scrambling, etc.
In a subsequent post, Battlestate also announced the approximate system requirements for Escape from Tarkov. These are not final, but according to the studio they're not going to change much.
MINIMAL:
OS: Windows 7/8/10 (64 Bit)
Processor: Dual-core processor 2.4 GHz (Intel Core 2 Duo, i3), 2.6 GHz (AMD Athlon, Phenom II)
RAM: 6 GB
Graphics Card: DX9 compatible graphics card with 1 GB memory
Sound: DirectX compatible audio card
Network: permanent connection to the Internet
Disk space: from 8 GB
RECOMMENDED:
OS: Windows 7/8/10 (64 Bit)
Processor: quad-core processor 3.2 GHz (Intel i5, i7), от 3.6 GHz (AMD FX, Athlon)
RAM: from 8 GB
Graphics Card: DX11 compatible graphics card with 2 GB or more of memory
Sound: DirectX compatible audio card
Network: permanent connection to the Internet
Disk space: from 8 GB
Escape from Tarkov can now be pre-ordered on the official site. The beta sign-up form is also open.