Destiny 2's console beta is about to wrap up. In case you thought there was far less content than Destiny's original beta, don't worry: that was apparently a conscious decision by Bungie since they want to keep "a whole bunch of the game secret", according to Game Director Luke Smith who was interviewed in the latest Namek vs Saiyan podcast.
The beta is an extremely small slice, intentionally so. We're actually keeping a whole bunch of the game secret.
We disabled progression which is a huge part of Destiny 2, we're not really showing any of our open world, we're focusing on one map of our competitive playlist. We very intentionally have made the beta focus on the technical diligence with a very small slice of content so that players can be surprised and delighted in September.
This was influenced in some ways by the original Destiny beta, but also influenced by our experience with The Taken King. We had a whole bunch of content we never told players about, we just let them experience it. We didn't come out and make big statements, we instead focused on getting the game in the players' hands and I think that strategy really paid out.
That's really important to me because so much of Destiny 2 - like the first one - is about being part of the community. And discovering this game together, I think they're going to have an amazing experience.
Incidentally, Bungie shared a better look at some of the open world activities they have only briefly mentioned so far in an IGN First exclusive gameplay video. You may think of Adventures as a kind of side quests, while Public Events are the evolution of the first game's Patrols and Lost Sectors will be a bit like secret dungeons where you may stumble upon and find a boss (and some loot).
Destiny 2 will have a beta on PC next month. It's due for release on PlayStation 4 and Xbox One on September 6th, while PC gamers will have to wait for October 24th.