Just yesterday, testers of the Zelda Breath Of The Wild 60 FPS patch have shared several videos showcasing the Wii U and Nintendo Switch game running at a higher frame rate. From today, it will be possible for all players to enjoy the game this way.
Today, modder Xalphenos finally released the Zelda Breath Of The Wild Dynamic Speed patch, which allows the game to run at 60 FPS. The modder himself also reported on some known issues.
Firstly this only works on BotW version 1.3.0 and 1.3.1. All addresses need to be updated for different versions of the game. Which also means the next version of BotW will not work Until the corresponding offsets are found.
Stamina replenishes too quickly, as though it's still going 1x speed at 30 instead of what FPS you are getting. Some of my testers have reported missing textures on occasion, however that is a problem I couldn't duplicate. The textures not loading in were subsequently reported to be happening by two of my testers; albeit to a lesser extent, even without my patch, leading to a theory that it may be related to Cemu v1.9.1--as I have been on 1.9.0 the whole time due to it being a bit easier to debug with.
Sometimes animations get a little jumpy, it happens most often while paragliding. There is a random chance the game will slightly stall briefly but it recovers pretty quickly. Finally when you sleep you may randomly get a long wait before Link wakes back up again--it seems to be pretty rare, only happening to me once in the whole last week of testing. Based on tester reports if it does happen it usually wont happen again during that play session.
You can head over here to download the latest versions of the Cemu emulator as well as the new Dynamic Speed patch.
Zelda Breath of the Wild is now out on Nintendo Wii U and Switch in all regions.