VR Sports' upcoming VR Baseball 2000: Series 1 will be using Shiny's Messiah engine as the underpinning of its new Windows 95 game when it bunts onto store shelves this summer.
Developed by Shiny Entertainment, the Messiah engine has already impressed many with its breathtaking technology that lends a new level of fluid movement and depth of detail to gameplay. The Messiah engine was also built for PCs and consoles building games for both platforms is much simpler for developers.
VR Baseball 2000 will feature more detailed players (up to 3,000 polygons per character compared with 300). Each baseball player is built on top of a bone structure - with muscles and textured skin above it. By building characters much like an actual human body, VRB2000 players gain much in lifelike movement.
For the baseball purist, VR Baseball 2000 was built with a smart AI that knows big hitters don't bunt and pitchers get pulled when they get shelled. Several other features include a menuless pitching interface that allows pitchers to pitch to almost an infinite number of locations. GameSpot will keep readers posted on further VRB2000 developments.