Total consumer spending on video games in the U.S. has reached almost $20 billion for the first half of the year, according to a report from tracking firm NPD. This marks a 40% increase over the same period last year. The analytics report noted that all categories increased, but mobile games experienced the most growth of any individual category.
Content sales made up $16.9 billion of the $19.5 billion figure. That includes full game sales, DLC and microtransactions, and subscriptions. The handful of games that made the most impact were (alphabetically) Candy Crush, Far Cry 5, Fortnite, God of War, PlayerUnknown's Battlegrounds, and Roblox. Notably three of those top earners are free-to-play games, showing how much impact the pricing model can have.
You need a javascript enabled browser to watch videos.
Click To Unmute
Thompson: The Pop Culture Icon’s Strange Legacy - Loadout
Firearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
Now Playing: Fortnite - Use A Rift At Different Rift Spawn Locations
In addition, spending on hardware hit a 7-year high, reaching $1.7 billion in the first half of the year. NPD attributes this to strong sales of Xbox One and standalone plug-and-play devices like Nintendo's Super NES Classic Edition. Accessories also increased 41% year-over-year during the period.
We had caught wind of strong sales for both God of War and Far Cry 5, so it's no surprise to see both of them making an impact. Fortnite is still a massive success and likely drove a significant cut of those content sales. And while casual mobile games like Candy Crush and Roblox get less fanfare from the core gaming audience, they're still huge profit drivers for their respective companies.