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Valorant Patch 1.02 Rolls Out Major Features
Valorant Patch 1.02 Rolls Out Major Features-October 2024
Oct 23, 2024 1:29 AM

  Valorant has finally launched the much-anticipated patch 1.02, which adds back in the ranked system and Competitive mode that early access players got to test during the beta, after a slight delay involving a bug. The addition of ranked comes alongside numerous balance and quality of life changes, plus a few new features.

  Competitive Mode will let you test your skills in a more competitively focused environment, where players are ranked after a series of placement matches and grouped with players in similar skill groups. Riot says that the skill disparity during placement matches has been tuned to better fit with players in your party. Patch 1.02 has also renamed the top rank to "Radiant" following player feedback. You can learn more about how this all works in our Valorant ranked play guide.

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  Another big addition in patch 1.02 is the ability to surrender matches, which will come in handy for ranked matches where teams are very clearly mismatched. Valorant games can take a long time to complete, with 14 rounds required to win. Teams can now start a surrender vote after eight rounds, and only vote once per round. If it succeeds, winning teams are rewarded based on how many rounds they require to win, while the losing team is penalized in the same manner.

  Other changes include various balancing tweaks to several characters, as well as changes to movement speed penalties when being hit with enemy fire. You can read through the full patch notes below or on Riot's blog, and check out our Valorant review if you're still deciding on whether to invest time into it or not.

  

Valorant Patch 1.02 Notes

Agent Updates

VIPER

  Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its lengthSnake Bite, taking damage will make a player fragile for a short timeFragile is a debuff that increases damage takenNote: the total damage is unchanged (the damage is lowered, but fragile increases it - it all evens out)

  Poison Orb activation cooldown increased :: .5s >>> 6sJETT

  Blade Storm now refreshes when used to kill Phoenix during Run It Back.REYNA

  Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back.CYPHER

  Fixed an issue where Spycam blocked Spike defusalFixed an issue where players could place a Cyber Cage on a TrapwireAdded prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outsideSMOKE TUNING

  Adjusted tuning around screen effects when exiting and entering smokes Decreased blind “falloff” valueDecreased nearsighted intensity

Weapon Updates

Bucky (right-click)

  Crouch-walking accuracy: 3.45 >>> 4.1Walk accuracy 6.4 >>> 4.4Run Accuracy 3.5 >>> 6.4

Competitive Mode Update

Competitive Mode will be made available during this patch, changes since closed beta: Updated rank iconography.New name for top rank: RadiantExpanded skill disparity range for playing with friends in rank placements

Map Updates

Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places:

  Haven

  Garage DoorsEntrance to C Long on Attacker SideCover in A Lobby restructured to open up the space which allows for additional sight lines and traversal optionsC LinkA LinkThe Entrance to A Sewer and the bottom of A SewerAscent

  Defender spawn entranceAttacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)Garden entranceBind

  A Bath entranceB Teleporter Exit and B Window entranceSplit

  Defender Spawn

HUD and UI

All main sections views now have a “back” button in the upper left to return to the Home view (pressing Escape is also supported)All details views (gun details, players cards, match details, etc.) have been converted to use the same back button in the upper left instead of a close button in the upper rightSmall popup dialogs still use the close button in the upper right where appropriateSlide-out options menu removed from the logo button in upper leftNew options button added to upper right, which opens the menu with Settings, Support, About, Leave Match, and Exit to Desktop buttonsCircle progress elements for Battlepass and active contract removed from navigation; missions element remains throughout the experienceNavigation reordered to accommodate the changesExit to desktop flow converted to a single button with a popup that allows a player to exit or sign out and exit.Note that the Leave Match button is now displayed all the time, but will be locked in cases where leaving a match is not allowed. Previously the button was missing completely when leaving was not allowed, which looked like a bug rather than a restriction.Added a setting that allows players to always display the inventory in the lower right of the HUDAdded a new HUD element that tells you when you haven't been spawned in due to being AFK

Battlepass

Added Battlepass text button in the nav to make it easier to findAdded small progress bar below text that shows progress for current level of the passHovering Battlepass in the nav shows a “peek” flyout of upcoming pass rewardsClicking either goes to a new Battlepass section

Contract and Agents Section

Moved Agents section out from under Collection to make it easier to find and to provide a home for contract progress in the navAdded small progress bar below text that shows progress for current level of the active contractHovering Agents in the nav shows a “peek” of upcoming contract rewardsClicking Agents goes to the Agents section, and clicking the contract flyout navigates to Agents and opens the associated contract detailsRemoved secondary navigation from Collection view since Agents no longer lives there and the navigation is no longer needed

Quality of Life

An Early Surrender option has been added. You can now opt to surrender out of a match ahead of the match’s completion if you do not want to continue playing. We will also be adding some light polish and functionality in future patches post 1.02.You can call an early surrender vote by typing: “/ff” “forfeit” “concede” or “surrender”An early surrender vote requires all present players on the surrendering team to vote ‘yes’ to passYou can vote via “/yes” or “/no” along with the settings F5 and F6 (defaults)Each team can only call a vote once per halfEarly surrender votes cannot be called before reaching round 8. Once a vote is called the vote option will be queued to vote on for the next round, or if you call the vote early enough in the buy phase you can vote immediately.The winning team gets round win credit for every round necessary to bring them up to the victory condition (13 rounds). The surrendering team will get loss credit for every round necessary to bring them up to 13 roundsAdded a setting that to allow players to permanently mute text from enemy playersUpdate to Tagging (slowdown effect when hit by enemy fire)

  Effect of tagging on movement speed reduced: Tagging Movement Speed Reduction (Standard) 80% >> 70%Tagging Movement Speed Reduction (Wall Penetration) 35% >> 25%Increased the time it takes to reach desired slow amount when tagged by 100%

Mode Updates

Spike Rush

  New Orb Type - Tracer Orb Team-wide buff that grants 2x wall penetration and reveals enemies for .75s when they are hitDuration: Entire roundSpeed Boost changed to Combat Stim Movement speed and durations unchangedReload time decreased by 30%Weapon draw time decreased by 30%Spread recovery time decreased by 30%Rate of Fire increased by 30%Jump force increased by 25%Plague Orb now shares a pool with Paranoia Orb Only one of these will be chosen per gameOnly one Plague Orb can spawn per roundHealth reduction decreased from 90 to 50Deception Orb now shares a pool with Plague Orb Only one of these will be chosen per gameOnly one Deception Orb can spawn per roundDuration decreased from 10s to 8s (now matches Plague Orb)Tunnel vision decreased by 20% (meaning you see more on your screen)Practice Mode

  Reyna: Killing practice bots now properly spawns Soul OrbsJett: Killing practice bots now properly refreshes Blade Storm

Performance Updates

Optimized a worst case performance scenario that occurred when multiple players are moving close to one another.Optimized multi-kill streak banners.Optimized player health barsOptimized creation of pings (z-ping, ping wheel, when an ally dies, etc)Optimized Spawn Barrier audio causing periodic framerate dips.[1.01 Hotfix] Resolved an issue that was causing low memory systems with slow HDDs to perform especially poorly.

Bug Fixes

Levels 2-7 for the Sovereign Ghost skin are now fixed and unlockableFixed Toggle Walk, you can once again use this settingFixed the Return from AFK message only displaying the name of the last player to rejoinFixed an issue where the defuse bar would duplicateFixed several localization strings and text overlapsFixed several crashesFixed a bug where the Spike could automatically plant when you walked onto a plant site while it was in your inventoryFixed a bug where the Spike would float in the air if it had been placed on a Sage wallFixed a bug where the dropped Spike's model could be invisible to defenders on while it was on the groundFixed a bug where gun buddies were squished on the Arsenal pageFixed a bug where trying to open the Character Select UI while the megamap in the Shooting Range would result in a deadlockImproved GPU performance of most out of game menu screensFixed a bug where sometimes players got stuck on the transition into game and never successfully transitioned into gameFixed a bug where the spread on the Bucky's alt fire was higher when walking than was when running or standing stillFixed a bug where dead players could appear standing when you reconnect to a matchFixed a bug where you could get stuck grabbing orbsFixed a bug where enemy players would appear on the minimap while watching the Spike, once your team was dead

Known Issues

Competitive match overtime on this patch will be resolved using Sudden Death, which we know is intrinsically unfair. We’re actively working on replacing this with a more fair solution.We’ve discovered issues in our routing software causing some players in Sweden to be incorrectly placed on our Istanbul game servers, and this is likely causing a small number of players elsewhere to also end up on the incorrect game servers. The fix is deployed to our Stockholm networking gear and we’re deploying the fix globally this week.

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