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[UPDATED: Base Command Outer Rim Campaign Added]Star Wars Battlefront New Update Adds Hutt Contracts, Spectator Mode, Gameplay Tweaks And More
[UPDATED: Base Command Outer Rim Campaign Added]Star Wars Battlefront New Update Adds Hutt Contracts, Spectator Mode, Gameplay Tweaks And More-October 2024
Oct 27, 2024 2:33 PM

  [Update] The patch is now live on consoles, and players have found that Base Command has been updated with a new Outer Rim campaign with 10 siegies and a master difficulty campaign.

  [Original Story] The first DLC pack for Star Wars Battlefront, the Outer Rim DLC pack, is going to be released later today in all regions and on all formats. Alongside the new DLC pack, the game will also receive a new update, which will include plenty of additional free content as well as gameplay tweaks and fixes. A few hours ago, full patch notes for the new Star Wars Battlefront update have been shared online.

  According to the patch notes, the new Star Wars Battlefront update will introduce, alongside support for the Outer Rim DLC, the new Hutt Contracts, which give players a new way to obtain Weapons and Star Cards and Spectator Mode. Plenty of gameplay tweaks are also included in the new update.

  Additional content/functionality

  Outer Rim: Now available for Season Pass owners

  New Feature: Hutt Contracts add a new way of obtaining Weapons and Star Cards

  New Feature: Spectator Mode introduces a way to watch Private Match games with a variety of camera angles and the ability to swap between players quickly

  Multiplayer Menu: Redesigned the screen to facilitate players being able to get into a game mode more quickly and easily

  Multiplayer: Teams will now re-balance when transitioning between maps

  Teamplay Focus: New feature in which an objective can be highlighted by each player to highlight where players are heading; press X (Xbox One), Square (PlayStation 4), or E (PC)

  Ranks: Increased Rank cap from 50 to 60

  Scoreboard: Added icons for playing as a Hero, playing in a vehicle, and player ping

  Scoreboard: Rearranged Score to be the first column represented

  Scoreboard: Faded player row to signify when a player has been defeated

  Combat: Added combat roll to non-Hero characters; strafe and double tap B (Xbox One) or Circle (PlayStation 4), for PC strafe and press Alt (can be rebound)

  Partner: The Partner Icon will now be visible on screen at all times

  UX: The currently selected Trait card is now shown in the deploy screen

  Credits: Updated Game Credits list

  Weapon and Star Card changes

  New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats

  New Powerup: The T-7 Ion Disruptor has been added to the powerup pool

  General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown

  Bodyguard: Corrected the Level 3 description from “Decreases explosive damage by a high amount AND blaster damage by a small amount” to “Decreases explosive damage by a medium amount AND blaster damage by a small amount”

  Survivalist: Corrected the Level 3 description from “Health regeneration starts much faster AND replenish a small amount of health with each kill” to “Health regeneration starts faster AND replenish a small amount of health with each kill”

  Bounty Hunter: Corrected the Level 3 description from “High chance to get a Power-up with each kill AND resets cooldown with each kill” to “Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill”

  Bounty Hunter: Modified drop chances and cooldowns – Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill

  Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb

  Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles

  Bowcaster: Updated damage to be consistent across all 3 charge levels – Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m

  Bowcaster: Lowered max hold time from 5 to 3s

  Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret

  Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s

  Barrage: Decreased inner explosion radius from 3 to 2m

  Impact Grenade: Increased damage from 90 to 100

  Impact Grenade: Decreased explosion radius from 2.25 to 2m

  Ion Grenade: No longer deals collision damage

  Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect

  Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)

  DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m

  Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated

  Blaster Cannon: Kills will now count towards leveling Trait Cards

  Blaster Cannon: No longer takes splash damage from its own shots

  E-Web: Players now correctly take damage when right up against the barrel of the gun

  Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s

  R5-D4: Now shows the correct health bar color for both teams

  Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon

  Vehicle Turret: Destroying this will now properly grant you score

  Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)

  Vehicle changes

  T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects

  T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event

  Speeder Bike: Kills with the cannon are now properly displayed

  Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary

  AT-ST: No longer takes damage from fire

  AT-ST: Changed the max pitch on the grenade launcher

  Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view

  DF-9: Laser fire is now visible when angling the turret up

  Y-Wing: Players are now properly notified if they are killed by a Y-Wing

  Multiplayer game mode changes

  General: Misc spawning improvements across various map & mode combinations

  General: Princess Leia’s Honor Guard and Emperor Palpatine’s Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes

  General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition

  Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points

  Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded

  Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero – Spin the Wheel!

  Blast: Re-added Sulphur Fields back into the Blast map rotation

  Drop Zone: Altered player count from 16 to 12

  Mission changes

  Survival: Stars earned in the Survival in the Ice Caves and Rebel Depot Missions now count towards your total in the social hub

  Survival: Zoom now functions properly on all maps

  Survival: The AT-ST during Wave 4 on Hoth will now properly spawn in

  Split Screen: Player 2 can now see the health of Player 1’s deployed turret

  Split Screen: Player 2’s Scan Pulse now highlights enemies as expected

  Hero Battles: Friendly AI tokens will now properly award points to the enemy team during Solo Play

  Battles: Losing a life in offline Battles is now correctly tracked when winning

  Hero changes

  General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine

  General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back

  General: Heroes can no longer fire their weapon while melee’ing

  Darth Vader: Increased health from 1500 to 1650

  Darth Vader: Block ability time increased from 4 to 8s

  Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s

  Darth Vader: Increased distance of Lightsaber Throw by 3m

  Luke Skywalker: Decreased health from 1000 to 925

  Luke Skywalker: Slightly decreased running speed

  Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m

  Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m

  Misc. bug fixes

  General: Lighting, textures, audio, user interface, text, and collision fixes

  General: Crash fixes

  General: Partner and Party connection fixes

  Map: Removed erroneous Stormtroopers outsider of the playable area from Heroes vs. Villains on Twilight on Hoth

  Achievement / Trophy: Updated text of Ackbar’s Elite to state “Complete any survival mission on Master without spending a life”

  Star Wars Battlefront is now available in all regions on PC, PlayStation 4 and Xbox One. The new update and the Outer Rim DLC will be rolling out throughout the day.

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