The way Geralt uses Signs in The Witcher series has changed significantly from one game to the next, as have the skill trees assigned to each Sign. To help guide you towards a combat style that works for you, I have compiled footage of each Sign at each upgrade tier, so you have an idea of how Geralt's magical abilities behave from one level to the next. Don't forget: to use these Signs beyond their default effects, you not only need to spend skill points on them, but you must also slot them into the ability grid on the right of your Character screen. Slotting a mutagen of the same color in the same quadrant will then make that mutagen, and the Signs slotted into that quadrant, more effective. Happy hunting!
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The Witcher 3 Signs: All Aard Upgrades
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Aard is helpful in a number of situations, though most useful when surrounded by a pack of creatures like nekkers, drowners, or wolves. You can also blast a flying enemy like a harpy out of the air with a well-timed Aard burst.
Tier 2: Increases Aard's range by 2 yards. Stamina regeneration in combat: +1 per second.
Tier 3: Increases Aard's range by 3 yards. Stamina regeneration in combat: +1.5 per second.
Tier 2: Alternate Sign mode: Aard strikes all opponents in a certain radius. Knock-down chance is 17% lower. Stamina regeneration in combat: +1 per second.
Tier 3: Alternate Sign mode: Aard strikes all opponents in a certain radius. Stamina regeneration in combat: +1.5 per second.
Tier 2: Increases Aard Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
Tier 3: Increases Aard Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
Tier 4: Increases Aard Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
Tier 5: Increases Aard Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.
Tier 2: Increases the damage dealt by Aard to 80. Stamina regeneration in combat: +1 per second.
Tier 3: Increases the damage dealt by Aard to 120. Stamina regeneration in combat: +1.5 per second.
Tier 4: Increases the damage dealt by Aard to 160. Stamina regeneration in combat: +2 per second.
Tier 5: Increases the damage dealt by Aard to 200. Stamina regeneration in combat: +2.5 per second.
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The Witcher 3 Signs: All Yrden Upgrades
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Yrden is vital when facing certain ghostly foes, such as noonwraiths, because it turns them corporeal (and thus makes them prone to damage) when they enter the trap's area of influence. Its slowing capabilities also help when crowd control is a concern.
Tier 2: Increases Sign duration by 10 seconds. Number of alternative mode charges: 4. Number of standard mode traps: 2. Stamina regeneration in combat: 1 per second.
Tier 2: Alternate sign mode: Damages and slows all enemies within a 12 yard radius. Destroys projectiles passing through this area. Damage increased by 25%. Stamina regeneration in combat: +1 per second.
Tier 3: Alternate sign mode: Damages and slows all enemies within a 14 yard radius. Destroys projectiles passing through this area. Damage increased by 50%. Stamina regeneration in combat: +1.5 per second.
Tier 2: Increases Yrden Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
Tier 3: Increases Yrden Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
Tier 4: Increases Yrden Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
Tier 5: Increases Yrden Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.
Tier 2: Enemies under the influence of Yrden lose 20 points of vitality or essence per second. Stamina regeneration in combat: +1 per second.
Tier 3: Enemies under the influence of Yrden lose 30 points of vitality or essence per second. Stamina regeneration in combat: +1.5 per second.
Tier 4: Enemies under the influence of Yrden lose 40 points of vitality or essence per second. Stamina regeneration in combat: +2 per second.
Tier 5: Enemies under the influence of Yrden lose 50 points of vitality or essence per second. Stamina regeneration in combat: +2.5 per second.
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The Witcher 3 Signs: All Quen Upgrades
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Quen should be your first line of defense when facing bosses and other grand beasts, many of which can slash away a good portion of your vitality with a single blow.
Tier 2: Quen shield pushes opponents back and deals damage when it breaks. Stamina regeneration in combat: +1 per seconds.
Tier 3: Quen shield pushes opponents back and deals damage when it breaks, with a chance for knock-down. Stamina regeneration in combat: +1.5 per second.
Tier 2: Alternate Sign mode: Maintaining an active shield now drains 50% less stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player vitality. Stamina regeneration in combat: +1 per second.
Tier 3: Alternate Sign mode: Maintaining an active shield no longer drains stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player vitality. Stamina regeneration in combat: +1.5 per second.
Tier 2: Increases Quen Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
Tier 3: Increases Quen Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
Tier 4: Increases Quen Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
Tier 5: Increases Quen Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.
Tier 2: Reflects 10% of absorbed damage back to the attacker. Stamina regeneration in combat: +1 per second.
Tier 3: Reflects 15% of absorbed damage back to the attacker. Stamina regeneration in combat: +1.5 per second.
Tier 4: Reflects 20% of absorbed damage back to the attacker. Stamina regeneration in combat: +2 per second.
Tier 5: Reflects 25% of absorbed damage back to the attacker. Stamina regeneration in combat: +2.5 per second.
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The Witcher 3 Signs: All Axii Upgrades
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Axii's uses transcend combat. Not only does it allow you to stun bandits and turn them against each other, but it makes available certain conversation options when Geralt engages with other characters.
Tier 2: Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues. Reduces Axii casting time. Stamina regeneration in combat: +1 per second.
Tier 3: Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues. Reduces Axii casting time. Failed Axii attempts stagger the target. Stamina regeneration in combat: +1.5 per second.
Tier 2: Alternate Sign mode: Targeted enemy briefly becomes an ally and deals 40% more damage. Stamina regeneration in combat: +1 per second.
Tier 3: Alternate Sign mode: Targeted enemy briefly becomes an ally and deals 60% more damage. Stamina regeneration in combat: +1.5 per second.
Tier 2: Increases Axii Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
Tier 3: Increases Axii Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
Tier 4: Increases Axii Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
Tier 5: Increases Axii Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.
Tier 2: Two opponents can be influenced by Axii at the same time. The effect is 25% weaker. Stamina regeneration in combat: +1 per second.
Tier 3: Two opponents can be influenced by Axii at the same time. Stamina regeneration in combat: +1.5 per second.
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The Witcher 3 Signs: All Igni Upgrades
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It's fire. (Igni needs little explanation.) Its secondary mode is great fun, admittedly: rather than producing a single flash of fire, it maintains a stream of flames.
Tier 2: Damage dealt by Igni also permanently weakens enemy armor. Effect scales with Sign intensity up to maximum of 30%. Stamina regeneration in combat: +1 per second.
Tier 3: Damage dealt by Igni also permanently weakens enemy armor. Effect scales with Sign intensity up to maximum of 45%. Stamina regeneration in combat: +1.5 per second.
Tier 4: Damage dealt by Igni also permanently weakens enemy armor. Effect scales with Sign intensity up to maximum of 60%. Stamina regeneration in combat: +2 per second.
Tier 5: Damage dealt by Igni also permanently weakens enemy armor. Effect scales with Sign intensity up to maximum of 75%. Stamina regeneration in combat: +2.5 per second.
Tier 2: Alternate Sign mode: Emits a continuous stream of fire that damages enemies. Stamina cost is reduced by 25%. Stamina regeneration in combat: +1 per second.
Tier 3: Alternate Sign mode: Emits a continuous stream of fire that damages enemies. Stamina cost is reduced by 50%. Stamina regeneration in combat: +1.5 per second.
Tier 2: Increases Igni Sign intensity by 10%. Stamina regeneration in combat: +1 per second.
Tier 3: Increases Igni Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.
Tier 4: Increases Igni Sign intensity by 20%. Stamina regeneration in combat: +2 per second.
Tier 5: Increases Igni Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.
Tier 2: Increases the chance to apply burning by 40%. Stamina regeneration in combat: +1 per second.
Tier 3: Increases the chance to apply burning by 60%. Stamina regeneration in combat: +1.5 per second.
Tier 4: Increases the chance to apply burning by 80%. Stamina regeneration in combat: +2 per second.
Tier 5: Increases the chance to apply burning by 100%. Stamina regeneration in combat: +2.5 per second.