Liquid Entertainment's The Lord of the Rings: War of the Ring will be a colorful 3D real-time strategy game that will pit the forces of good against the forces of evil in an epic battle that will span several centuries of Tolkien's third age of Middle-earth. It's our pleasure to bring you this exclusive look at the two different armies, their military units, and their abilities. Both sides are built on the game's two resources: food, which comes from wells, and ore, which comes from ore piles. Both sides have five "tiers" of building technology that unlock higher-level units. However, each side has different high-level buildings and abilities that lead to very different strategies in the game.
Buildings and Structures
The dark lord, Sauron, has risen to power, and only the combined might of the legions of man, dwarf, elf, and hobbit can hope to thwart him. Good-aligned players can defeat Sauron only by building a solid base of operations to support their armies. With a few exceptions, these structures must be built within a certain radius of one another.
Tier I Good Buildings
Keep
The keep is the good side's basic town hall structure that lets good-aligned players begin building their bases by recruiting worker units--units that build all other structures. The keep is required to build the mill. The starting keep also lets you recruit your first hero unit. |
Mill
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Barracks
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Foundry
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Tower
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Dwarven Hall
The dwarven hall is required to recruit powerful dwarf infantry units, like the axethrower and the shieldbreaker. |
Camp
Camps serve the same purpose as housing in other real-time strategy games: They increase your general population limit so that you can recruit more workers and troops. |
Tier II Good Buildings
Once you've built a foundry, and collected enough resources, you can upgrade your keep to level two, which lets you recruit an additional hero unit. The upgraded keep also lets you construct the following buildings:
Silvan Outpost
Ranger Post
The ranger post creates the good armies' stealthy ranger units; they serve as useful scouts with the ability to detect hidden units. |
Forge
The forge is a general military research building that offers upgrades for Gondor swordsmen, Rohan riders, axethrowers, shieldbreakers, and towers. It also provides a general building upgrade that makes all buildings more resistant to damage. |
War Camp
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Tier III Good Buildings
Once you have an upgraded keep and a silvan outpost, you can further upgrade your original keep building. This lets you recruit a third new hero unit. It also lets you upgrade directly to a fourth-tier keep. However, you may wish to divert your resources to these advanced structures first:
Nature's Haven
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Elven Sanctuary
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Tier IV Good Buildings
A third-tier keep lets you upgrade your keep to tier IV, which subsequently lets you build the following advanced structures:
Ballista Tower
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Arcane Library
The arcane library is both a research building and a fate-based building. You can use the arcane library to purchase upgrades for spell-casters, like elven lightbringers, and you can also purchase fate powers here. The arcane library is also required for the final keep upgrade to tier V.
Tier V Good Buildings
The fifth tier for the armies of good consists of only the fifth-tier keep.
Keep
The fifth-tier keep lets you recruit the good armies' top-level hero: the legendary wizard Gandalf.
The armies of good comprise the legions of men, elves, dwarves, and hobbits. While they may not exceed the sheer brute force of Sauron's powerful uruk-hai and trolls, they do possess other advantages, including useful special abilities and an excellent command of sorcery.
Tier I Good Units
Human, Elven, and Dwarven Workers
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Gondor Swordsman
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Dwarven Axethrower
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Tier II Good Units
Dwarven Shieldbreaker
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Rohan Rider
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Ranger
The mill is the good side's basic food production structure. It can be built over a well. Once a mill is built, worker units can carry the food resource from it. The mill is required to build the barracks. |
Tier III Good Units
Elven Archer
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Beorning
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Tier IV Good Units
Elven Lightbringer
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Huorn
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Leading the charge against the armies of Mordor are the legendary heroes of the fellowship, who swore to accompany the one ring on its journey to Mount Doom where it was to be destroyed. The armies of good begin their journeys with the unlikely hero, Frodo Baggins, and with each successive upgrade of their keep building, they can recruit an additional hero. With the fifth and final upgrade, the good armies may call upon the mighty wizard, Gandalf, to fight for their cause.
Starting Good Heroes
Frodo Baggins
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Midgame Good Heroes
Each time you upgrade your keep to tier II, III, or IV, you may recruit one of the following heroes in any order:
Gimli, Son of Gloin
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Legolas
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Aragorn
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Top-Level Good Heroes
Gandalf
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Buildings and Structures
In his quest to conquer the whole of Middle-earth, the evil Sauron has recruited some of the foulest creatures ever to walk above (and below) its surface. The armies of Sauron seek to not only recapture the one ring and its bearer, but they also seek to corrupt the land. As such, they may build their structures only on land that has been corrupted by a war post structure. Evil armies usually begin each game with all three first-tier buildings in place.
Tier I Evil Buildings
War Post
The barracks is a basic structure that good armies use to recruit low-level Gondor swordsmen and swift Rohan riders. |
Goblin Hovel
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Slaughterhouse
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Tier II Evil Buildings
The evil armies usually begin their missions with a slaughterhouse, a goblin hovel, and at least one war post to provide corrupted ground for more building. These three structures also happen to be the only requirements to advance to second-tier buildings, so, in some cases, the evil armies enjoy something of an early start.
Beast Lair
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Dark Foundry
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Orc Mound
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Keep
The evil armies must also build a keep to fortify their holdings. The basic keep lets the evil army build the torre and dark arsenal structures. It also lets the evil armies recruit their first hero, Gollum. Once built, the basic keep may be immediately upgraded to a second-tier keep.
Torre
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Dark Arsenal
The dark arsenal is the evil armies' basic military research building, and it allows for various upgrades to orc units.
Tier III Evil Buildings
Once the evil armies have a basic keep in place, they can upgrade it to a second-tier keep, which lets them commission a second hero unit. The second-tier keep is required for the following third-tier buildings:
Shadow Lair
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Breeding Pit
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Tier IV Evil Buildings
After upgrading their keep a second time, to third-tier status, the evil armies of Sauron may recruit a fourth hero unit. Then they may upgrade their keep a second time to commission a fourth unit. At fourth-tier status, the evil armies may also build:
Troll Den
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Black Vault
The foundry is built on top of ore piles to increase ore production. It's required to build basic defense towers, as well as to upgrade your keep to tier II. |
Tier V Evil Buildings
The fifth tier for the armies of evil consists of only the fifth-tier keep.
Keep
The fifth-tier keep lets you recruit the good armies' top-level hero: the corrupt wizard Saruman.
Sauron has cast his eye over Middle-earth and recruited some of the foulest and most brutish creatures in the land for his armies. In the earlier part of a conflict, the armies of evil rely on strength of numbers to overwhelm their enemies, and, once they've developed their holdings and their armies, they begin to recruit massively powerful top-level units, like trolls and uruk-hai.
Tier I Evil Units
Goblin Slave
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Goblin Spearmen
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Slave Master
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Orc Bowman
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Orc Slasher
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Tier II Evil Units
Warg Rider
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Giant Spider
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Wraith
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Haradrim Assassin
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Black Rider
This basic defensive structure has a ranged attack and also provides increased sight radius. The tower can be garrisoned, with up to four infantry units, to increase its attack power. Towers can later be upgraded to ballista towers once you've upgraded your keep to tier IV. |
Tier III Evil Units
Troll Stonehurler
The dwarven hall is required to recruit powerful dwarf infantry units, like the axethrower and the shieldbreaker. |
Tier IV Evil Units
Troll Bonecleaver
The dwarven hall is required to recruit powerful dwarf infantry units, like the axethrower and the shieldbreaker. |
Uruk-Hai
The dwarven hall is required to recruit powerful dwarf infantry units, like the axethrower and the shieldbreaker. |
Though the forces of Sauron are ferocious and thoroughly evil, they're unruly and need strong leadership. With the guidance of these five heroes, the armies of Sauron can channel their incredible brute strength into a focused goal--that of thwarting the fellowship, capturing Frodo Baggins, and returning the one ring to its rightful home in Mordor--where the shadows lie.
Starting Evil Heroes
Gollum
The dwarven hall is required to recruit powerful dwarf infantry units, like the axethrower and the shieldbreaker. |
Midgame Evil Heroes
Each time you upgrade your keep to tier II, III, or IV, you may recruit one of the following heroes in any order:
Grishnakh
The dwarven hall is required to recruit powerful dwarf infantry units, like the axethrower and the shieldbreaker. |
Qa'mara
The dwarven hall is required to recruit powerful dwarf infantry units, like the axethrower and the shieldbreaker. |
Nazgul King
The dwarven hall is required to recruit powerful dwarf infantry units, like the axethrower and the shieldbreaker. |
Top-Level Evil Heroes
Saruman the White
The dwarven hall is required to recruit powerful dwarf infantry units, like the axethrower and the shieldbreaker. |
Conclusion
This ends our showcase of the structures, armies, and heroes of The Lord of the Rings: War of the Ring. The game itself is scheduled for release later this year.