After The Last of Us Part II's initial announcement, Sony has been fairly tight-lipped about the highly-anticipated sequel for several years. Both Sony and Naughty Dog have since kept their cards close to their chests, waiting for the right moment to drop more details about the game's story and gameplay. However, in recent months, we've been hearing more about how the game will play, as well as more story details. There is a State of Play video airing on May 27 that will shed more light on the gameplay changes in the new version and offer an extended demonstration. Another video in a pre-release series will also release the following day, ahead of the game's June release date. Reviews will go live about a week before the game's launch.
Though we've seen The Last of Us Part II in action--which was impressively crisp and responsive--there's still a whole lot we don't know about the follow-up to one of the PS3's most acclaimed games. Story hints about what's going on with a much-older Ellie (now the series' protagonist) and her adopted father, Joel, so far have been cryptic, and details about what to expect from Naughty Dog's world overrun by fungus-infected zombie-like monster-people. We do know that The Last of Us Part II is going to be violent and horrific, like the first game, as well as plenty emotional.
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Now Playing: The Last of Us Part II – Release Date Reveal Trailer
As you eagerly await The Last of Us Part II's release this June, read on below to catch up on everything we know about it so far, including the characters we can expect to see, where Joel is, how combat works, and more. More details are sure to be revealed, so be sure to check back again as we update this feature in the coming months. If you know you want the game, check out our Last of Us 2 pre-order guide for a look at the Ellie Edition and more, or check out the new TLoU-themed merchandise on the way, including a nice 12-inch tall Ellie statue.
Table of Contents [hide]Release DateYou Play As EllieStory, Setting, And Other CharactersSo Where's Joel?How Combat Works And New GameplayTougher EnemiesCreative ChangesThere Will Be No MultiplayerHow Long Is It?Pre-Order Bonuses And Special Editions
Writer/director Neil Druckmann confirmed that Ellie will have an NPC companion in the game, though he didn't specify who or in what context. "Well, so, Ellie used to be an NPC, but she's the protagonist in this story, so the player is controlling Ellie," he said. "It's safe to say with the game that we made in the past that there will be some NPC with you in this story, even though we're not showing [the NPC] in this demo." If the new trailer if anything to go off of, we're guessing you'll be accompanied by a rotating roster of multiple characters as the story goes on.
Gallery
A vague but intriguing story detail came during PSX 2017. Druckmann said of writer Halley Gross (Westworld), "After her first day, Halley goes home and says to her husband, 'I think I got someone pregnant.' And you'll see what that means [in The Last Of Us: Part II]."
The E3 2018 trailer introduced us to two more characters: Dina, played by Westworld actress Shannon Woodward, who kisses Ellie, and Jesse, who seems to be Dina's ex and mentions Ellie's "old man." It sounds like Jesse and Ellie both work for the settlement by going out on patrols, which could be an indication of her role there, the kind of company she keeps, and how her life has developed since her road trip with Joel.
Another notable character showing up in the sequel is Tommy, Joel's brother, who appeared in the original game. He seems to be worried about Ellie's thirst for vengeance and warns her about trying to take on such an endeavor purely by herself.
Recently, plot details for The Last of Us 2 have leaked online, and Naughty Dog has issued a statement urging fans to avoid spoilers and refrain from spreading them. So stay safe and be mindful when searching for details about the game online.
Actor Troy Baker is reprising his role and it appears he will be accompanying Ellie on her quest for vengeance. When asked if Joel dies, Druckmann teased that "no one is safe" in The Last of Us Part II, not even Joel and Ellie.
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While similar to the original game, combat in Part II has been significantly updated. What we saw during E3 2018 seemed very cinematic, almost like parts of it could have been scripted, but Naughty Dog says that's actually not the case; co-directors Anthony Newman and Kurt Margenau confirmed in an interview with GameSpot that dynamic dodges, healing animations, and more are all in your control during combat.
Ellie can now go prone and crawl under cars, and the way she dodges an attack depends on the weapon used, the angle of the strike, and other factors. There's also a mechanic specific to the new arrow enemies; when Ellie has an arrow lodged in her body, it causes a status effect that disrupts aiming and other combat abilities. You have to actively find a good time and place to pull the arrow out and clear the effect.
Listen mode returns from the first game, though the co-directors did not give any specifics or discuss how it has evolved. The most important thing about combat is that it's closely tied to the game's expression of Ellie and who she has become, and it seems to be more involved than it was the first time around.
Enemies appear more organized than ever before looking to hunt you with more coordination and strategy. It seems you've got to be more clever and tactical in your approach if you hope to survive.
According to Druckmann, "We've completely overhauled our engine, developed new combat mechanics, created a new analog stealth system, and revamped our animation system to fully express Ellie's desperation, resourcefulness, and unique agility."
For a look at the latest gameplay, watch the video above for new glimpses of combat, stealth, and exploration.
Something that may make you second guess yourself as you kill enemies is how every single one has a name--yes, even the dogs. Newman told us in a recent interview that they'll often refer to each other by name when coordinating. "Not only does it show how intelligent they are that they're able to coordinate, but by naming them they become that much more of a real human," he explained. It's clear that The Last of Us Part II wants to make you feel bad for killing.
Of course, the Infected, the humans infested with the cordyceps fungus that turns them more or less into zombies, are going to make a return in The Last of Us Part II as well. Runners and Clickers are back, and it appears they've grown far more grotesque with the passing years.
Given the response, Naughty Dog issued a statement on its decision to skip multiplayer, suggesting a separate multiplayer experience could come in the future.
An update regarding multiplayer: pic.twitter.com/CUd98LgJGC
— Naughty Dog (@Naughty_Dog) September 27, 2019
In a PlayStation blog post, Druckmann wrote, "We began working on this game over five years ago. It's hard to describe the immense pressure of following up the first game. We know how much you love this world and its characters--especially Ellie and Joel. Believe me, we’re fans as well. We love them. Which is why we spent years crafting a game that we feel will do them justice, telling a nuanced story that deals with the core question: how far would you go to exact justice against the people that hurt the ones you love? It's a highly emotional story with complex themes that befit the world of The Last of Us. What we realized pretty early on is that we were putting together Naughty Dog's most ambitious and longest game in our 35-year history. To tell this kind of story the game needed to be massive."
For comparison, both Uncharted 4: A Thief's End and The Last of Us were each about 15 hours. If we were to guess: it's possible that The Last of Us Part II may clock in anywhere from 20-30 hours. That's potentially a lot of game! And another fact worth noting is that the game will take up two BluRay discs worth of data.
From there, the physical versions include a host of goodies. The Standard Edition is, as you'd expect, just the game with no bonuses for $60. The Special Edition brings that cost up to $80 and includes a steelbook, mini art book, dynamic theme, and 6 Avatars. The Collector's Edition includes those plus a 12" Ellie statue, Ellie's bracelet replica, six enamel pins, lithograph art print, five stickers, and a digital soundtrack, for $170. Finally, the $230 Ellie Edition includes those items plus Ellie's backpack, an embroidered patch, and a 7" vinyl soundtrack record.
For more details on those versions and bonuses, check out our The Last of Us Part II pre-order guide. You can also pre-order the standard edition at various retailers below.
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