The Elder Scrolls Online didn't quite live up to our hopes, displaying occasional flashes of brilliance with its sweeping vistas and intricate quests, only to disappoint with its inability to marry narrative ambition with a massively multiplayer framework. But as with any MMOG, the game you experience on release date won't be the same game you play a few months down the line. So with that in mind, GameSpot editors Kevin VanOrd and Shaun McInnis spent some time conjuring up a wish list of features they'd like to see added or improved in the coming months.
What if dark anchors caused as much drama as this screenshot actually implies?Were Zenimax Online Studios to increase the scope of these events, dark anchors could give rise to exciting and unpredictable battles. If anchors were left alone long enough, tougher and more impressive enemies could spawn in, perhaps going so far as to roam the surrounding region in packs and attack nearby encampments or even entire cities. Not only would such dynamic events give players a reason to band together, but they would give ESO the touch of capriciousness it so desperately needs, and hopefully offer unique loot that encouraged adventurers to participate.
Surely there must be better reasons to take a tour of Tamriel.Sure, you can find new quests and the occasional treasure chest by getting off the beaten path, but the world feels static, and lacks those serendipitous discoveries of previous Elder Scrolls games. It's little things like the use of environmental storytelling. Think of when you would wander into a small shack in Skyrim, a building having nothing at all to do with a quest, only to find a dead body and the remains of a business deal gone sour. Maybe there was a note, maybe there wasn't. But it was a fun--if slightly grim--opportunity to imagine your own story.
It's stuff like that I miss, those random little discoveries--the loot sitting at the bottom of a lake, the troll with a suicide note under a bridge--that drive home the fact that this is a lived-in world. As is, Elder Scrolls Online really only comes to life when you're on a quest. It's all that time in between I'd like to see become more interesting.
What a lovely group of adventurers! Too bad The Elder Scrolls Online tries so hard to split them up. And that needs to change.Even better, why not allow groupmates to tackle decisions together? The oft-maligned Star Wars: The Old Republic actually did a creditable job of letting players make choices as a unit. A similar system in ESO wouldn’t just keep grouping from being such a hassle--it would encourage people to come together.
What a lovely sword you crafted. Who will you sell it to once you've outgrown it?Granted, my relative ignorance of crafting is something I can very easily remedy by, you know, crafting. But at the same time, I can't help but feel like this portion of the game feels somehow disconnected from the rest of it, tucked away into a dusty corner with only the occasional vague gesture letting you know it's there. Sure, that beats the hell out of having a terrible crafting system shoved down your throat, but I just wonder what the development team can do to give players a little more encouragement to try it out. An auction house would be a great way for master blacksmiths and alchemists to sell their wares, while guilds would be able to better make a name for themselves if all their members could create armor and shields stamped with custom guild insignias. Hopefully that would bring crafting in from the periphery of the game and make the whole thing feel more cohesive.
Is it day? It it night? Is it going to rain? Why are there butterflies and torchbugs next to each other? Few MMOGs go out of their way to make nighttime all that different from daytime, but the Elder Scrolls series has always given significance to time’s passage. Not only would the variable NPC behavior make the game feel more alive, but time-based elements could give Tamriel an air of the unexpected.
Of course, our wishlist extends beyond these five possibilities, and yours may be even longer. What would you like to see in The Elder Scrolls Online? Share your ideas in the comments below!