The newest expansion for Ubisoft's The Division 2, Warlords of New York, arrived earlier than expected on PC, PlayStation 4, Stadia, and Xbox One. With the sudden launch of the looter-shooter's first major piece of expansion DLC, Ubisoft has shared a long list of changes coming to all platforms. You can check out the full patch notes below, but the highlights include a revamp to gear and new skills that have been added, among other things. [Update: Ubisoft released another update on Friday, March 6, which is primarily focused on bug fixes and a small number of balance adjustments, particularly as it relates to the quality of loot found in the Dark Zone. Check out the patch notes for more. Another small update is set to be released on Tuesday, March 10 and will be accompanied by server downtime that's expected to last about three hours.]
Of course, the main draw of the Warlords of New York expansion is the return trip to the Big Apple. Warlords of New York opens up several locations within the city for you to explore, including Battery Park and the Financial District. As you're combing these added areas, you can take on some new main missions that task you with hunting down rogue Division agent and first wave responder Aaron Keener. There are also new side missions to undertake, a level cap increase from 30 to 40, an additional base of operations, and more.
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Now Playing: 15 Minutes Of The Division 2: Warlords Of New York Gameplay
The new locale and mission objectives aren't the only additions in Warlords of New York. The new update also reworks all weapons in what Ubisoft is calling "gear 2.0." There are only a handful of attributes now, with all brand bonuses, talents, mods, gear sets, exotics, and skills being overhauled. Also, loot drops have been reduced and will now scale "more strongly with difficulty," according to the patch notes.
The patch notes are quite lengthy and include a bunch of quality of life tweaks as well, such as adjustments to crafting, non-player characters, the Dark Zone, an added difficulty to the Operation Dark Hours raid, and much more.
Completely new Open World in lower Manhattan with random world activities, returning factions like the Rikers and Cleaners. 4 new Open World named zones under fog-of-war, with no level-gating, giving you the freedom to tackle the investigation in any way you want. Two BridgesBattery ParkCivic CenterFinancial District5 new narrative Main Missions taking you through lower Manhattan in your hunt for Aaron Keener. The TombsPathway ParkWall StreetStranded TankerA Mystery Location8 interlinked Side Missions to investigate clues that will help players find out more about Keener's operation and his Lieutenants. Police HeadquartersHugh Carey TunnelPier 26JTF ShelterCity HallNew York Federal ReserveCastle ClintonDoyers StreetNew level progression from Level 30 to 40! Find out more about your journey in New York from our dedicated article here.A new Base of Operation: Haven Haven is a new Settlement led by Paul Rhodes. The inhabitants consist of survivors from Lower Manhattan, former JTF soldiers, and former police officers, with the latter two forming the Peacekeepers.PUPPY!Re-imagined New York factions Rikers and Cleaners are back!Both have received upgrades to their AI and are fiercer than ever.New archetypes for both Rikers and Cleaners.New, elite variant of the Black Tusk Can be found in legendary difficulty Missions.New archetypes, as the Black Tusk have assimilated parts of the LMB.
Weapon DamageSkill TierArmorWeapon HandlingCritical Hit ChanceCritical Hit DamageHeadshot DamageSkill DamageSkill RepairSkill HasteArmor RegenerationHazard ProtectionHealthExplosive ResistanceAll Brand Bonuses have been reworkedTalents
All talents have been reworked.Talents will now only appear on Chest and Backpack gear, as well as Weapons.All items can have a maximum of one Talent.Backpack Talents
Skill DPSCombined Arms
Shooting an enemy increases total skill damage by 25% for 3s.Perfect Combined Arms: 30% skill damage.Energize
Using an armor kit grants +1 skill tier for 15s. If already at skill tier 6, grants overcharge.Tech support
Skill kills increase total skill damage by 25% for 20s.Perfect Tech Support: 27s.Calculated
Kills from cover reduce skill cooldowns by 10%.Shock and Awe
Applying a status effect to an enemy increases total skill damage and repair by 20% for 20s.Perfect Shock and Awe: 27s.Heal and Support
Safeguard
While at full armor, increases total skill repair by 100%.Overclock
You and allies within 7m of your deployed skills, gain +25% reload speed and reduces active cooldowns by 0.2s each second.Tank and Bruiser
Bloodsucker
Killing an enemy adds and refreshes a stack of +10% bonus armor for 10s. Max stack is 10.Leadership
Performing a cover to cover grants 12% of your armor as bonus armor to you and all allies for 10s.This is doubled if you end within 10m of an enemy.Cooldown: 10s.PVP: 8% of your armor.Protector
When your shield is damaged, you gain +5% and all other allies gain +15% of your armor as bonus armor for 3s.Cooldown: 3s.Weapon DPS
Vigilance
Increases total weapon damage by 25%. Taking damage disables this buff for 4s.Perfect Vigilance: 3s.Versatile
Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different.35% to enemies within 15m for Shotguns and SMGs.35% to enemies further than 25m for Rifles and Marksman Rifles.10% to enemies between 15-25m for LMGs and Assault Rifles.At most once per 5s per weapon type.Opportunistic
Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5s.Unstoppable Force
Killing an enemy increases total weapon damage by 5% for 15s. Stacks up to 5 times.Companion
While you are within 5m of an ally or skill, total weapon damage is increased by 15%.Composure
While in cover, increases total weapon damage by 15%.Concussion
Headshots increase total weapon damage by 10% for 1.5s. 5s with marksman rifles.Headshot kills additionally increase total weapon damage by 15% for 10s.Status Effect
Creeping Death
When you apply a status effect, it is also applied to all enemies within 5m of your target.Cooldown: 20sWicked
Applying a status effect increases total weapon damage by 18% for 20s.Perfect Wicked: 27sGalvanize
Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20m of that enemy for 10s.PvP: 20%Sustain
Clutch
If you are below 15% armor, critical hits repair 3% missing armor.Kills allow you to repair up to 100% armor for 4-10s, based on your [Weapon] core attribute.Perfect Clutch: If you are below 20% armor.Chest Talents
Skill DPS
Tag Team
The last enemy you have damaged with a skill is marked.Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 4s.Cooldown: 4sKinetic Momentum
When in combat, each skill generates a stack while active or not on cooldown.Stacks increase your total skill damage by 1% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown.Skilled
Skill kills have a 25% chance to reset skill cooldowns.If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown.Spotter
Amplifies total weapon and skill damage by 15% to pulsed enemies.Explosive Delivery
Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5m.Damage scales with skill tier dealing 25-100% damage of a concussion grenade.At most once per skill.Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps.Heal and Support
Empathic Resolve
Repairing an ally, increases their total weapon and skill damage by 3-15% for 10s. 1-7% if self.Effectiveness increased by your skill tier.Overwatch
After staying in cover for 10s, increase your and all allies' total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.Perfect Overwatch: 8s.Tank and Bruiser
Intimidate
While you have bonus armor, amplifies total weapon damage by 35% to enemies within 10m.Perfect Intimidate: 40%.Unbreakable
When your armor is depleted, repair 95% of your armor.Cooldown: 60s.Perfect Unbreakable: 100%, 55s.PvP: 50%, 60s.Perfect Unbreakable PvP: 55%, 55s.Vanguard
Deploying a shield makes it invulnerable for 5s and grants 45% of your armor as bonus armor to all other allies for 20s.Cooldown: 25sPerfect Vanguard: 50%PvP: 20%Perfect Vanguard PvP: 25%Protected Reload
Grants +20% bonus armor while reloading.Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute.PvP: 15%, 0-12%Weapon DPS
Glass Cannon
All damage you deal is amplified by 25%. All damage you take is amplified by 50%.Perfect Glass Cannon: 30%/60%.Gunslinger
Weapon swapping increases total weapon damage by 20% for 5s. This buff is lost for 5s if you weapon swap while it is active.Focus
Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%.Perfect Focus: 6%/60%.Braced
While in cover weapon handling is increased by +45%.Perfect Braced: 50%Spark
Damaging an enemy with a skill increases total weapon damage by 15% for 15s.Perfect Spark: 20s.Obliterate
Critical hits increase total weapon damage by 1% for 5s. Stacks up to 15 times.Mods
All Mods have been reworked.Gear Mods now provide one attribute.Mask, Chest and Backpack items can contain one mod slot.Generic Gear Mods have been removed from the game.Gear Sets
All Gear Sets have been reworked.Exotics
All Exotic items and weapons have been reworked.Skills
All Skills have been re-balanced.Skill Power has been removed.Skills now automatically scale with the Skill Tier attribute.Skill Mods now have no requirement to equip.
For players that stay at Level 30:
Crafting bench scales with player level and requires World Tier upgrades to increase Gear Score.The 500 Gear Score upgrade now raises the minimum Gear Score of the crafting power range.For players that own Warlords of New York and are above Level 30:
Crafting bench scales with player Level.Crafting bench is reset to Specialized quality upon arrival in New York and will automatically increase back to High-End while levelling up to Level 40.Crafted Exotics are no longer crafted at maximum item power and now roll at a higher range than the bench's default range.Exotic Upgrade Blueprints are temporarily capped at Level 30, Gear Score 515.All other Blueprints can be used to craft items up to level 40, scaling with the player level.AUX Batteries can no longer be crafted.
These previously provided the Skill Power attribute which has been removed.The missing Gear Score Upgrade Blueprint for the Chameleon has been added.
Renamed existing Rusher archetype (the one that deploys the Suicide Drones) to the Drone Operator. Big promotion for those guys!Added two new archetypes which have been recruited from the LMB:
Rusher – Uses an Assault Rifle at range then switches to a Shotgun up close.Support – Deploys a Support Station which heals nearby friendlies.Added two new Warhound archetypes:
Warhound Grenadier – Fires a volley of three grenades while stationary, then moves to a new position do it again. And again, and again, and again.Warhound Minigun – Frequently repositions while unloading a powerful minigun.Increased Health gain per player.Slightly increased armor gain per role, per player.Slightly increasesd damage per role, per player.
4 encounters in New York.4 encounters in Washington D.C.
Loot containers that previously provided Target Intel will now provide Crafting Materials.Targeted Loot areas have been updated to include new gear, weapons and equipment.The E-Credit reward for replaying a mission now scales with player level.
Ammo Hoarders
Reduced starting ammo & excess ammo is lost on reload. Enemies don't drop ammo & ammo is not shown on the mini-map.Cool Skills
When one Skill is activated the other is put on cooldown.Fog Of War Revisited
Mini Map and directional threat indicators are removed.No Regen
Armor never regenerates after an encounter. It can be manually healed.Special Ammo
Enemy bullets may be of special types. What type depends on the enemy faction.
NormalHard
Small Enemy Damage increase.Small Enemy Armor increase.Small Enemy Veterancy increase.Challenging
Medium Enemy Damage increase.Medium Enemy Armor increase.Medium Enemy Veterancy increase.Heroic
Heavy Enemy Damage increase.Heavy Enemy Armor increase.Heavy Enemy Veterancy increase.Respawn Restricted.Changing Global Difficulty will respawn and re-activate activities in the Open World. This will allow players to freely reset their activities.
Participating in the activities above will earn players Season experience contributing to their Season level.Season One will feature 100 levels.Seasons have a free track and a premium track, which is available to be purchased via the Season Pass.
The Season Pass for the first Season will be free for all players.Playing Conflict will contribute XP by gaining Conflict Levels beyond 30.Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30.