Nightdive Studios and Plaion announced today that the System Shock remake is officially gold, making it nearly impossible for the long-awaited game to miss its May 30th release date on PC. The game will be available starting at 4 PM British Time on Steam, Epic Games Store, and GOG.
The publisher and developer also confirmed the final system requirements for System Shock. You can find them below.
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7/8.1/10 (64-bit only)
Processor: Intel Core i5-2400/AMD FX-8320 or better
Memory: 4 GB RAM
Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
DirectX: Version 11
Storage: 2 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7/8.1/10 (64-bit only)
Processor: Intel Core i7-3770/AMD FX-8350 or better
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
DirectX: Version 11
Storage: 2 GB Available Space
Given such low requirements, it shouldn't be a problem for anyone to get the game to run.
Remaking System Shock was a considerable undertaking that took Nightdive Studios much longer than anticipated. I've recently spoken with Nightdive founder Stephen Kick to understand exactly what happened there. Kick also discussed the changes fans will find in the remake, even though this is a faithful rendition of the original.
Aside from just adding mouse look, one of the other major things that we changed was the overall user interface and the user experience. In the original, it was very obtuse and made it hard to understand what was going on.
If you weren't savvy or you weren't aware, you wouldn't notice that certain panels that had vital information would kind of switch around on you and just be all over the place. That was by design, but again, that was something that we wanted to standardize. We took the lessons that were learned between System Shock 1 and 2, which came out in 1999, 5 years later, and we brought that back to the original game.
Now we've got more or less a hybrid of the two inventory systems. We feel like we've struck a really great balance between a modern game and something old-school that's reminiscent of those old games. What we have now is essentially something more like the Resident Evil remake where you've got a grid-based inventory and everything is clearly visible and you can move things around.
Long answer to your short question, but the user interface, the inventory system, all those have changed.
In the interview, Nightdive also confirmed that the System Shock remake would also be released in time for the Holiday season for consoles.