Just as in its predecessor, you're going to die a lot in Spelunky 2. That's kind of the point. Throughout your runs, you'll be stabbed, beaten, burned, crushed, bludgeoned--a regular Vigo the Carpathian. In some playthroughs, you'll make permanent progress, whether that's adding a new listing to your journal or unlocking a permanent shortcut. But more importantly, you'll constantly be learning, uncovering new ways in which the game's many elements can interact, often--but not always!--to your detriment.
Every Spelunky 2 run starts the same, with nothing but your trusty whip at your side. But your expanded pool of knowledge grows with each run, and it's knowing how enemies behave, levels can be laid out, and items function that will prove invaluable. Spelunky 2 is a ruthless game where a run that feels like it's going great can end in the blink of an eye, all due to a minor bump into a minor enemy.
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Now Playing: Spelunky 2 - Official Release Date Gameplay Trailer
With all of this in mind, we've assembled some beginner's tips and tricks that should prove helpful in your journey, particularly if you're a newcomer or relative novice to the Spelunky series. Spelunky 2 is out now on Steam as well as PS4, though online multiplayer has been delayed on PC.
Almost everything you come across in Spelunky can be deadly, but the traps that fire a single arrow in a straight, horizontal line can be among the most frustrating. These arrows deal two damage and can send you flying to your death, so it's essential to deal with them while staying out of harm's way. You should always be on the lookout for these traps so that you can trigger them safely. A bomb or rope will do, but it's best not to waste those since they tend to be in short supply.
Instead, you can rely on more mundane objects to set off traps by throwing them, whipping them, or dropping them into the path of the trap. Just be careful when using breakable objects, like vases and skulls, since you may only have one chance. Simply get near the ledge of the gap you're looking to pass and hold Down and Square to drop the item you're holding, which will toss it just in front of you.
Beyond setting off traps, these objects serve other uses, namely as weapons. Practice throwing objects to get a feel for how far they'll fly, and you'll end up with a supply of ranged weapons that can take out or at least stun dangerous enemies from afar. Stunned enemies can also double as objects for setting off traps, or you can toss them out of the way so they pose no danger to you.
Throw a torch to light the way--maybe you'll spot Monty
That said, don't just mindlessly throw vases down into areas you can't reach and then return from. Vases will often include valuables, and you want to be able to collect those without having to waste a rope or bomb to escape from wherever the vase breaks open.
But it's important that you keep this in mind so that you don't deal damage when you don't intend to. If there's a vase behind you, you may inadvertently break it with your whip, which means you might have to quickly react to an enemy appearing next to you.
While Monty is initially stationary, as soon as he's "activated," he'll begin to run when you aren't holding him. He can accidentally set off traps or other hazards that can kill him, so be aware of what he's potentially going to encounter. He won't jump up, so you can safely leave him in holes and other safe spots until you're ready for him. In a pinch, Monty can also double as an object for setting off arrow traps as described above. He can actually survive an arrow hit, although taking enough damage will kill him, leaving you without the health boost and feeling deeply guilty.
Doing so will initially send the turkey sprinting around aimlessly, which can prove disastrous depending on where it takes you. But after a few seconds, you'll see some hearts pop up and you'll gain direct control of it. Turkeys can prove extremely useful as vehicles, as they can attack, double jump, and slowly drift downwards (just hold the X button during a fall).
As with Monty, you can use these animals to set off traps if you have to, and if they come into contact with fire, they can be cooked to produce an item that restores one health (and, again, makes you feel awful).