Sea of Thieves is five years old today, but Rare has no plans of slowing down. Speaking with studio head Craig Duncan, creative director Mike Chapman, and lead designer Shelley Preston, GameSpot managed to learn the story of how Sea of Thieves came to be, including its trailblazing launch on Xbox Game Pass. You can read about the team's wider view on its pirate adventure game here, but we'd be remiss not to also update fans of some of their most-requested features, such as new biomes, a solo or private server mode, and more.
We asked the team about several such features and whether players should hold their breath for them or not. Their answers varied according to the specifics, but in some cases, it was what the team didn't say that seemed revealing. Here's what Rare shared about a variety of subjects as the team looks ahead to more years at sea.
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Now Playing: Sea of Thieves: Voyage of a Lifetime | Official Documentary Trailer
"But I think our focus would be on how we can bring something to the game that you haven't seen before. Beyond it just being snowing out. Like, you'd have to fundamentally kind of mix up the gameplay. And that's what we'd be looking for. So I think it'd be relatively simple to add a new biome if it was just a palette swap, but I think it [needs] the gameplay and the mechanics to support it. That would be our focus.
Shelley Preston: I think one thing we kind of learned from Devil's Roar was that we made it this intentional [destination]. It's off to the side of the map. You have to make an effort to go there. And it kind of had an unintended side effect of being less on the core path, being a bit more out of the way than then we'd hoped in terms of getting players to go and experience it and enjoy it as part of a core session.
It worked for Devil's Roar, because that was kind of the point of it. But when we then brought Sunken Kingdom in, it's a kind of expansion below the waves. That was why we brought that in, in between the islands with the shining lights on the surface. So as you're sailing you can see it as well.
With islands featuring volcanoes, tremors, and superheated water, The Devil's Roar is essentially Sea of Thieves' hard mode.
But honestly, I can't predict the future on that stuff. We will always want people to come in and play Sea of Thieves and I don't mind whether they play on PC via Steam, via PC Game Pass, via cloud streaming, via Xbox One that, you know, was a hand-me-down from their brother. Because if that's the only game console, they've got, I think we'd want to give players an option to play in that way. Because not everyone has a brand new Series X or S.
But you know, that's one of the very real challenges; when we add more things to the game, we have to go make memory and resources and [determine] how Sea of Thieves fits those new things. And that is much easier on higher-end hardware than it is on on the OG Xbox One that it still supports.
Rare has revealed Voyage of a Lifetime, a documentary about Sea of Thieves' development and first five years. You can watch it here for free. In-game, Sea of Thieves has recently kicked off Season 9, featuring new loot items, commendations, and another 100+ rewards to unlock in the seasonal Plunder Pass.
Mark Delaney on Google+