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Risk Of Rain 2 Exits Steam Early Access, Gigantic Patch Notes Released
Risk Of Rain 2 Exits Steam Early Access, Gigantic Patch Notes Released-September 2024
Sep 20, 2024 12:29 PM

  Developer Hopoo Games has officially released Risk of Rain 2 out of Steam Early Access, and has also added a new playable character as voted for by over 60,000 community members, a new boss to challenge, and much more.

  "Since March of 2019, the game doubled in size with new survivors, levels, and items; but more importantly, the passionate community guided us in implementing and finessing gameplay elements and systems that leave this final product feeling holistically improved upon, said Paul Morse and Duncan Drummond, co-founders of Hopoo Games, in a press statement."

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  Now Playing: Risk Of Rain 2 – Early Access Launch Trailer

  Risk of Rain 2 sold over a million copies within its first month in Steam Early Access, and can be purchased for the discounted price of $15.99 until August 18 or $12.94 on Gamebillet. From August 19, Risk of Rain 2 will revert to its $24.99 price.

  The game is also available on Xbox One, PS4, and Nintendo Switch, but only up to its Artifacts 2.0 update. On PC, the fifth major content update will be focusing on the "ending sequence of the game and promoting player agency build diversity" according to the released patch notes.

  

Major Content

  Added System: Game Ending

  The game now includes a proper ending, with credits and cutscene.Added System: Server Browser

  Quickplay served an important function at launch - but the QP feature-set is barebones. Not only that, but the game has evolved past needing to just find a match - you need to find the right match. We think a built-in Server Browser (and hosting) will still allow you to connect and find other players easily while also providing a lot of the features and choices you want to make before connecting to a game.

  Added System: Intro Cutscene

  The game now includes an intro cutscene!Added New Survivor

  New Survivor: CaptainAdded New Stage

  New Final StageAdded 4 New Music Tracks

  New Track: Through a Cloud, DarklyNew Track: ...con lentitud poderosaNew Track: You're Gonna Need a Bigger UkuleleNew Track: LacrimosumAdded New Survivor Skin

  New Survivor Skin: Captain SkinAdded 2 New Monsters

  New MonsterNew MonsterAdded New Boss

  New Final BossAdded New Interactable

  New Interactable: ScrapperAdded 7 Items and 3 Equipment to the game

  New Item: Item Scrap (White, Green, Red, Yellow)New Boss Item: Molten PerforatorNew Boss Item: ShatterspleenNew Boss Item: Mired UrnNew Lunar Item: Defiant GougeNew Lunar Item: Mercurial RachisNew Lunar Item: PurityNew Equipment: Super Massive LeechNew Equipment: Gorag's OpusNew Equipment: Forgive Me PleaseAdded 3 Character Challenges to the game

  New Captain Challenge: Captain MasteryNew Captain Challenge: WanderlustNew Captain Challenge: Worth Every PennyAdded 3 Challenges to the game

  New Challenge: I Love Dying!New Challenge: Washed AwayNew Challenge: The CalmAdded 36 Lore Entries to the game

  New Item Lore Entry: Molten PerforatorNew Item Lore Entry: ShatterspleenNew Item Lore Entry: Mired UrnNew Item Lore Entry: Super Massive LeechNew Item Lore Entry: Gorag's OpusNew Item Lore Entry: Forgive Me PleaseNew Item Lore Entry: Soulbound CatalystNew Item Lore Entry: BandolierNew Item Lore Entry: The CrowdfunderNew Item Lore Entry: Old GuillotineNew Item Lore Entry: Jade ElephantNew Item Lore Entry: Blast ShowerNew Item Lore Entry: Lepton DaisyNew Item Lore Entry: Shattering JusticeNew Item Lore Entry: Topaz BroochNew Item Lore Entry: Ocular HUDNew Item Lore Entry: Unstable Tesla CoilNew Item Lore Entry: Milky ChrysalisNew Item Lore Entry: Will-o'-the-wispNew Item Lore Entry: Gnarled WoodspriteNew Item Lore Entry: Halcyon SeedNew Item Lore Entry: PurityNew Item Lore Entry: Glowing MeteoriteNew Item Lore Entry: Preon AccumulatorNew Item Lore Entry: AegisNew Monster Lore Entry: Clay DunestriderNew Monster Lore Entry: Alloy VultureNew Monster Lore Entry: ImpNew Monster Lore Entry: Void ReaverNew Monster Lore Entry: ???New Monster Lore Entry: ???New Monster Lore Entry: ???New Stage Lore Entry: ???New Character Lore Entry: HuntressNew Character Lore Entry: CaptainNew Character Lore Entry: MUL-T

Gameplay changes

General

  Bleeds now refresh all existing bleed durations on that target. This affects both enemies and players, and is a huge change for how bleeds will work.Increase difficulty rate over time for all difficulties by +10%.Developer Notes: In this update, we've buffed a ton of items - and also given players way more agency over the way a run progresses. Our goal is for players to be more engaged with the game - what we don't want is for the game to be suddenly much easier. This is a bit of a sanity check, and shouldn't dramatically change the difficulty.

  Slightly reworked OSP

  The goal is to fix inconsistencies and make it actually protect you from one-shots - while also fixing some abuse cases with curse.

  The threshold for OSP is now displayed on the healthbar with a faint graphic.Now has a lingering 0.1s duration when activated.Now is subtracted via Curse (Shaped Glass, Artifact of Glass, etc), i.e a curse of 10% will remove OSP entirely.Update OSP logic so it still triggers if you receive multiple sources of damage in the same frame that go past OSP values, i.e Malachite Lesser Wisps

Elites

Blazing, Overloading, Glacial

  Health Bonus: 400%Malachite, Celestine

  Health Bonus: 1800%Developer Notes: We've had a lot of feedback that elite health has always felt a bit bloated - and that subsequently, it makes the Old Guillotine feel required. Our intent is to make characters less reliant on the Old Guillotine, and to make it feel more like an elite hate item - and less of an overall DPS item.

  Survivors

  Mobility skills are now considered 'sprinting', scaling with sprint speed multipliers and also sprinting after use.Melee Survivors

  Melee skills will now perform more consistently at high attack speeds.Melee skills will now scale hitpause duration with attack speed - since the pause when hitting enemies were static, melee characters actually scaled poorly with attack speed.Melee skills will now 'hold' you in the air better at high attack speeds.Added a 'Keyword' system. Keywords are just words to describe common repeated behavior without explaining it every time. Added the following keywords:

  FreezingStunningShockingPoisonousRegenerativeAgilePercent HPSonic BoomWeakenExposeHeavy

MUL-T

Developer Notes: MUL-T has gotten some love from this patch to really push forward the idea that his weapons are strong in specific roles. Faster swap time and more responsive actions for the weapons will (hopefully) make weapon swapping feel better. We've also admittedly creeped cooldowns down over time, and MUL-T felt a bit left behind.

  Base Acceleration: 30Rebar PuncherNow charges after firing, rather than before.Scrap Launcher

  Now behaves like a rocket instead of a grenade.Lifetime: 4sExplosion Radius: 7mVelocity: 100 m/sNail Gun

  No longer has an initial shotgun of 6 nails.Now has a final shotgun of 12 nails.Now fires in a consistent corkscrew patternProc Coefficient: 0.6Damage: 70%Wind-down duration: 1.152sRetool

  Swap duration: 0.4sTransport Mode

  Cooldown: 6s

Mercenary

Developer Notes: The Mercenary was always supposed to be the highest skill-cap survivor. However, in actual gameplay he became very flow-charty, using abilities directly off cooldown while holding down M1. The intent for all these changes is to allow skill expression, dynamic cooldowns, and higher risk vs reward in fight with the new 'Exposed' debuff. The hope is that the character will be stronger for advanced players, but weaker for new players.

  Base Health: 110 (+33 per level)Base Regeneration: 1 health / secondNEW Debuff: Exposed

  Striking an Exposed target reduces all cooldowns by 1 second and deals an additional +350% base damage.Laser Sword

  Third Strike Damage: 130%Third hit now applies 'Exposed' debuff.The second and third hit of the combo can no longer be started in the middle of other attacks.Whirlwind

  Ground Speed Multiplier: 8Blinding Assault

  Cooldown: 8sCan now be canceled mid-attack by both Whirlwind and Rising Thunder.Slicing Winds

  Last hit now applies 'Exposed' debuff

Acrid

Developer Notes: Acrid has always been a melee-ranged hybrid. We want greater rewards for engaging in melee and completing your M1 combo for players who enjoy a more aggressive playstyle.

  NEW Buff: Regenerate

  Regenerate for 10% health over 0.5 seconds.Vicious Wounds

  Third hit of the combo now grants 'Regenerate' buffRavenous Bite

  Now grants 'Regenerate' buffFrenzied Leap

  Now (properly) stuns

Artificer

Developer Notes: We want to enforce the Artificer's role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.

  Plasma Bolt

  Blast Radius: 6mCharged Nano-Bomb

  Now has slight gravityBlast Radius: 14mBlast Damage, Max Charge: 2000%Blast Force: 3000Lifetime: 10sImproved FX for clarityIon Surge

  No longer has -75% damage falloff at the edge of the blast.

Items

Monster Tooth

  Healing: 8 per stackNow also heals for 2% (+2% per stack) of maximum health.Medkit

  Healing: 20 per stackNow also heals for 5% (+5% per stack) of maximum health.Repulsion Armor Plate

  Now properly reduces damage from environmental effects.Warbanner

  Now also places a Warbanner when activating the Teleporter.Improve VFX to be less opaque, since it will always be near the Teleporter.Death Mark

  Debuff Duration: +7s per stackRemove text stating that the damage bonus scaled with stacks.Old Guillotine

  Execute Threshold: 13% (+13% per stack)Developer Notes: Since we've re-tuned the health of elites across the board, the Guillotine should be appropriately re-tuned as well.

  

Runald's/Kjaro's Band

Developer Notes: The two rings have undergone a bit of a rework, working off of an internal cooldown rather than a chance on-hit. We're hoping that this can help diversify one of our "on-hit" items to be more than just attacking enemies and hoping things activate. We've also changed the behavior of Kjaro's to be more of the AoE option, while Runald's is the single target option.

  Proc Chance: 100%Now has an internal cooldown of 10 secondsNow has a minimum threshold of only triggering on attacks that deal 400% or greater damageRunald's Band

  Ice Blast Damage: 250% (+250% per stack)Ice Debuff Duration: 3s (+3s per stack)Kjaro's Band

  Fire Tornado Damage: 300% (+300% per stack)Fire Tornado Hitbox Width: 13mNo longer moves.

H3AD-5T v2

Reworked logic for calculating fall speed so it scales better while falling farther. Now has the following behavior:

  Damage Coefficient: 1000% - 10,000% at maximum speedExplosion Radius: 5m - 100m at maximum speedImproved FX.Interstellar Desk Plant

  Healing Radius: 5m (+5m per stack)Healing: 5% max health every 0.5 secondMilky Chrysalis

  Now grants true flight and antigravity instead of jump-to-hover.Pressing jump now performs a short dash in the direction of movement with a 0.5s cooldown.Strides of Heresy

  No longer puts you in combatHelfire Tincture

  Helfire Radius: 15mHelfire Duration: 12sImprove VFX and SFXEffigy of Grief

  Now placed at where you're aiming, rather than at your feetNo longer is consumed on use.Now limited to 5 per map per character.Little Disciple

  Fire Rate: 1.6sDamage Coefficient: 300% (+300% per stack)Fire Rate now scales with movement speed

Stages

3D Printers will appear more often on all stages,~50% more.3D Printers will cost less to spawn on all stages, 50% less.The new interactable, the Scrapper, can now appear on all stages.Titanic Plains

  Update with new visuals to make it depressing.Sky Meadow

  Update with new visuals and functionality that leads to the final stage.Bazaar Between Time

  Base Portal Chance: 37.5% for the first portalLunar Buds: 5

Monsters & Bosses

Mini Mushrum

  Base Health: 290 (+87 per level)Parent

  Base Health: 900 (+270 per level)Lesser Wisp

  Now properly stops charging attack sound when interrupted.Imp Overlord

  Maximum Blink Distance: 300mNow throws Void Spikes in a staggered fashion, rather than all at once.Magma Worm

  Maximum "Blink" Distance: 300mNow considerably more aggressive and better able to hit targets.Developer Notes: The blink behavior of both the Imp Overlord and the Magma Worm allows it to follow players between platforms, but it leads a lot of the times to the bosses blinking across the map to attack drones and turrets. While they may still do that, it’ll be a bit less pronounced.

  Void Reaver

  Now attempts to lead its Void Bombs in a straight line against its target.Updated AI to fire more aggressively and backpedal when its target is too close.AI now has 360° vision.Bison

  Add spawn effect and animation (finally!).

Quality of Life

Added a language dropdown menu to the Main Menu.Audio has received an overall mix pass.Reduced the audio levels of the Magma Worm, Imp Overlord, and Clay Dunestrider.Updated the Teleporter model.Updated the Ukulele model.Improved Infusion VFX to be more noticeable.Reduced brightness of some Mercenary effects to they are less white and have more color.Fixed dithering for several on-character item displays.Updated the kick system to be able to supply detailed messages and enforce version matching when connecting to a server.Added functionality for servers and lobbies to provide mod info and reject players for mismatches.Servers can now define behavior to run upon entering character select by supplying a "server_pregame.cfg" config file.Updated "MUL-T: Gotcha!" challenge to allow Preon tendrils to count toward completion.A bunch of other stuff we probably forgot!

Bug Fixes

Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Commando's Phase Blast, Huntress' Ballista, and MUL-T's Rebar Puncher.Fixed potential physics crash that could occur if a character attempts to use a melee attack after crossfading into a new animation from a paused animation.Fixed immobilization from Void Reavers and REX's Tangling Growth becoming permanent if using Wax Quail while affected, which would also sometimes lead to a crash upon getting killed.Fixed Repulsion Armor Plate not applying against posthumously dealt damage.Fixed Visions of Heresy allowing Huntress' Ballista to exceed three shots.All gameplay stats are now forced to update before generating the final run report to make sure all values are up-to-date at the end screen.Fixed MUL-T's Nailgun not properly animating over the network.Fixed some projectiles not playing their pre-expiration sounds over the network.Fixed several sounds not being played over the network.Fixed a timing issue in which lobby player count would not update immediately after a player leaves the lobby.Fixed a variety of other bugs we also probably forgot!

Known Issues

There are none, this game is perfect.

  Darryn Bonthuys on Google+

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