zddgame
/
Gaming News
/
Rainbow Six Siege Patch Notes: Here's What The New Update Does
Rainbow Six Siege Patch Notes: Here's What The New Update Does-October 2024
Oct 18, 2024 12:19 AM

  Rainbow Six Siege is in its fifth season now and updates are still being pushed out frequently for small technical errors and slight visual tweaks. That's the name of the game in the latest update Y5S1.1, with numerous fixes for sound effect-related issues and minor graphical inconsistencies in the PC, PS4, and Xbox One versions of the game.

  There's nothing in the way of balancing or changes to the overall meta, so this latest update is likely only going to interest you if you're been bugged by duplicated walking effects or issues with pulling out your shield when playing as certain operators.

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  Thompson: The Pop Culture Icon’s Strange Legacy - Loadout

  Firearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  Now Playing: Critiquing Rainbow Six Siege While Trying To Play It

  There are more detrimental issues fixed too, such as certain walls on some maps not taking damage when attacked from one side. There's also sweeping fixes for some collision issues and some strange physics behavior from breaking charges when placed on the lower sections of barricaded windows.

  The full patch notes can be found below, with Ubisoft saying it will roll out across PC, Xbox One, and PS4 this week.

  

Rainbow Six: Siege Y5S1.1 Patch Notes

BUG FIXES

GAMEPLAY

FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.

  FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed.

  FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls.

  FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield.

  FIXED – Incorrect animations when performing certain actions.

  FIXED – When ADS some parts of the scope will go in and out of focus.

  

OPERATORS

FIXED – Various operator visual animation issues.

  FIXED – Operator's shields will flip if going prone right after a melee.

  

BLACKBEARD

FIXED – Using ADS while Blackbeard's shield is equipped causes SFX issues.

  

CASTLE

FIXED – Castle's armored panels are destroyed by any explosive if an operator is standing too close to the panel.

  

CLASH

FIXED – Clash CCE shield has a slightly overextended hitbox.

  

ECHO

FIXED – If Echo gets DBNOed while deploying his Yokai he is unable to deploy his 2nd Yokai later.

  

MAESTRO

FIXED – Missing overheat SFX when firing his Evil Eye.

  

MAVERICK

FIXED – Maverick can instantly destroy hatches with his suri-torch under certain circumstances.

  

MONTAGE

FIXED – Monty's shield hitbox is larger than the shield and can prevent players from hitting enemies when they hide behind Monty.

  

NOKK

FIXED - Sight alignment offset when Nokk goes from prone to standing if Hel is activated.

  FIXED – Weapon stays on screen after ADSing with Hel activated.

  

IANA

FIXED – EOR replay camera doesn't move if Iana activates her gadget at the last moment.

  FIXED – After hologram is destroyed or recalled, Iana can sometimes see OOW very briefly.

  FIXED – Hologram VFX remains even if her hologram is destroyed right upon deployment.

  FIXED – Iana's operator model remains in the map even if the player leaves the game while controlling the hologram.

  FIXED – From 3rd person POV, Iana's hologram deploys facing the wrong direction.

  FIXED – Iana's hologram doesn't take the same weapon that Iana is equipped with (Her hologram has a mind of its own).

  FIXED – Iana's hologram can trigger shrapnel holes.

  FIXED – Iana can still control her hologram even after Mute places a jammer close by if she is already in the Hologram beforehand.

  FIXED – Iana can't deploy her hologram when there are Lesion Gu Mines in front of her.

  

JACKAL

FIXED – Scanned Jackal footprints disappear during killcam when Jackal scans them.

  FIXED – Scanned footprints disappear during a killcam when the owner of the footprints is killed.

  FIXED – Jackal can swap scans between 2 sets of footprints of the same operator without getting his gadget reset.

  

KALI

FIXED – Kali's CSRX 300 won't destroy a hatch if it only hits one panel of the hatch.

  

LESION

FIXED – Operators with ballistic shields are stuck in an un-equipped shield state while trying to remove Lesion's Gu needles.

  

ORYX

FIXED – Inconsistent damage and concussion FX when using Oryx's Remah dash in certain spots or in abnormal ways.

  FIXED – If Oryx dashes into a reinforced wall next to a destructible, he will take damage without destroying the destructible wall. (Poor guy doesn't need any higher insurance premiums).

  FIXED – Oryx can sometimes lose control if he is pushed back by a Nomad Airjab at the same time that he attempts to climb a hatch.

  FIXED – Players can melee after being knocked down by Oryx or Nomad's Airjabs.

  

SLEDGE

FIXED – Using Sledge's breaching hammer on the sides of the hatches does not break them.

  FIXED – Sledge continues to reload his weapon even if he cancels it to take out his hammer.

  

ZOFIA

FIXED – Zofia's impact grenades can pass through Operator's shields and detonate, if the defending operator is sprinting/walking at the time.

  

LEVEL DESIGN

FIXED – Gadget deployment inconsistencies with various map assets.

  FIXED – Inconsistencies/issues with the destruction of some map props.

  FIXED – Various LOD issues on maps.

  FIXED – Various problematic LoS issues on maps.

  FIXED – Some pixel peeks and spawn peek spots on maps.

  FIXED – Various visual/cosmetic fixes on maps and map assets.

  FIXED – Various clipping/dynamic clipping issues with map assets.

  FIXED – Various clipping and dynamic clipping issues

  FIXED – Various lighting issues for dark spots on maps.

  FIXED – Some collision issues with map assets + drones/Operators.

  FIXED – When using a breaching charge on the lower section of a barricaded window, it destroys only the top layer of the adjacent floor.

  FIXED – Some walls types do not take bullet damage when shot from a certain side.

  

BANK

FIXED – Players can go OOB from the police barricade.

  

BORDER

FIXED – Oryx can go through a wall using his Remah dash in 2F Armory Desk of Border.

  

CONSULATE

FIXED – Hibaba's X-Kairos has no collision with the desk at 1F Lobby of Consulate.

  

OREGON

FIXED – Inconsistent vaulting and vault issues for some areas of Oregon.

  FIXED – Some collision/navigation issues with some map assets on Oregon.

  FIXED – Various areas where players can still receive damage from outside indestructible walls on Oregon.

  FIXED – Valkyrie Black Eye can be hidden inside a flower pot in 1F Lobby of Oregon.

  FIXED – Indestructible wooden shelf in 1F Meeting Hall in Oregon

  FIXED – Players can get stuck after vaulting the metal fence at EXT Construction Site on Oregon.

  FIXED – Ceiling fans on Oregon have inconsistent SFX.

  

YACHT

FIXED – Wall splinters remain when destroying some of the walls on Yacht.

  

USER EXPERIENCE

FIXED – Duplicate running SFX when sprinting close to a wall.

  FIXED – Overlapping running SFX when shield is on a shield operator's back.

  FIXED – Players receive a matchmaking error when making a full squad and trying to join an Unranked match.

  FIXED – Various minor menu and HUD visual fixes and updates

  FIXED – Toggling gadgets too quickly can cause Operators to look strange from 3rd person POV.

  FIXED – Various shop and cosmetic visual issues.

  FIXED – Various spectator mode visual issues on maps.

  FIXED – Various minor menu and HUD fixes and updates.

  FIXED – For bright light sources and bright cosmetics, the lens effect with Bloom/Lens flare is too bright.

  FIXED – Infinite loading in menu for some Operator/weapon previews

  FIXED – Situations: Operators can get stuck and lose functionality during Prep phase after skipping the cinematic.

  FIXED – JIP/Reconnecting players sometimes see incorrect information displayed when spectating.

  FIXED – Grainy thumbnail texture for maps in the Maps tab of the playlist guides.

  Rainbow Six Siege News

  Rainbow Six Siege Y5S3 Pre-Season Designer Notes Detail How Thatcher Is Being Nerfed Rainbow Six Siege: Sam Fisher, Shadow Legacy Update Revealed Splinter Cell's Sam Fisher Is Rainbow Six Siege's Next Operator + Show More Rainbow Six Siege News Links (2) Rainbow Six Siege Patch Y5S2.3 Live Now Rainbow Six Siege Mute Protocol Event Is Live

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved