It's been a long while since the release of Id Software's Rage, one of its rare non-Doom, non-Wolfenstein, and non-Quake games. Compared to those games, Rage was an outlier for the developer with its post-apocalyptic setting and vehicle combat--it was its first attempt at an experience with open-world sensibilities, and while it packed some strong first-person shooter mechanics from a company known for such things, it struggled as a game of that genre and in turning the broad strokes of its world into an engaging setting.
With Rage 2, Id is returning to a world full of mutant bad guys and Wild West-esque survivors, and this time it has help for the open-world side. Id teamed with Avalanche Studios, the developer behind the Just Cause series and Mad Max, to nail down the open-world component of the package. In theory, that's going to allow both developers to focus on what they do best in Rage 2.
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Now Playing: Rage 2 Pre-Launch Rager
Meanwhile, it looks like Rage 2 is taking a more vibrant approach to its visuals and design, leaning into the explosiveness of its shooting while moving away from the brown, drab look of the world in the first game. Technological improvements in the years since Rage was released should also allow Id to get closer to the original conception of that game in its sequel. Here's everything we know so far about Rage 2, from its story conceits to its release date.
Table of Contents [hide]ReviewRelease Date And PlatformsStory and SettingA Faster Gameplay StyleIf You See It, You Can Drive ItAll Sorts Of EnemiesMoving Away From MultiplayerAre There Be Loot Boxes?
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Rage 2 Quick Review Video
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"Rage 2 is at its best when you're given the chance to keep up a gratifying momentum in combat, but struggles to setup the scenarios its combat deserves. It's satisfying in the way clearing out an open-world checklist is, especially because powers are such a joy to use. The disappointment comes from the fact that those activities are rudimentary in nature and the decent ones end well before you get your fill." Read the full review.
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Rage 2: Purging A Mutant Nest And Bandit Camp
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Gallery
The first game was all about Arks, specialized suspended animation pods hidden underground that were supposed to help certain people survive the asteroid and rebuild civilization, as part of the Eden Project. As an Ark survivor, you emerged way behind schedule in 2135. The Authority was created by an Ark survivor who sabotaged the project so that only Arks containing those loyal to him would surface on time while the others stayed buried indefinitely.
The first Rage ended on a pretty unsatisfying cliffhanger, with the remaining dormant Arks all getting activated in hopes of bringing all those survivors to fight the Authority. It doesn't appear that Rage 2 is doing much to complete that story, although elements from it still exist in the world and might hint at what's going on. Instead, it jumps 30 years into the future, when the planet is finally starting to recover from the catastrophe. You play as Walker, a resident of a settlement called Vineland and a member of its survivors, the Rangers. The Rangers use Nanotrites, an element from the first game, to give themselves special abilities. You're forced to leave Vineland when the Authority comes knocking, and it seems Walker becomes the last of the Rangers after that attack.
In the Eden Assault Rage 2 gameplay trailer, you are sent to find Dr. Kvasir, a character from the original game and a former Authority scientist, who sends you to an Eden facility to activate Eco-15, a machine orbiting the Earth from before the asteroid impact. What's not clear is how these elements factor into the overall plot.
What we do know is that the recovering world now sports more biomes, like jungles and wetlands, that offer up new environments to explore. Those will also help make Rage 2 a whole lot less brown than its predecessor--although vehicular combat through desert landscapes like those of Mad Max: Fury Road are also definitely a big part of the experience.
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RAGE 2: Eden Assault – Extended Gameplay Trailer
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Making its return from Rage is the Wingstick, a deadly boomerang-like weapon you could throw at enemies that returns to your hand. Rage 2's Wingstick has been upgraded to take down multiple targets and to track enemies around corners, giving you new options for dealing with guys in the thick of battle. There are also other spiffy trinkets like grenades, and some kind of items you can throw at enemies that create suspension fields that float enemies and can be used to catapult yourself up to the proper height for a powerful ground-pounding Slam move.
Id has also said that Rage 2 has improved its open-world gameplay significantly over the previous game. Instead of a "go here, do this" approach, the pairing with Avalanche has increased the sort of emergent gameplay and freedom of choice that's a signature of the open-world genre. Expect to see that translated into events like races to participate in, as well as having to deal with roaming enemies in vehicles as you try to get around.
Id has also mentioned the Goon Squad in trailers, a group of insane, punk-looking folks who are mostly just excited for murder. There's also the Immortal Shrouded, a more technologically advanced faction that uses camouflage and machinery to try to get the drop on their enemies. There are other factions, including the River Hogs, which Id hasn't detailed yet, and it sounds like there might be more enemy factions that haven't been revealed yet. There are also a variety of enemies, including the Mutant Crusher id showed off in the Eden Assault video, which looks to be an Incredible Hulk-sized pink goon bent on crushing you.