Psygnosis helicoptered game journalists and guests across San Francisco Bay to its "secret headquarters" last Thursday, to preview G Police, a new 3-D action shooter.
Once on terra firma inside a hangar at the Oakland Airport, guests were given a tour of the game - a fairly dizzying combination of arcade-style flight sim, shooter, and strategy - starring a futuristic hoverjet-craft called a HAVOC. The demo was awash with fog, laser beams and sushi.
Odd theatrics aside, the game boils down to aerial dogfights in a fairly clean and generic skyscraper environment. The player maneuvers his gunship with what appear to be a complex set of controls, to accomplish 35 missions in more than 50 Logan's Run-style domed cities a concept that also handily limits the area of gameplay. The HAVOC itself is a fast and nimble craft, stocked with a staggering assortment of weaponry.
Many missions involve dogfight-style combat with other fighter craft in and amongst the buildings, a scenario rich with multiplayer possibilities. Unfortunately, G Police is a single-player-only game. The impressive weaponry and explosive effects make up for that shortcoming, though.
Among the five elaborately-named missiles is the Henschel Starburst Dispersion Missile, which releases a pod containing six mini-missiles, and the lethal Henschel HS38 Firestreak. Designers have varied the explosions to suit the weapons some have miniature mushroom clouds, others have rippling shock waves.
The contained environment seems designed to encourage collateral damage the player can gleefully unleash hellfire down upon the traffic below, picking off motorcycles and cars with 1,000-pound bombs. Despite repeated assaults, however, buildings seem to remain intact.
While the graphics are smooth and fast especially when running with a 3Dfx card (used at the preview) - it's too early to say whether or not the gameplay will grow tiresome after a few missions.
Players will know for sure this October, when G Police is released simultaneously for PC and PlayStation.