Overwatch 2's latest update adds a new limited-time event that has players picking sides in an intergalactic struggle between rebels and an evil empire, alongside a significant batch of balance updates and the addition of hero-specific settings.
From May 9 to May 22, players will be able to queue up and compete as either the Watcher rebels or the Infinite Empire in a new limited-time game mode called Starwatch: Galactic Rescue. Those fighting for freedom will need to escort the rebel leader Bonebreaker (aka Doomfist) as he seeks to free the imprisoned droid 3CH-0 (aka Echo) from the clutches of the empire. The rebels will need to hold various capture points, but it won't be easy. Players on the side of the Infinite Empire, led by Galactic Emperor Sigma and aided by security turrets, will be there to hold the line. Completing event challenges will unlock various cosmetics, like the Asteroid Wrecking Ball skin, a weapon charm, and more.
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Now Playing: Overwatch 2 Motion Comic | Starwatch: An Echo of Hope
While the event is the star of the space-themed update, various balance changes have also been introduced to many of the game's heroes. As detailed in the official patch notes, those changes include a damage buff to Orisa's primary weapon, a Biotic Grenade healing nerf for Ana, and an increase to the damage radius of Winston's Jet Pack ability.
Junker Queen has seen perhaps the largest number of changes, having her maximum ammo increased, the projectile size of her throwing knife increased, an increase to the passive healing multiplier of Adrenaline Rush, and changes to Rampage so that it now deals 40 impact damage and less wound damage. Other heroes who have been slightly adjusted include Baptiste, whose Immortality Field has had its cooldown decreased, and Lifeweaver, who can no longer Life Grip Reinhardt's in the middle of using their ultimate.
Blizzard has additionally introduced a number of hero-specific options and settings to allow players the ability to "custom-tailor" their experience playing their favorite heroes. Many of those options allow for the ability to hide timers or elements of the UI for specific characters, or give players an option between holding down a key to use certain abilities. In total, 27 of the game's 37 heroes now have at least one hero-specific option that players can experiment with.
Overwatch 2's fourth season kicked off on April 11, introducing a new support hero, Lifeweaver, into the fold. Blizzard sought to make improvements to the character shortly after his arrival, with Lifeweaver receiving a rework to how his platforms are controlled alongside a buff to his ultimate, Tree of Life. You can read the full patch notes for Overwatch 2's Starwatch update below.
Battle for the fate of the galaxy in this new four-point Assault mode. Side with the Watcher rebels alongside the mighty Bonebreaker to rescue 3CH-0 from the Infinite Galactrius starship. Or serve the Infinite Empire and use the starship's security systems to defend against the intruders. Your choice will decide the fate of the galaxy, for whichever side wins more battles by the end of the event will reign supreme!
Complete event challenges to unlock limited-time cosmetics, like the Asteroid Wrecking Ball epic skin, as well as up to 50,000 Battle Pass XP.
Battle for Olympus Returns
To celebrate Zeus Junker Queen's victory from Season 2's Battle for Olympus event, we are bringing back the game mode for a limited-time, including an all new Team Deathmatch version! To further commemorate the victors of Season 2, a statue of the god herself has been erected in Ilios.
"Group Up" can now be used while dead.Added a new setting to Controls -> Communication -> Ping - Options -> Enable Contextual Comms Wheel. When Enabled, this setting changes "Group Up" and "Need Healing" to use alternate comms when aiming at allies. This setting is "Off" by default.Junker Queen can now ping targets through surfaces that her knife is stuck in, in the same way that Zenyatta can ping targets his Discord is attached to.Push Game Mode Update
The respawn time for players is increased by 2 seconds from 10s to 12s while their team’s forward spawn location is activated.Developer Comments: Forward spawn locations were proving to be too advantageous for the team with the lead, making it a bit too difficult for the disadvantaged team to mount a comeback.
Matchmaking
MMR decay system has received multiple improvements aimed at more quickly and accurately re-calibrating players when they return from a long period of inactivity.
Scattergun
Maximum ammo increased from 6 to 8Jagged Blade
Projectile size increased from 0.15 to 0.20 metersRampage
Now deals 40 impact damageWound damage decreased from 100 to 60Adrenaline Rush
Adrenaline passive healing multiplier increased from 1.25 to 2x damage dealt by wounds
Augmented Fusion Driver
Damage increased from 12 to 13
Jet Pack
Damage radius before falloff begins increased from 1 to 1.3 meters
Adaptive Shield
Effect duration decreased from 9 to 7 seconds
Duplicate
Ultimate cost reduced 25%Ultimate generation decreased from 5.5x to 4x while Duplicate is active
Concussion Mine
Maximum damage increased from 100 to 110
Biotic Grenade
Explosion healing decreased from 100 to 60
Immortality Field
Cooldown decreased from 25 to 23 seconds
Kunai
Kunai reloads after 65% percent of the animation has completed (formerly 75%)New Hero option: "Healing Ofuda Cancels Reload"
Life Grip
Reinhardt is no longer a valid target for Life Grip during Earthshatter, and using Earthshatter will cancel Life Grip.
Hide Boosters Cancel Text - Off by defaultHide Boosters Timer - Off by default
Hand Cannon UI - On by defaultHold To Use Power Block - Off by defaultHide Power Block Cancel Text - Off by defaultHide Rocket Punch Meter - Off by defaultHide Rocket Punch Cancel Text - Off by default
Added the Hero-Specific Options:
Hide Fortify Timer - Off by defaultHold To Use Javelin Spin - Off by defaultHide Javelin Spin Cancel Text - Off by default
Toggle Block - Off by defaultHide Nemesis Form Cancel Text - Off by defaultRelative Aim Sensitivity During Nemesis Form - 100% by defaultRelative Gyro Aim Sensitivity During Nemesis Form - 100% by default (only available on gyro-supported platforms)Annihilation Cancel Input - Ability 1 by default
Relative Aim Sensitivity During Barrier Field - 100% by defaultRelative Gyro Aim Sensitivity During Barrier Field - 100% by default (only available on gyro-supported platforms)Hold To Use Charge - Off by defaultHide Charge Cancel Text - Off by default
Hide Whole Hog Timer - Off by default
Toggle Secondary Fire - Off by default
Added the Hero-Specific Option:
Toggle Quick Melee During Roll
Added the Hero-Specific Options:
Relative Aim Sensitivity During Reconfigure - 100% by defaultRelative Gyro Aim Sensitivity During Reconfigure - 100% by default (only available on gyro-supported platforms)
Hide Deadeye Timer - Off by defaultHide Deadeye Cancel Text - Off by default
Hold To Use Focusing Beam - Off by defaultHide Flight Cancel Text - Off by defaultHide Flight Timer - Off by default
Hold To Use Deflect - Off by defaultHide Deflect Cancel Text - Off by default
Added the Hero-Specific Options:
Hold To Use Cryo-Freeze - Off by defaultHide Cyro-Freeze Cancel Text - Off by defaultHide Cryo-Freeze Timer - Off by defaultDefault Ice Wall Rotation - Horizontal by defaultIce Wall Confirmation Input - Primary Fire by default
Toggle Hover Jets - Off by default
Hold To Use Wraith Form - Off by DefaultHide Wraith Form Cancel Text - Off by DefaultShadow Step Confirmation Input - Primary Fire by default
Toggle Hack - Off by default
Toggle Secondary Fire - Off by defaultHold To Deploy Sentry Turret - Off by defaultTeleporter and Photon Barrier Confirmation Input - Primary Fire by defaultDefault Photon Barrier Rotation - Horizontal by defaultHide Photon Barrier Timer - Off by default
Hide Overload Timer - Off by default
Blink UI - On by default
Added the Hero-Specific Options:
Default Amplification Matrix Rotation - Horizontal by defaultAmplification Matrix Confirmation Input - Primary Fire by default
Relative Aim Sensitivity During Barrier Shield - 100% by defaultRelative Gyro Aim Sensitivity During Barrier Shield - 100% by default (only available on gyro-supported platforms)Repair Pack UI - On by default
Healing Ofuda Cancels Reload - On by default
Relative Thorn Volley Aim Sensitivity - 100% by defaultRelative Thorn Volley Gyro Aim Sensitivity - 100% by default (only available on gyro-supported platforms)Tree of Life Confirmation Input - Primary Fire by default
Hold To Crossfade options changed from Off/On to Off/Hold For Speed/Hold For Heal.
Caduceus Blaster Input - Primary Fire by defaultRelative Caduceus Blaster Aim Sensitivity - 100% by defaultRelative Caduceus Blaster Gyro Aim Sensitivity - 100% by default (only available on gyro-supported platforms)
Harmony and Discord Orb Cancel Reload - On by defaultHide Transcendence Timer - Off by default
Resolved an issue that awarded the incorrect competitive Season 3 titles for some playersFixed a bug in the Options menu that resulted in Communication Option changes to not saveConsole - Fixed an issue that prevented you from navigating the competitive menu while in queueConsole - Fixed a bug on some consoles that prevented saving highlightsConsole - Fixed a bug that prevented players on console from renaming Custom Game presetsFixed a bug with Payload and Hybrid game modes displaying a debug string when the payload is pushed the end of the mapResolved a bug where you were unable to view some Heroes weapons and/or equipment in the Hero GalleryFixed a bug with the camera sometimes becoming askew when the player's movement was interrupted by negative statusesFixed an issue where some Maps were missing images on the Competitive Progress screen Fixed a bug where a sound prompt was missing when you ranked down in Competitive modesMAPS
Antarctic Peninsula
Removed a large misplaced shadow near the capture point in the Labs areaBusan
Fixed a bug with the drum in the Sanctuary area allowing player objects to be thrown/placed inside of itCircuit Royale
Fixed some areas that allowed players to stand in unintended locationsEsperança
Replaced the indestructible vase in the spawn rooms to a regular ceramic vase that can shatter. Please break them at your own will.Hollywood
Removed a planter near the first chokeLijang Tower
Fixed in a previous update - Fixed a bug that allowed players to stand in unintended locationsShambali Monestary
Fixed some areas on the map that would eat projectilesHEROES
Ana
Fixed a bug where Biotic Grenade was only tracking self-hitsAshe
Fixed a bug where Ashe's accuracy became inconsistent during a jump and other movementsBastion
Fixed a bug with the Assault Configuration playing an old reload animation if used as soon as you spawnBrigitte
Fixed a bug which caused Brigitte’s extra armor during ‘Rally’ to not apply it’s 30% damage reduction correctlyDoomfist
Fixed a bug with Powerblock not correctly reducing area of effect damageFixed a bug with the Empowered buff from Meteor Strike not counting toward the Empowered Rocket Punch statD.Va
Fixed a bug with D.Va's 'Selfie' highlight intro not removing the mech after the explosion when some skins were equippedGenji
Fixed a bug where deflecting Kiriko or Lifeweaver's healing projectiles did not heal your alliesKiriko
Fixed a bug with Swift Step sometimes getting players stuck in the mapLifeweaver
Fixed the issue with Lifeweaver's Custom Game controls being broken after the controls updateFixed an issue with the Petal Platform geometry not matching its projectile collisionFixed a bug where your Life Grip target would bounce back if you activate the ability while you're on an enemy Petal Platform and they are on a friendly Petal PlatformFixed an issue with Life Grip failing and going on cooldown in some cases if used at the same time as your target activated an abilityFixed a bug where Lifeweaver would auto-swap to Healing Blossom if Tree of Life was placed while Thorn Volley was activeFixed the placement of Lifeweaver in the Hero Gallery and Hero SelectMei
Fixed a bug with Ice Wall becoming unusable until cancelled after targeting an invalid locationPharah
Fixed a bug with Concussive Blast only tracking self-hitsRamattra
Fixed a bug with Nemesis form failing to go on cooldown if you die during the transformationFixed a bug with Nemesis form not activating and enabling its cooldown if you were knocked down while Annihilation mode is active and then attempted to activate Nemesis FormReaper
Fixed a bug with the Ambush Play of the Game not having a sniper reticle and some sounds when certain skins were equippedSojourn
Resolved an issue where the Disruptor could be attached to the Push botSombra
Fixed a stat tracking issue where Health Pack healing was only counting self-healingWidowmaker
Fixed a bug where Widowmaker could become stuck in the grappling animation if Grappling Hook was used on a moving platformWORKSHOP
Fixed multiple issues related to Custom Projectiles