OnLive unveiled its cloud gaming service at GDC 2009 and came back to this year's GDC to announce that the company will start taking customers on June 17, 2010. The date, not so coincidentally, happens to work rather well with the 2010 Electronic Entertainment Expo. Upon launch, the company will function on the PC and Mac platforms. Subscriptions will cost $15 a month, with discounted plans hiding in the wings at the moment. At a later date, OnLive will launch the MicroConsole, a small device that plugs into the TV. OnLive's CEO Steve Perlman also unveiled the OnLive Game Portal, a free service where users can try the OnLive platform and rent games as well.
The service has some very ambitious goals, and if the company can come even halfway close to meeting them, gamers will have a rather interesting proposition in front of them. Perlman stated that the service aims to offer sub-80ms pings between the server and client. If conventional online play is any indication, many gamers are quite comfortable with pings as high as 150ms. The service will also launch with 60 frame per second 720p support, and some time in 2011, OnLive will offer 1080p support.
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Video Q&A: OnLive CEO Steve Perlman
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And as much as folks compare OnLive to the Xbox 360, PlayStation 3, and even gaming PCs, the service will likely benefit those with none of the above. Last I checked, laptops and desktops with Intel onboard graphics solutions make up greater than 50 percent of the computer market. Raise your hand if you've tried playing a game of any note with a computer that has an integrated graphics chipset. Keep your hand up if you thought it was a great (heck, even passable) experience. My guess is that there isn't a hand up anywhere on the planet. OnLive might give those folks a decent option without having to step out and spend hundreds of dollars. We will, of course, see how the whole thing pans out soon enough.