This article was originally published on GameSpot's sister site onGamers.com, which was dedicated to esports coverage.
Ranking | Team | Frequency of Gold Lead (Games) | Average Gold Relative to Opponent | Assessment of Overall Early Game Strength |
1 | DIG | 5 | 7.56% | Strong |
2 | CLG | 5 | 2.53% | Strong |
3 | TSM | 3 | 0.90% | Above Average |
4 | LMQ | 4 | 0.12% | Average |
5 | C9 | 3 | 0.00% | Average |
6 | CRS | 2 | -1.13% | Below Average |
7 | COL | 1 | -4.78% | Weak |
8 | EG | 1 | -4.80% | Weak |
For example, Team Solo Mid averaged 1.17 kills and 0.50 deaths at 10 minutes. The 1.17 kills is below the league average and, thus, TSM is considered to have a passive early game play style (relative to the other teams). However, TSM dies the second fewest times and has the second highest K/D ratio. Thus, TSM is considered to have high early game killing proficiency. The table below shows the first blood rates, average kills, deaths, and K/D ratio for each team. CLG averages the most kills at 10 minutes (2.33), yet is tied for the most deaths (1.83).
Ranking | Team | Frequency of First Blood (Games) | Kills | Deaths | Average K/D Ratio | Classification of Early Game Aggression | Assessment of Early Game Killing Proficiency |
1 | DIG | 5 | 1.83 | 0.33 | 5.55 | Slightly Passive | Strong |
2 | TSM | 3 | 1.17 | 0.50 | 2.34 | Passive | Strong |
3 | CLG | 5 | 2.33 | 1.83 | 1.27 | Aggressive | Above Average |
4 | C9 | 1 | 1.50 | 1.50 | 1.00 | Slightly Aggressive | Average |
5 | LMQ | 3 | 1.50 | 1.83 | 0.82 | Aggressive | Below Average |
6 | COL | 2 | 1.00 | 1.50 | 0.67 | Slightly Passive | Below Average |
7 | CRS | 4 | 0.67 | 1.50 | 0.45 | Slightly Passive | Weak |
8 | EG | 1 | 0.67 | 1.67 | 0.40 | Slightly Passive | Weak |
Ranking | Team | Average Towers | Average Towers for Opponent | Average Tower Difference | Frequency of First Tower (Games) | Frequency of First Dragon (Games) | Assessment of Early Game Objective Control |
1 | DIG | 0.33 | 0.00 | 0.33 | 4 | 5 | Strong |
2 | CRS | 0.33 | 0.17 | 0.16 | 5 | 4 | Above Average |
3 | LMQ | 0.50 | 0.33 | 0.17 | 3 | 2 | Average |
4 | EG | 0.33 | 0.33 | 0.00 | 2 | 3 | Average |
5 | COL | 0.00 | 0.17 | -0.17 | 2 | 4 | Average |
6 | TSM | 0.17 | 0.33 | -0.16 | 3 | 2 | Below Average |
7 | C9 | 0.50 | 0.83 | -0.33 | 1 | 3 | Below Average |
8 | CLG | 0.33 | 0.33 | 0.00 | 4 | 1 | Below Average |
Team | Gold Leads | Early Game Aggression | Early Game K/D Proficiency | Assessment of Early Game Objective Control |
C9 | Average | Slightly Aggressive | Average | Below Average |
CLG | Strong | Aggressive | Above Average | Below Average |
COL | Weak | Slightly Passive | Below Average | Average |
CRS | Below Average | Slightly Passive | Weak | Above Average |
DIG | Strong | Slightly Passive | Strong | Strong |
EG | Weak | Slightly Passive | Weak | Average |
LMQ | Average | Aggressive | Below Average | Average |
TSM | Above Average | Passive | Strong | Below Average |
With more than a few recent roster changes and the the albeit small sample size of games, the classifications are in no way definitive - simply an early assessment. Seeing how each team improves in the early game over the course of the season will be exciting.
Data collected with help by the onGamers Stats team: Jesse 'JALbert' Albert, Derek 'Kathix' Adams, Steven 'whedgehead' Falgout, Kent 'Traepoint' Frasure, Jake Morales, and James 'PelkaSupaFresh' Pelkey. Design by Ben 'Sarcasmappreciated' Li.