Madden NFL 24's third major patch has arrived, along with new content for Season 2. The Madden NFL team says it's been monitoring the game's online community for player feedback to prioritise fixes, with one of the major issues addressed in Patch 3 being Draft Classes in Franchise mode.
The Draft Class fixes patch a number of errors and oddities that could occur when downloading or generating draft class files. The team notes that these fixes will only be applied to files created after Patch 3, so any older files will continue to display the same bugs. If you're looking to download new draft class files, it's recommended to sort by date and only download files added after October 4.
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Now Playing: Madden 24 Official Launch Trailer
The dev team is also working on sluggish UI transitions--a number of fixes have already been implemented since Patch 2, and even more incremental tweaks are on the way in coming weeks, with the priority being on improving high-traffic screens in Ultimate Team, Super Star, and Franchise modes.
As well as the substantial number of fixes made, the patch also adds new abilities for players on PS5, Xbox Series X|S, and PC players. Players on previous-gen consoles will miss out on this addition, unfortunately. The abilities have been added to certain base game players, but can also be equipped to players on Ultimate Team.
Check out the full list of fixes below.
DEV NOTE: The following ability additions are exclusive to Playstation 5, Xbox Series X|S, and PC versions.
Derrick Henry equipped with Angry RunsWhen your player is entering the zone, this X-Factor ability grants you an extremely high chance to win your first interaction with a defender. This will include fakeout attempts, truck/stiff arm attempts, and breaking a tackle.
Pro Tip: Look for Kyle Brandt's Angry Runs player of the week to see which players earn this ability in Ultimate Team.Travis Kelce equipped with 3rd Down ThreatThis Superstar ability grants your player an improved chance of winning contested catches on 3rd down while in single coverage. This will only activate if the pass is within 25 yards of the line of scrimmage.Jason Kelce equipped with LinchpinThis Superstar ability causes the center to bolster the entire offensive line, allowing players to hold blocks for a longer period of time then they normally would.Micah Parsons equipped with Dual Threat When in the zone, this X-Factor ability grants players an extremely high chance to defeat pass blocks while rushing or force catch knockouts while in coverage.Pro Tip: In addition to these abilities being available on base rosters, these new abilities will be available to equip your players with in Ultimate Team.Catching
Fixed an issue causing players to warp to their feet after playing a diving catch.Fixed a rare issue preventing running backs from playing catches on swing routes when leading them upfield.Fixed a rare issue allowing defenders to use a one-handed interception through the receiver’s arms.Tuning to reduce the catch success chance for pass rushers when attempting to catch an errant throw-out-of-sack pass.Tuning to reduce the amount of catch-tackle knockouts, specifically targeted at curl routes when leading away from the defender.Defense & Special Teams
Tuning to Real-Time AI adjustment logic so it will not take effect when the defense is using pass coverage/sub defense personnel. DEV NOTE: After hearing your feedback, and looking at the online game stats, we have added additional criteria so the defense will now have to have at least as many defensive linemen and linebackers on the field as the offense has offensive linemen and tight ends in order to activate the benefit of recognizing repeated run plays. For example, a defense aligning in a Dime defense vs. a 1 RB/1 TE offensive formation will now reflect the defense playing to stop the pass instead of the run.Tuning to QB Contain logic so only edge-rush defenders that are very close to the line of scrimmage will be able to get assigned QB Contain.Fixed an issue allowing a blitz exploit where the defense would slant-out the defensive line after using QB Contain to get unrealistic edge heat; now interior pass rushers will take appropriate rush angles understanding that the edge rushers are in contain.Fixed an issue allowing a user-controlled defender to tackle a punt returner after a fair-catch signal with no penalty.Fixed an issue causing receivers to enter the ‘give-up’ assignment sometimes after a catch in the flat to their side of the field.Fixed an issue causing kickers to immediately walk toward the sideline after performing a squib kick.Modified the defensive audibles logic so teams can only audible to formations with matching personnel. DEV NOTE: Previously users were only able to audible to different defensive sets within a defensive formation but we were not looking at substitutions that were made prior to the audible. Users will no longer be able to audible to a Set that puts their substituted Safety on the Defensive Line. Users will have the ability to audible from Nickel to Dime if they have substituted a Linebacker with a Defensive Back which they could not do before.Fixed an issue causing a user-controlled defensive lineman to sometimes get stuck in his stance after shifting the line to the right in the Nickel, 4-4 and 3-4 formations.Fix an issue allowing users to snap the ball too quickly on no-huddle plays (carrying forward the fix from the last title update that was made to the Competitive Game Style).AI
Fixed an issue where the AI-controlled team would burn their last timeout early and would sometimes not attempt field goals with the clock expiring.Fixed an issue causing AI-controlled teams to attempt long field goals when out of range.Passing
Tuning Pitch/Lateral accuracy to make it more difficult/risky to perform long-distance laterals while moving in opposite directions. DEV NOTE: Users were able to create unrealistic long pitch plays using the Speed Option to draw the defense in, then pitch the ball to a player really far away. Now the pitch will not be as accurate when attempting to pitch such a far distance and the facing angle of the QB will also be taken into account. Fixed a visual issue preventing the Skill-Based Passing power bar from updating correctly.Fixed an issue preventing the user-setting to hide the passing meter from carrying over into gameplay.Fixed an issue allowing Broncos QB Russell Wilson and Chiefs QB Patrick Mahomes to throw on the run with no accuracy penalty.Fixed an issue causing an inaccurate pass when rolling out and pass leading to the inside of a TE in the flat with ‘Perfect Accuracy’ feedback,Tuning to reduce ‘backfoot’ pass animations from triggering when not under pressure.Blocking
Added pass block logic to address several common exploit blitzes out of 4-3 Even, 6-1 Sam Will Blitz, 3-4 Odd Pinch Buck 0, Dollar 3-2 Cover 2 LB Blitz, Nickel Triple Tampa 2 and Nickel 3-3 Cub Mike Blitz 0.Fixed a rare issue causing a defensive player to warp out of a super-win pass-rush animation into a post-play animation.Fixed an issue preventing the right guard from having the correct blocking target on Pistol Tight Slots PA Post Shot.Fixed an issue preventing the right tackle from engaging in a block on Gun Wing Flex Offset Mesh when targeting a defensive tackle.Fixed an issue causing the ‘Check-and-Release’ route to release too quickly on the Gun Empty Chips Tight Deep Post Out play.Tuning and improvements to lead-blocker logic for pulling blockers on plays like HB Base and Quick Toss.Fixed an issue allowing edge defenders to immediately shed the TE on Toss plays.Fixed an issue preventing tackles from blocking the DE’s on the Gun Empty Base Flex RPO Peek Q Draw play.Tuning to reduce frequency of WR’s repeatedly re-engaging DB’s far down the field when open-field blocking.Playbooks
Fixed an issue preventing the ‘Speed Onside’ recovery option from always populating in the play-call screen.Fixed a rare issue preventing the snap after flipping a play due to a misaligned WR.Fixed a typo showing Packers Bench in the Broncos playbook.Fixed an issue causing the left end to get stuck in his pre-snap animation after pinching or crashing the D-line in the Dime Rush formation.Pass Coverage
Fixed an issue allowing receivers to break away from defenders when pass-leading back on streak routes.Fixed an issue in Cover 4 Match leaving the post route uncovered when using a hot-route to streak the TE on the Gun Doubles Z Close Escape playFixed an issue preventing the curl-flat defender from using a zone-chuck and leverage the flat vs. a slot receiver in 3-receiver bunch formations.Addressed the following Cover 4 Match Coverage issues: Gun Trey Y Flex Verticals - Slot receiver left uncovered (Palms specific)Gun Trips TE PA Slot Corner - Slot WR left uncovered when motioning the inside SlotGun Trips TE Verticals - Slot Receiver left uncoveredGun Y Tight Off Flood Drive - Tight End left uncoveredGun Tight Slots Bench - Slot Corner Route left uncovered with outside streakGun Flex Y Off Close PA Post Shot - Slot Wide Receiver left openGun Trips TE Pats Y In - Outside Wide on Post left uncoveredGun Trips TE PA Slot Corner - Inside Slot Receiver left uncoveredGun Trey Y Flex Levels Switch - Tight End left uncoveredGun U Off Trips PA TE Out - Slot receiver on hitch left uncoveredPost-Play
Fixed Jaylen Waddle's "The Waddle" TD celebration which played at the wrong speed while his arms were bent incorrectly.Addressed a rare issue causing receivers to signal a First Down in the wrong direction following a dive-catch.Fixed an issue preventing Justin Jefferson from using his signature ‘Griddy’ celebration.Fixed a rare issue causing teammates to spin in place when trying to join a team celebration.Fixed a rare issue preventing AI-controlled defenders from celebrating after returning an INT for a TD.