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Latest Overwatch Update Adds LFG Feature, Player Endorsements and Symmetra 3.0 Overhaul
Latest Overwatch Update Adds LFG Feature, Player Endorsements and Symmetra 3.0 Overhaul-October 2024
Oct 22, 2024 9:21 AM

  Overwatch got a new PTR update (1.25) yesterday and it's a meaty one, as Blizzard added social features such as Player Endorsements and Looking for Group. Other changes include the highly awaited Symmetra 3.0 overhaul and major changes to the Horizon Lunar Colony map.

  Below we've added the highlights. For the full patch notes, head to the official Overwatch forums.

  PATCH HIGHLIGHTS

  Player Endorsements

  Acknowledge your fellow Overwatch players’ positivity with endorsements! Recognize commendable behavior for sportsmanship, being a good teammate, or for shot calling. Commend players who lead you to victory, put the team’s needs above their own, or exhibit humility in victory or grace in defeat. Endorsements are readily available to view on Career Profiles, the Groups menu, and more so you can tell at a glance the types of players you’re playing with. Those who consistently maintain a high endorsement level will receive periodic rewards, while those who display negative behavior or accrue suspensions will lose their endorsements.

  Looking for Group

  Play your way using the Looking for Group feature! You can craft your gameplay experience before stepping into Team Select by using specific parameters to create your dream team. Join a team of other like-minded players or lead a group of your own by creating a group with your personal preferences such as game mode, role enforcement, and more. Those who want to queue up for Quick Play, Play vs AI, or any competitive mode can set the types of roles others can play. These specifications will then be activated in-game (e.g. players who chose a Support role will be restricted to only using heroes in that category).

  GENERAL UPDATES

  All heroes in the Defense and Offense categories have been merged into a new category: DamageDeveloper Comments: Since the line between Offense and Defense heroes has become increasingly blurred, we’ve decided to group all those heroes into a single new “Damage” category. We believe that the term more closely matches the role name used in Overwatch League and across most of our community.

  Combat can now be heard 25% further awayChanged the name of the Varok spray to SaurfangAdded an Inspire Uptime Percentage statistic for Brigitte on the Career ProfileRemoved some statistics for Symmetra on the Career ProfileAdded a Scoped Critical Hit Accuracy statistic for Widowmaker on the Career Profile[PC] Players must have Blizzard SMS Protect enabled on their account to be eligible for the Top 500Career Profiles will no longer be public by default (now defaults to Friends Only). An option to make Career Profiles visible has been added under Options > Social > Profile VisibilityHERO UPDATES

  Symmetra

  New AbilitiesPhoton Projector

  No longer locks onto targetsRange increased to 10 metersDamage ramping now takes 2 seconds per damage level instead of 1 secondDamage ramp increased from 30/60/120 to 60/120/180Now generates ammo instead of spending it when hitting a barrierAlternate Fire

  No longer pierces targetsNow explodes on contactProjectile speed increasedCharge up speed increasedDamage changed to 60 impact / 60 explosiveSentry Turret

  Turret is now placed like a projectile instead of being set in placeCan hold a max of 3, down from 6Can now deploy a max 3, down from 6Damage increasedAmount of slowing effect increasedTeleporter

  Can now place the exit up to 25 meters away from SymmetraEntrance will automatically be built in front of Symmetra, rather than at her team’s spawn pointLasts 10 secondsHealth lowered to 300More things can teleport through it (e.g. Junkrat’s RIP-Tire)Entrance can be destroyed

  If either the entrance or exit is destroyed, the other is removedNew Ultimate: Photon Barrier

  Deploys a barrier that is big enough to span and cut through an entire mapOrientation can be changed by pressing the ultimate button againHas 5000 healthDeveloper Comments: The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.

  MAP UPDATES

  Horizon Lunar Colony

  Point A

  Added a staircase on the right when exiting the hydroponics roomRemoved the door to the lower room on the rightRemoved the small wall on the catwalk above Point AAdded some cover walls to the catwalk areaMoved the door next to the staircase that led to Winston’s roomThe door is now on the side of the wall in the training pitMoved the large health pack to the back of the roomRemoved some clutter in the upper left computer roomHydroponics Room

  Switched the positions of the large and small health packChanged some of the hydroponic plant cover on the right sidePoint B

  Defender spawn room exits moved from the front to the sides out of direct line of fireSmall rooms added at spawn room exitsAdditional cover added near the spawn room exitsAdded a route and larger platform leading to the back right cornerRaised the platform to the same height as the attackers’ platform on the opposite side of the pointThe location of the old defender exit is now an alcove with a small health packBoth teams can still pass behind the point, but there is now a cut-through in the middle of the wall for better access.The area above the window overlooking the point is now coveredA large platform with cover has been attached to the left side of the catwalkThe upper platform for the attackers has been reducedThe doorway leading to the platform is slightly smallerDeveloper Comments: We’ve wanted to make some gameplay improvements to Horizon Lunar Colony for some time now. The defenders’ spawn room had a problem with its main exit that allowed defenders to quickly duck back inside and regain health while attackers shot at them without doing damage. Since we were already reworking the entire back area, we decided to make some more changes addressing player feedback. The idea behind the rework of Point A was to not only help the defenders a bit, but also provide some gameplay options aside from sitting on the point and trying to hold it for as long as possible. Easier access to high ground, as well as limiting the routes for attackers (or at least allowing for defenders to more easily spot the attackers), will allow more opportunity for counters and create a better gameplay experience.

  We’ve made a lot of additions and changes to the art throughout the map for you to discover as well.

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