A big new patch for Halo Wars 2 is coming out today, June 28, and it makes a number of changes across many areas of the Xbox One and PC strategy game.
Starting off, the patch makes changes to the selection box to allow players to be able to select units more easily when they're on the fringe. Additionally, the camera scroll speed has been tweaked to make it a more pleasant experience; speed can be changed through the Scroll Speed setting in the options menu.
The new Halo Wars 2 patch also changes the AI so they are no longer aware of when the player is starting to target them with a leader power. Additionally, AI is now blocked from putting rally flags where they should not be able to.
Building and unit values are changing, too. One example is that the Supply Pad upgrade time is dropping from 25 seconds to 18 seconds. What's more, Scorpion can no longer shoot two canister shots, while Spartans can't damage the unit they're hijacking.
The upcoming Halo Wars 2 patch also fixes an issue that could lead to a desync in 3v3 Strongholds matches. Additionally, multi-GPU support is now available on Windows 10. You can see the full patch notes below, as rounded up and posted by Microsoft on Halo Waypoint.
At E3, Microsoft announced the next big expansion for Halo Wars 2. Awakening the Nightmare, as it's called, adds a new campaign and two new leaders for multiplayer, as well as a pair of multiplayer maps. You can read more about it here.
Halo Wars 2 June 28 Patch Notes
UI/Navigation
Improved selection box to allow for easier selection of units when on the fringe of the unitSelected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selectionFog of war made more readable Now lines up more closely with logical sight rangesThe visual transition when units emerge from the fog of war is much quickerImprovements to camera scroll speed and feel when playing with a controller – regular scroll is noticeably more responsive, and fast scroll (holding LB) gives a much larger speed boost Changing the Scroll Speed settings in options also has a much greater effect than before, resulting in more control over how scroll speed to feelsSpeed can be reduced to previous levels by adjusting the Scroll Speed setting in the Options menuHid player gamertag and rank in the map load screenAI
AI is no longer able to place rally flags in places players are not allowed to placeAI no longer knows when the player is beginning to target them with a leader power before they use itUnits won't be aggroed by Suicide Grunts and won't automatically move towards them to engage (they will stand their ground instead)Buildings/Units:
Supply Pad upgrade time reduced from 25 to 18sShield Generator stacking reduced per generator from 50% efficiency to 20%Special abilities (Hijack, Slam, Phoenix Missile, Brute Warlord’s Hammer Shockwave, etc.) now gain the benefit from generic damage upgradesFixed an issue where the Hunter Captain would not be able to attack if its taunt ability was interruptedHunter Captain no longer receives as much healing from Combat RepairHunter Captain health loweredAdjusted Locust’s behavior when targeting units in the fog of warUpgrade 3 for Vehicle, Air, and Infantry apply the correct amount of health to appropriate unitsSkitterer health from Vehicle Upgrade lowered at all levelsSkitterer can no longer become useless if the unit it is going to pair with dies before pairing is completeKodiaks should no longer fail to target an enemy on the other side of a cliff or hill if they have line of sightCutter’s Jerome Hero unit will no longer get stuck in a vehicle if upgraded while in a vehicleSpartans no longer become unresponsive when slamming a teleport padSpartans no longer damage the unit they’re hijackingHonor guard will now have more success when attempting to slay a fleeing unitUnits grouped with engineers should now be able to use their Y ability when the group is selectedSnipers can now be commanded to attack units in garrisons without being grouped with other units who couldUnits will now auto attack garrisoned units as they walk pastScorpions now have better accuracy when attacking garrisoned unitsScorpion can no longer fire two canister shotsChopper can no longer trigger ram animation when selecting an air unitCondors will no longer waste their Y ability when targeting air unitsDecimus can now use Y ability on buildingsHornets no longer fail to do damage after firing at a target for a prolonged timeBlisterbacks shouldn’t be deployed under the surface of the map anymoreVeteran Blisterbacks can once again be healed to fullJohnson’s heal beacon size and effect now correctly matchJohnson can no longer move to cancel his animation and fire additional smart missilesSkitterers now correctly apply full damage from focus beam upgradeColony’s Living Barrier benefits from base Fortify upgradesShipmaster’s Grunt squad leaders are now rightfully Sangheili instead of Jiralhanae, and now can be upgraded to cloak instead of having Shrapnel MinesNormalized damage of hijacked vehicles regardless of who made the vehicleKinsano’s Cyclops Hero unit selection circle should now be more visible when not hovering over itDecimus and Warlord will no longer try to pull units that are already close to themWarlord no longer resets his attack animation when selecting a unit to attackODST charges will now explode when placed on top of or next to buildings in side plotsODSTs can no longer throw more than 1 charge at a timeODSTs can’t attempt to throw their demo charge at air unitsLeader Power:
Atriox Fortifications slightly reduced in effectiveness at level 1, and greatly reduced at level 2, and is specifically less beneficial to shield generators Cost reduction on bases, stronghold upgrade, turrets and shield generators changed reduced to 15% per level.Fortifications-altered cost of Fortify upgrades rounded to nearest 5.Upgrade speed buff on stronghold upgrade and turret upgrades reduced to 15% per level.Vehicle Symbiotes power can now target turretsBuffed Vehicle Symbiotes to now apply correct armor and healthScorch Mines can no longer blow each other up on deploymentShipmaster’s Displacement can now affect Protector SentinelsRestoration Drones can now target turretsScatter Bomb now more correctly aligns with its targeting reticleVortex Lightning now damages and debuffs units in garrisonsGarrisoned units no longer heal faster from leader powers than ungarrisoned unitsMech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or notMass Cloaking now removes units from the minimap in Blitz modeReavers will no longer continue to shoot when hit with EMP Mac Blast while stunnedVehicles stolen by Ghost in the Machine are no longer visible in the Fog of WarGhost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleportedEMP Mac Blast now more correctly matches the targeting reticleEngine:
Graphical settings now defaults to ‘Low’ when using an integrated GPUFixed an issue with AMD Radeon R9 390 GPU that could cause some graphical corruption in campaignFixed an issue where the “Graphics Driver out of Date!” message could refer to an incorrect driver version in some casesIdling in the main menu for extended time should no longer permanently disconnect the player from services for that sessionPlayers should no longer be able to remove the command point cap earned in a mission by loading a saveLoading a save and finishing a previously completed mission should no longer add the complete mission time to time playedFixed a desync that could happen in 3v3 StrongholdsFixed a crash that could occur when loading saved gamesMulti-GPU support is now enabled on Windows 10Up to two GPUs are supportedThis implementation of Multi GPU synchronizes data between the two GPUs. Running at 4K resolution and higher-quality graphics options may exceed the bandwidth available to synchronize the cards, which may cause in-game performance issues.Updating to the Creators Update of Windows 10 is strongly recommendedMake sure you’re on the latest graphics driverArt:
Fixed graphical corruption that could appear near wraiths in campaignNightingale’s smoke screen no longer disappears when camera moves view off of it and backColossus’ legs face the right way when targeting enemies nowVulture’s yellow warning light is now attached to the craft when firing its missileMantis chaingun effects have been cleaned upDecimus’ Siphon no longer leaves green effects on the unitsAudio:
Added some audio to the Cyclops death animationAll leaders were missing the voice over callout when the player’s base was destroyedFixed Chopper’s ramming audio loopCorrected explosion of Lotus Mines to play the appropriate sound effectAnders sentinels will no longer play Grunt audio upon deathJohnson’s EMP should no longer cause audio to stutterLast, but not Least:
Players affected by earlier issues with loss of progress will have their progress restored, based on their halowaypoint.com Service Record