Like other role-playing games, ArenaNet's Guild Wars will let you play as a character in a colorful fantasy world, in addition to letting you fight monsters and other enemies to gain experience points, fabulous treasures, and, eventually, experience levels that will boost your character's overall power. But unlike other games, Guild Wars will focus on carefully choosing specific skills for your character. In fact, each of the game's six professions has 75 skills each, and you'll be able to choose both a primary and a secondary profession. The primary profession carries with it a primary attribute and the ability to use certain types of armor, but otherwise, each character will have access to as many as 150 different skills, including 75 from each profession chosen, though you can use only eight at any given moment.
Guild Wars will challenge you to be smarter than the average ranger.
Today, we'll focus on the ranger, Guild Wars' skilled archer and animal trainer. Keep an eye on GameSpot's preview section of Guild Wars for more character profiles, and be sure to watch an exclusive developer interview and exclusive new footage from the game, which is linked below. These profile stories should help you decide what kind of character you'll play in the upcoming "world preview event" on Friday, October 29, in which ArenaNet will open up a test version of the game for you to try out. If you don't make it in to that weekend event--and you're a GameSpot member--don't worry. You'll also be able to try out the game the following weekend in an enhanced event that will feature even more unlocked content.
The ranger's archery abilities are a powerful force in battle. And if the enemy draws near, the ranger can rely on pets for defense.
Expertise
The ranger's primary attribute, which can be used only by characters that chose the ranger as a primary class, is "expertise," an ability that reduces the energy cost for all of a ranger's skills. The most obvious strategy is to use expertise in conjunction with the ranger's many archery attacks to fire continuous flights of arrows, but this ability applies to all of the character's skills. A ranger/mesmer, for instance, might take advantage of this ability by repeatedly applying harmful hexes on enemy characters to continuously detract from their powers.
Additional Abilities:
Beast Mastery / Nature Lore
Rangers are the only class in the game to possess beast mastery, which is the ability to go into the wild to tame a permanent animal companion. Currently, Guild Wars offers three kinds of "pets": a warthog, a bird of prey, and a lynx. An animal companion will be persistent throughout the life of your character, and it will actually gain experience levels and become stronger over time...if it survives.
The ranger is also the only profession in the game that possesses nature lore--which is a line of "global enchantment" skills--far-reachingsorceries that affect the entire world, or, at least, all characters in a specific mission or battle. A ranger may have only one of these powerful spells in place at a time.
Icon | Skill and Description |
Hunter's Shot | |
Pin Down If Pin Down hits, your target is "Crippled." (50% miss chance with Marksmanship 4 or less.) | |
Power Shot If Power Shot hits, you strike for +20 damage (before armor). | |
Dual Shot Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal. | |
Quick Shot | |
Penetrating Attack This attack has 50% armor penetration. | |
Distracting Shot | |
Precision Shot | |
Called Shot | |
Debilitating Shot | |
Point Blank Shot | |
Tongue Biter | |
Call of Ferocity | |
Charm Animal | |
Call of Protection For 120 seconds, your animal companions have 7 base damage reduction. | |
Call of Elemental Protection | |
Call of Vitality | |
Call of Haste | |
Call of Healing | |
Call of Resilience | |
Call of Feeding | |
Call of Aggression For 60 seconds, attacks by your animal companions have base 50% armor penetration. | |
Call of Brutality | |
Call of Disruption | |
Revive Animal Target-touched dead animal companion comes back to life with 70 Health. | |
Symbiotic Bond | |
Dodge For 5 seconds, you move 33% faster than normal and have a 75% chance to "evade" incoming arrows. Dodge ends if you attack. | |
Savage Shot | |
Antidote Signet | |
Marksman's Wager | |
Ignite Arrows For 12 seconds, your arrows explode on contact, dealing 22 fire damage. This action is easily interrupted. | |
Read the Wind | |
Kindle Arrows | |
Choking Gas | |
Apply Poison | |
Comfort Animal You heal your animal companion for 52 points. | |
Troll Unguent For 10 seconds, you gain Health regeneration +10. | |
Otyugh's Cry | |
Bow Parry | |
Dryder's Defenses | |
Lightning Reflexes For 5 seconds, you have a 50% chance to "evade" melee and arrow attacks. | |
Tiger's Fury | |
Strider's Reflexes | |
Serpent's Quickness | |
Dust Trap | |
Barbed Trap | |
Flame Trap | |
Healing Spring | |
Winnowing | |
Edge of Extinction For 150 seconds, whenever any creature dies, Edge of Extinction deals 25 damage to all nearby creatures of the same type. | |
Greater Conflagration | |
Conflagration | |
Fertile Season | |
Symbiosis | |
Primal Echoes | |
Predatory Season | |
Frozen Soil | |
Favorable Winds For 150 seconds, arrows move twice as fast as normal and strike for +3 damage (before armor). | |
High Winds | |
Energizing Wind | |
Quickening Zephyr For 150 seconds, all skills recharge twice as fast as normal. | |
Nature's Renewal |