When you think of the terms "online" and "role-playing" games together, you probably think of either massively multiplayer, persistent-world games like EverQuest, or you think of hack-and-slash games like Diablo. ArenaNet's upcoming game Guild Wars falls somewhere in between the two. The game will let you play as a character in a colorful, high-fantasy setting by choosing two different professions--a primary profession and a secondary profession--from a starting group of six different ones. The main differences between your primary and secondary choices will be your primary attributes--you can have only one from your primary class--and the certain types of armor that your character can wear. Each profession will have the ability to learn up to 75 different skills, which can include anything from the ability to fire arrows straight and true using a bow, to raining fire down on your enemies, to summoning armies of zombies from the corpses of your fallen foes. However, you can carry only eight normal skills into battle, so you'll need to choose them wisely.
We begin our character profile previews with the divine powers of the monk.
Since your character will have two professions, you'll actually be able to access a whopping 150 skills, in total, for each character. All skills will cost your character a certain amount of endurance points, but your endurance meter recharges fairly rapidly. This is because Guild Wars' tactics, with the exception of one type of skill that will be mentioned below, will focus on making good decisions in the middle of battle rather than using costly skills that require a lengthy recovery time. The game will feature many different classes of skills, including: character enchantments, which provide lasting positive effects on characters; hexes, which provide lasting negative effects on characters; world enchantments, which provide lasting global effects; and signets, which provide powerful miscellaneous magical effects. (These magical effects cost no magic energy, but they do require some time to recharge.)
And that's not even counting the humongous number of combinations and permutations you can arrive at when your character teams up with other characters that have chosen other professions and other skills. And, as it turns out, Guild Wars' skill-based gameplay will emphasize careful strategy and planning against the most cunning prey of all--other players that have access to the same skills and professions you have access to. The development team is committed to making what is intended to be a game of skill, first and foremost. So, while the team at Seattle-based ArenaNet is hard at work balancing the incredible number of skill combinations available in the game, we decided we'd get in on the action by bringing you these character profile stories, which present the individual strengths and powers of each of the game's six starting classes, over the next six days.
These profile stories should help you decide what kind of character you'll play in the upcoming "world preview event" on Friday, October 29. It is here that ArenaNet will open up a test version of the game for you to try out. If you don't make it in to that weekend event--and you're a GameSpot member--don't worry. You'll also be able to try out the game the following weekend in an enhanced event that will feature even more unlocked content. For now, we'll begin our series of profile previews with the monk profession. Keep an eye on GameSpot's preview section of Guild Wars for more character profiles, and be sure to watch an exclusive developer interview on the game, in addition to exclusive new footage from it. Both the developer interview and the new game footage are linked below.
Monks possess curative and protective powers, and they are the only characters capable of reviving their fallen comrades.
Divine Healing
Divine healing is the monk's primary attribute. As a result, it's only available to those characters that choose the monk as their primary profession. By spending skill points that are earned at each experience level on divine healing, monk characters will actually be able to heal their allies with every spell they cast.
Additional Abilities:
Resurrection/Upkeep Enchantments
In addition to their powerful healing spells, monks are currently the only profession in Guild Wars capable of reviving dead comrades in battle.
Monks also possess powerful "upkeep" enchantment spells that provide protective bonuses to their targets for indefinite durations. Instead of paying a massive amount of energy to use these skills, monks instead may not regenerate as much spent energy, effectively limiting their current maximums.
Icon | Skill and Description |
Aegis | |
Balthazar's Aura | |
Balthazar's Spirit | |
Bane Signet Target foe takes 28 holy damage. If that foe was attacking, he is knocked down. | |
Banish Target foe takes 28 holy damage. | |
Blessed Aura | |
Blessed Signet | |
Convert Hexes | |
Divine Boon | |
Divine Healing | |
Divine Intervention | |
Divine Spirit | |
Draw Conditions | |
Dwayna's Kiss | |
Essence Bond | |
Guardian | |
Heal Area | |
Heal Other Heal target for 70 points. | |
Heal Party | |
Healing Breeze | |
Healing Hands | |
Healing Seed | |
Healing Touch | |
Holy Strike | |
Holy Veil | |
Holy Wrath | |
Infuse Health | |
Judge's Insight | |
Life Attunement | |
Life Bond | |
Light of Dwayna | |
Live Vicariously While you maintain this "Enchantment," whenever a target ally hits a foe, you gain 1(+) Health. | |
Mantle of Protection | |
Mend Ailment Remove Poison, Disease, Silence, and Blindness from target ally. That ally is healed 35 points for each of these "Conditions" that is removed. | |
Mend Condition | |
Mend Injury Remove Bleeding, Crippled, and Deep Wound from target ally. That ally is healed 35 points for each of these "Conditions" that is removed. | |
Mending While you maintain this "Enchantment," target ally gains Health regeneration +4. | |
Orison of Healing Heal target ally for 40 points. | |
Pacifism | |
Protective Spirit | |
Purge Signet | |
Rebirth | |
Remove Hex | |
Restore Life | |
Resurrect | |
Retribution While you maintain this "Enchantment," whenever target ally takes melee damage, this spell deals 34% of the damage back to the source. | |
Reversal of Fortune The next time target ally would take damage, that ally gains that amount of Health instead--maximum 40. | |
Scourge Healing | |
Scourge Sacrifice | |
Shielding Hands For 10 seconds, damage received by target ally is reduced by 8. | |
Signet of Devotion | |
Smite This staff attack deals 32 holy damage. | |
Smite Hex | |
Strength of Honor While you maintain this "Enchantment," target ally deals 5 more damage in melee. | |
Succor | |
Symbol of Wrath | |
Vengeance | |
Vigorous Spirit | |
Vital Blessing | |
Watchful Spirit | |
Zealots Fire |
Editor's note 10/27/04: The preview originally stated Guild Wars characters could choose 10 skills, when in fact they can choose only eight. GameSpot regrets the error.