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GDC Awards nominees announced
GDC Awards nominees announced-September 2024
Sep 22, 2024 9:28 AM

  The International Game Developers Association (IGDA) has announced the nominees for the annual Game Developers Choice Awards. The event will be held at the Game Developers Conference (GDC) from March 19-23 in San Jose, California. Nominations for the awards were free and open to all professional game developers, regardless of membership or affiliation.

  "Every year, the Game Developers Choice Awards recognizes the most innovative individuals and games in the industry," said Warren Spector, director of ION Storm Austin and IGDA board member. "The nominees represent what game developers consider to be the best in game development--the work they most admire and the efforts that are advancing the state of the art."

  The nominees for this year's Game Developers Choice Awards include the following:

  Game of the Year

  Black & White (Lionhead Studios)

  Grand Theft Auto III (DMA Design/Rockstar Games)

  Halo: Combat Evolved (Bungie Studios)

  Ico (Sony Computer Entertainment Inc.)

  Max Payne (Remedy Entertainment)

  Rookie Studio of the Year Adrenium Games for Azurik: Rise of Perathia

  Bohemia Interactive Studio for Operation Flashpoint

  Croteam for Serious Sam

  Pseudo Interactive for Cel Damage

  TimeGate Studios for Kohan: Immortal Sovereigns

  Original Game Character of the Year Dante from Devil May Cry

  Daxter from Jak & Daxter

  Ico from Ico

  Max Payne from Max Payne

  Munch from Oddworld: Munch's Oddysee

  Excellence in Audio Erik Kraber and Jack Grillo for sound design in Clive Barker's Undying

  Harry Gregson-Williams for composition in Metal Gear Solid 2: Sons of Liberty

  Josh Randall for sound design in Frequency

  Marty O'Donnell and team for sound effects in Halo: Combat Evolved

  Thomas Engel for sound engineering in Star Wars Rogue Leader: Rogue Squadron II

  Excellence in Game Design Fumito Ueda and team for game design in Ico

  GTAIII team for gameplay in Grand Theft Auto III

  Lorne Lanning and Chris Ulm for story/writing of Oddworld: Munch's Oddysee

  Peter Molyneux and team for game design in Black & White

  Shigeru Miyamoto and team for game design in Pikmin

  Excellence in Level Design Craig Filshie, William Mills, Chris Rothwell, and James Worrall for level design in Grand Theft Auto III

  Fumito Ueda and team for level design in Ico

  Ghost Recon team for level design in Tom Clancy's Ghost Recon

  Scott Campbell, Dave Jaffe, Kellan Hatch and team for level design in Twisted Metal: Black

  Toshihiro Nagoshi and team for level design in Super Monkey Ball

  Excellence in Programming Kazunori Yamauchi and team for physics in Gran Turismo 3: A-spec

  Andy Gavin for programming in Jak & Daxter

  Jason Jones and team for programming in Halo: Combat Evolved

  Richard Evans for artificial intelligence in Black & White

  Sherman Archibald, John Carmack, and Ryan Feltrin for graphics in Return to Castle Wolfenstein

  Excellence in Visual Arts Dan Arey and Evan Wells for animation in Jak & Daxter: The Precursor Legacy

  Fumito Ueda and team for art direction in Ico

  Kazunori Yamauchi and team for modeling in Gran Turismo 3: A-spec

  Lorne Lanning and Farzad Varahramyan for art direction in Oddworld: Munch's Oddysee

  Tetsuya Mizuguchi and team for art direction in Rez

  Game Innovation Spotlights Black & White (Lionhead Studios)

  Cel Damage (Pseudo Interactive)

  Frequency (Harmonix Music Systems)

  Grand Theft Auto III (DMA Design)

  Ico (Sony Computer Entertainment Inc.)

  Kohan: Immortal Sovereigns (TimeGate Studios)

  Majestic (Electronic Arts)

  Max Payne (Remedy Entertainment)

  Rez (United Game Artists)

  Super Monkey Ball (Amusement Vision)

  A committee from the IGDA will also select recipients for its Lifetime Achievement Award, its First Penguin Award, and its Community Contribution award. For more information about the IGDA and the GDC, visit the official IGDA Web site.

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