Note: The Final Fantasy 7 Remake guide below contains light spoilers for Chapter 9: The Town That Never Sleeps. We recommend you're at least playing through this chapter before reading this guide.
Compared to previous chapters in FF7 Remake, there are more questions presented to you during Chapter 9, and that's because the answers you give influences how the story proceeds. Below we detail how this all works and what exactly it impacts.
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There are three pivotal decision-making moments that impact which side-quests you get. The first is your encounter with Johnny after seeing him sprint past you as you're heading towards Don Corneo's mansion, the second is the coin toss with Chocobo Sam, and the third is the massage course you choose at Madam M's.
Which side-quest group you get is determined by how many answers you gave for each set. So if you mixed two Madam M answers with one Chocobo Sam answer, you'll still get Madam M's set of side-quests. Below we've detailed a rundown of the answers you need to give to mostly guarantee you get either Chocobo Sam's or Madam M's side-quests.
Decision | Chocobo Sam | Madam M |
---|---|---|
Johnny Encounter | Yes | No (Or don't follow Johnny) |
Coin Toss | Heads, Tails | No Deal |
Massage Course* | Poor Man's Course (100 gil) | Luxury Course (3,000 gil) |
Other items may also factor into which set of quests you get, but based on our experiences, it's still hard to say how much. Talking with Johnny's dad in the inn and outside Corneo's Colosseum seem to count toward Chocobo Sam's quests. How you describe Tifa also may influence the decision; saying Tifa is in great shape seems to count for Chocobo Sam, while saying Tifa is a great bookkeeper seems to count for Madam M, with the "great fighter" option being neutral. In general, it seems that if you want to access the Madam M set of quests, you should side against Chocobo Sam and generally pick options respectful of women.
If you're eager to experience the other pair of missions, you'll need to replay Chapter 9 using the Chapter Select menu that becomes available once you finish the game. Doing both sets is required to complete the "Best in the Business" Trophy.
Below you can find a walkthrough detailing each pair of side-quests and some of the rewards you can earn along the way. For more guides, be sure to check out our FF7 Remake walkthrough and guides roundup. Otherwise, read our FF7 Remake review for our full thoughts about the game.
The Materia Shop owner will send you to the Inn to use a vending machine, where your Assess materia will be tested. After that, drop by the restaurant and help the owner with whatever your best elemental materia is. Finally, the Item Shop owner will send you to deliver medicine; depending on the level of your Cleanse materia, you'll deliver more medicine for more rewards. Check the bathroom at Drunkard's for your first delivery to get a sedative. The second goes to the alley behind the gym, accessible from the northwest side of the map, and gives you a celeris. The third is for the narrow alley just north and east of the Item Shop, which will earn you a pack of three Big Bombers. After you're done with the medicine, the Item Shop owner will give you the "Inspiration" to bring back to the dressmaker and complete the quest.
Avoid hitting the Bombs when they do the Inflame move, because that'll cause them to grow in size, making their attacks more potent and expanding their range. Do your best to keep away from the Bombs and keep pushing their stagger meters up until you can close the gap and take one out with Punisher attacks and ATB abilities. At that point, finishing off the other should be pretty simple. You'll get an Arcane Scepter weapon for Aerith for your trouble.
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