Bonfires are among the most defining gameplay mechanics in the Souls series. Serving as something more than mere checkpoints, they are the first thing players look for when exploring an unknown location not only to unlock a new respawn point but also to level up, attune spells and, in some cases, return to the home hub to level up, purchase items and improve weapons.
Elden Ring has further expanded the checkpoint system of its predecessors in some interesting ways, introducing new elements such as the Stakes of Marika that help make the whole experience slightly more accessible and less frustrating.
Some Sites of Grace also feature a Guidance of Grace, a light that guides players towards the next main story objective. This system makes sure that you are lever left wondering where you should be going next, allowing you to explore to your heart's content without having to worry about getting lost somewhere on the way.
Unlike Sites of Grace, however, Stakes of Marika do not allow you to pass the time, level up, restore your Flasks, and so on. Their primary function is to make it easier and faster to reach the point where you have died, making progress much faster and removing some of the frustration that came with death in previous Souls games.