Eidos announced its financial figures for the three-month period that ended June 30, 1998. And, as most companies are wont to do, Eidos emphasized the positive.
Revenues for the quarter were at 28.5 million pounds sterling (US$47.6 million), compared with 9.4 million pounds ($15.7 million) from the same period a year ago. However, those revenues weren't enough to allow the company to post a profit - the company reported a net loss of 3.0 million pounds ($5.0 million), compared with a loss in the same period in 1997 of 6.8 million pounds ($11.3 million) .
Eidos chair Ian Livingstone touted the sales of Commandos: Behind Enemy Lines (which was released in the first quarter 1998 overseas) and the continuing strength of the Tomb Raider franchise as reasons for his company's success this quarter compared with last year.
Though Daikatana is now not slated to appear before the fourth quarter, and another Eidos title - Omikron - has been pushed back to the summer of 1999, Eidos has done some product rescheduling and now expects to see Ninja (developed by Core Design, the team behind Tomb Raider) released in the third quarter and Championship Manager 3 in the fourth quarter.
"We believe the company has one of the strongest product lineups scheduled for release in the third quarter," Livingstone said. "Leading the way is the much-anticipated third installment of the Tomb Raider franchise, Tomb Raider 3, and the action/platform game Ninja, Shadow of Darkness, both from Core Design, followed by Gangsters, the eagerly awaited PC title from HotHouse, Thief, the Dark Project from Looking Glass Technologies, Michael Owen's World League Soccer 99, The Unholy War from Crystal Dynamics, and Links 99 from Access."