Of all the questions surrounding Nintendo's successor to the Wii--dubbed the Wii U--there's one drawing more attention than others: How will the games change to properly harness what the Wii U has to offer? This is an especially important question in relation to third-party developers and their games because, historically, third-party developers are less likely to embrace hardware that falls outside the standard development environment for a proper console. More specifically, if it's going to cost a company more money to develop a feature for the Wii U that it can properly replicate on the Xbox 360 or PlayStation 3, then the game in question is less likely to get that treatment.