You need a javascript enabled browser to watch videos.
Click To Unmute
Dragon Age: Inquisition - Combat Trailer
GameSpot's Top 10 Games of 2023
Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
Dragon Age fans are in for more of a challenge with Dragon Age: Inquisition than they might be accustomed to, according to BioWare producer Cameron Lee.
Speaking with PlayStation Lifestyle, Lee was asked whether players will need to use tactical view, the overhead camera perspective that pauses combat and allows you to more carefully consider your next course of action. According to Lee, tactical view--which makes its return after appearing in Dragon Age: Origins but not Dragon Age II--isn't required. It simply depends on how difficult of an experience you're looking for.
"It's not necessary. It really depends on individual players, I know," Lee explained. "This is quite a complex answer, but when you look at…. Say you were playing on normal difficulty, and all difficulty in Inquisition means tougher than Origins, definitely tougher than Dragon Age II. So, each different player has different thresholds of how much pressure they can handle separately."
Tactical view is almost like a safety net, Lee went on to say, as it lets you slow things down if you get in over your head. "The way we look at the tactical view--it's almost like a pressure-release valve," he said. "So, if you're in real-time view and you're battling away, and there's just too much going on, you know, there's too many enemies or they're too tough or something's gone wrong--maybe, as you were fighting, a pack of wolves came along at the same time and decided to get involved in this three-way fight. That could be too much pressure for me, so I might want to go to the tactical cameras, but for you, you might be quite comfortable to keep banging away in real time."
It'll be entirely up to you, then, whether to resort to tactical view; while BioWare thinks players will find combat easier with it, you'll be free to play Inquisition the way you want.
Following its delay in July, Inquisition is now scheduled for release on November 18 on Xbox One, PlayStation 4, and PC. In addition to a single-player campaign, it'll also offer a multiplayer mode. You can read our impressions of it here.