Bethesda has been pretty quiet about what it has to show during its upcoming E3 2019 press conference. But, the one game we do know is going to be at the show is none other than the follow-up to the critically acclaimed Doom by Id Software, Doom Eternal. This one is firmly on our list of much-anticipated games.
At E3 2019, there's bound to be a ton of new details about the game and footage displaying all manner of over-the-top demon-slaying. But until then, here's what we know about Doom Eternal right now, and what we're hoping to see.
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Now Playing: DOOM Eternal - Official Gameplay Reveal | QuakeCon 2018
Doom Eternal continues directly after the events of the first game. The forces of Hell have invaded Earth, and the Doom Slayer must stop them by any means necessary. While you'll be spending most of your time on Earth, it appears the game will briefly take place in space on Phobos, the innermost moon of Mars.
Gallery
As the Doom Slayer this time around, you're equipped with quite a few new mobility options, which includes a dodge maneuver and the ability to swing on poles in the environment. The new suit is decked out with built-in weapons, like a retractable arm-blade and a shoulder mounted launcher. You also have access to what the game calls a Meat Hook, a glorified grappling hook that can latch onto enemies and clear gaps. Power-ups are returning, and it looks like they can enhance your characteristics in a variety of ways--either temporarily or permanently.
New weapons will appear, but we've not seen them much yet. So far, the only guns that have been shown have been from the previous Doom, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, and more. A few of the older guns are returning albeit with some subtle changes. The Plasma Rifle is back and it can now shoot orbs that electrify enemies. On the other hand, some old weapons have been revamped, like the Ballista, which is a new version of the Gauss Cannon that can fire electric bolts.
Classic demons from the franchise's past are getting reintroduced to the reboot continuity. So far we've seen Arch-Viles, Arachnotrons, Imps, Cacodemons, Barons of Hell, and Pain Elementals. To make encounters with these treacherous monstrosities more flashy and exciting, Id Software is implementing new tech to make demon bodies progressively deteriorate in combat as they suffer damage.
Lastly, a surprise addition to Doom Eternal is a new mode called Invasion where other players can jump into your campaign as demons and hunt you down. Though, if you'd play alone, you can turn off the feature.
We'd also love to see gameplay demonstrating how much the new maneuverability options impact combat. We're curious about the new enemy types they're introducing that take advantage of your expanded toolset, as well as the obstacles presented that will break up the flow of battle. In addition, we'd like to see how maneuverability impacts the PvP antics of the Invasion mode.
As a bonus, it would be cool to see how Doom Eternal runs on Switch. Seeing how great the original Doom ran on the hybrid handheld console, we're excited to see how this latest iteration of the series' fast-paced shooting fairs under the humble power of the Nintendo's hardware.
While more gameplay is always a plus, we're mostly hoping that Bethesda caps off its Doom Eternal showcase by finally announcing a release date. For a while, Doom Eternal has been loosely confirmed to launch sometime in 2019, so knowing when we'll get to play it exactly would be fantastic.