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DLSS 3 Is Coming to Lost Soul Aside and DESORDRE: A Puzzle Game Adventure
DLSS 3 Is Coming to Lost Soul Aside and DESORDRE: A Puzzle Game Adventure-October 2024
Oct 22, 2024 1:44 PM

  Today, NVIDIA revealed that DLSS 3 (Frame Generation) will be available in Lost Soul Aside. The game in development at UltiZero Games revealed its collaboration with NVIDIA through the latest ChinaJoy 2023 trailer that features a GeForce RTX logo.

  It is presently unclear whether ray tracing will be available in the game, too. Lost Soul Aside still doesn't have a release date, but it will be available for PC and PlayStation 5 (the PlayStation 4 version has seemingly been dropped).

  DLSS 3 is also coming to the indie adventure game DESORDRE: A Puzzle Game Adventure. The game developed by SHK Interactive (previously known for TIME BREAKER) will be updated to Unreal Engine 5.2, adding not only DLSS 3 for an average performance upgrade of 3.6X at 4K with max settings enabled (according to NVIDIA) but also NVIDIA RTX Direct Illumination (RTXDI) and Shader Execution Reordering (SER) optimization for ray tracing. The developer of DESORDRE: A Puzzle Game Adventure discussed all these enhancements in a recent Steam community post.

  DLSS 3 aims to significantly boost the frame rates for all users with a GeForce RTX 4000 series GPU. You'll find this new feature under the name "Frame Generation" in the game's graphics settings. This feature leverages the power of your RTX 4000 series GPUs to give you smoother gameplay with impressive visual fidelity. With Nvidia's advanced DLSS 3.0 technology, you can expect an impressive increase in frame rates, leading to smoother gameplay, which further enhances your DESORDRE experience.

  I'm excited to share another key feature of this update: the integration of RTXDI (Direct Illumination) into DESORDRE. This advanced technology from Nvidia allows each light source in the game to cast ray-traced shadows, adding a profound layer of depth and visual realism.

  With the implementation of RTXDI, every glimmer of light and shadow in the world of DESORDRE is now more accurately represented. This brings about richer contrasts, pronounced depth, and an overall more immersive gaming experience. The shadows beneath objects, the lighting of open spaces, and minute details will stand out more vividly.

  Furthermore, thanks to the recently implemented DLSS 3, these stunning visual improvements come without sacrificing game performance. Even with the intricate shadows and lighting effects from ray tracing, frame rates remain impressively high for a smooth gaming experience.

  I'm also pleased to announce that DESORDRE now incorporates NVIDIA's Shader Execution Reordering (SER) for players using RTX 4000 series GPUs and daring to push their systems with the "Let My PC Burn" setting. In hardware mode, SER will provide a noticeable boost to the speed of rendering reflections, enhancing performance by a few percentage points.

  DLSS 3 is now also available in Remnant II, though we knew that already and found a few weird downsides that hopefully will be fixed soon.

  NVIDIA provided a couple of updates on DLSS 2 games, too. Baldur's Gate 3 is launching soon with DLSS 2 (which provides a 93% average performance increase for GeForce RTX 40 GPUs, according to NVIDIA, allowing 4K@60+ frames per second on RTX 4060Ti and higher graphics cards) and DLAA support. GeForce NOW users of the Priority and Ultimate tier can also use DLSS 2 and DLAA in the game. The highest tier, powered by RTX 4080-class hardware, can deliver 4K@120FPS via the cloud if you have a compatible device.

  Last but not least, DLSS 2 is also supported in the recently launched indie game Grand Emprise: Time Travel Survival.

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