Divinity: Original Sin Update Adds New Companions, But You'll Need to Restart to Use Them-December 2024
Concept art for new companions Bairdotr (left) and WolgraffLarian Studios has released a major free update for Divinity: Original Sin, introducing two new companion characters, various improvements, and fixes for a number of issues.
The two new companions are the obvious highlight of the update. There is Bairdotr, a female ranger, and Wolgraff, a male rogue who can't speak. Bairdotr is found in the Legion barracks, while Wolgraff is located in the Cyseal hinterlands, which you can access through the graveyard tunnel.
Unfortunately, in order to encounter either one of these characters so that they can be added to your party, you'll have to start a new file once your game is updated. (You'll get the new content automatically, despite there being a listing for a DLC pack called "The Bear and the Burglar" on Steam.) Given the number of ways you can approach playing the game, starting over isn't such a terrible thing, but undoubtedly some fans will be disappointed that they'll need to abandon their existing progress to check out the new characters.
In addition to the companions, a long list of improvements and fixes have gone live in today's 1.0.169 update. Perhaps most notably, Larian has reworked the co-op dialogue system. Previously, it was a real chore to follow a conversation that a co-op partner was having with an NPC, but you'll now have your own dialogue box (pictured below) with which to do so.
There are also fixes to certain events, quests, and NPCs in the game's story, a "limited" number of which require players to start a new game. Larian did not indicate which fixes this is true for.
You can check out the full changelist from the new patch below. For more on the game, check out our review, as well as our recent interview with Larian.
Code
Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.Fixed issue with logging for cooperative dialogsA lot of fixes for savegames that refused to loadSheath/Unsheath fixed timing of attachment of shields.Rare crash fix in specific script callsRare crash fix in extinguish surface actionFading objects and fog triggers now work for all players instead of just the local player.Fixed issue where rotation on objects could get corrupted, resulting in huge objectsBugfix in character movement while mouse is pressedFixed some UI's that were always loaded in memory. Now they are loaded when needed.Fixed issue when swapping character during a rock-paper-scissor minigame.Fixed some doors that were blocking after they were destroyedAdded text bubble effect above characters in dialogDragging action will cancel when going into tradeFixed rare crash with attachments on objectsFixed rare issue where the mouse cursor could become corruptedWeight can no longer become negativeCharacter should slide less when arriving at their target positionDragging an item onto a container will put it in the inventory nowCorrectly substract money when hiring henchmanCorrectly delete item when adding to an inventory fails.Fixed exclamation mark sometimes being attached wrong.Fixed rare crashes when going to and coming from the HomesteadFixed double spaces in combat logChanged requirement from Crafing to Tenebrium to craft tenebrium weaponsFixed issue with sheath/unsheat after sitting or sleepingFixed issue with wrong resurrecting eventSkillbar items in a container no longer get removedFix for surface sound underflowSkill are reloaded when switching modsRemove blackrot status when you have tenebrium abilityAdded "Additional Content" menu to the main menuFixed issue where characters in combat could sometimes take characters out of the combat into accountFixed issue with disconnected during the rock-paper-scissor minigameFixed issue where character sometimes don't follow after a load
Story
War of the Bloodstones, some mountain men could be neutral during the warQuest blocker in Nadia quest when you talk to LawrenceArhu thinks that everything you drop in his house is his property, is fixedIssue with killing the Trife with companions without starting the end fightImps were not appearing on Mac versionAI mesh fixes at Baron of Bones house, now the player can teleport the chest in the southern roomItems on some graves drop under the ground when dug outYou could start a conversation with Lurrean while he was walking awayYou could ask William to teleport you to Wally once the quest was solved, this is removedIncorrect log entry on mushroom barrier removalCouldn't select enemies that were inside click through bushesZou could talk to Yox while Frederick was approaching and the quest would hangHow to handle Tenebrium quest book had been increased to unlimited usesCyseal burning ship got a sound event, so you can hear it burn nowThe Lawrence vs miners situation used to get blocked but that is fixed nowTeleport Mirror in Luculla Mines doesn't want to teleport companionsNote: a limited amount of these story fixes require you to start a new game
Effects
Battering RamCrushing FistCure WoundsDivine LightDust Devil/WhirlwindEncouragePower StancePrecision StancePower StancePrecision StanceMinor HealSlow CurrentBitter ColdHeadvice
Audio
Overall audio balance has been updated.The burning ship in Cyseal had sound (burning & sinking) which did not work, this has been fixed now.Player weapons such as Two Handed Sword and Magic Staff got new dedicated sounds when sheathing their weapon.The Orcs in the game now have extra foley sounds including a huge roar, a sobbing orc and a really gross ‘buttscratch’…For the new area, dedicated ambient sounds have been added, as well as custom sounds for a very loathsome druid and some really disgusting fx for certain pigs
Mac-specific
This update brings all Mac tweaking options into a single place. In order to use it you have to hold 'Command' key on game startup.
The new launcher has options to:
Don't show any OS X notification popups while in game. They won't even blink.Disable Touch Support if you feel like itQuickly click on OS X Path control to discover your saves directoryTemporarily switch game to windowed modePrecisely track mouse and trackpad gestures and tapsDisable hardware fade and gamma effectsEnable OpenGL performance tweaks and a heap of assorted workarounds
Divinity Engine Editor
Fixed some problems that existed when loading modsFixed some memory leaksAdded info when trying to save terrain that is not editableFixed saving new story itemsFixed story editor crashFixed crash when entering game modeFixed position of camera when switching between cameras