zddgame
/
Gaming News
/
Dissecting the Early Details of Dead Space 3
Dissecting the Early Details of Dead Space 3-October 2024
Oct 30, 2024 3:28 PM

  Like those pesky necromorphs, Dead Space 3 is evolving into something different. During our hands-off demonstration, the developers emphasized the game's "high-quality, epic action!" "Epic set-piece bosses!" and "High action intensity!" But how will this new direction impact the horror and tension of previous Dead Space games? We got to see it all in motion, but the short answer is that this game looks very different from its predecessors. The Lost Planet comparisons run deeper than just the snowy setting.

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  Dead Space 3 E3 2012 Stage Demo

  Resident Evil 4 Is A Perfect Remake

  How Alan Wake II Made Me Face My Fear of Horror GamesGameSpot's Top 10 Games of 2023Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023Like a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerHow Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  The demonstration covered the events leading up to the giant drill scene from the previous presentation. It opened with series protagonist Isaac Clarke waking up in an icy cave on the world Tau Volantis, supposed homeworld of the mysterious Marker. In these early scenes we saw a glimpse of classic Dead Space action: slow-paced tension accented with shocking monster attacks. However, this style quickly transitioned to something new with the introduction of cooperative play and human enemies.

  Isaac's partner in crime is Earthgov Sergeant John Carver, a hard-nosed military man focused on eliminating the growing necromorph threat and who doesn't give a flip about Isaac's obsession with his (possibly) dead girlfriend, Nicole Brennan. The second player can drop in or out whenever Isaac dies or crosses a checkpoint. However, that second player needs to be connected via the Internet since local co-op is a no-go. Certain scenes will also change depending on whether Isaac is alone or with Carver. Carver cannot replace Isaac if you are playing by yourself.

  Human enemies are exactly what they sound like: crazed Unitologist members obsessed with (a) the Marker and (b) killing Isaac. In the firefight we saw they fought with automatic weapons, used cover, and loved to throw grenades. Isaac could throw those grenades right back using kinesis, much to their surprise. Isaac and Carver could also use cover, though it's not the traditional sticky cover seen in games such as Gears of War. Instead, you either stand (or crouch) near a piece of cover, and when you go to fire, the character will automatically peek out and fire over it.

  We still have a lot of questions about the nuts and bolts of co-op, but we were able to gain some early insights. Senior producer David Woldman confirmed we have nothing to fear from friendly fire--friends don't dismember friends! If a teammate goes down, the other player can revive him, provided his body is still intact. Previous Dead Space games have had some gruesome deaths, so if your character eats a mouthful of acid, there's not much the other can do. Our big question mark is how items and inventory will be handled: will it be shared, or individual? All Woldman would say is that those details are still in the works.

  Between the massive boss fights, the constant banter between Isaac and Carver, and cover-based, third-person shooting, Dead Space 3 looks like a very different game from its predecessors. Granted, the game is still in development, but based on what was shown, the addition of cooperative play has seriously changed the tone of the game away from the traditional horror. We'll be sure to keep an eye on how this game develops, but until then, know that Dead Space 3 will be released on the Xbox 360, PlayStation 3, and PC in February 2013.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved