While there's still so much we don't know about Diablo 4, Blizzard has been keeping us posted on its progress with promised quarterly updates. One development update gave fresh insights on how the dungeon-crawler will handle elements like storytelling, open-world elements, and seamless multiplayer without compromising the feel of Diablo.
Diablo 4 is still coming, but it seems we won't be able to play it until 2022 at the earliest. Still, we're expected to learn more about the game during Blizzconline 2021, which will host a few panels diving deeper into the game. In the meantime, check out some of the major ways we learned Diablo 4 is looking to change the series's classic formula.
For the most important story moments, Blizzard is planning to use real-time cutscenes. That allows the angles to be more cinematic, but you'll still be shown as your own character with any visual elements like your currently equipped armor. It should keep the game more immersive than in pre-rendered cinematics.
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Camps help you get a foothold in an area outside of Sanctuary and are meant to encourage exploration in the open world. Blizzard noted that those who focused only on the story quests finished in less than half the average time than others who meandered with side-content during its playtests.
Blizzard said it was important not to make the multiplayer count too big because it doesn't want the game to resemble an MMO. It said this is a "philosophy rather than a tech limitation" simply because the game stops "feeling like Diablo" if you see other players too often.