Crucible, Destiny's competitive multiplayer component, shifts its focus to 4v4 gameplay, which makes for smaller matches than most modes in the first game. On the campaign side, Bungie has introduced a variety of new open-world activities, added new subclasses, and made a move to address criticism over a lack of Raid matchmaking in the first game (without actually adding matchmaking).
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Thompson: The Pop Culture Icon’s Strange Legacy - Loadout
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Now Playing: Destiny 2 - First 9 Minutes Of Gameplay
Here is some of the other key information we have so far:
Your Destiny Character's Levels And Items Won't Transfer To Destiny 2Destiny 2 Drops Grimoire Cards To Showcase The Story In-GameDestiny 2 Dev Explains Guided Games And New Weapon SystemDestiny 2 PC Uses Blizzard's Battle.net, Supports 4K And Uncapped FrameratesDestiny 2 PC Release Date Isn't Set
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Full Inverted Spire Strike From Destiny 2 Gameplay
Thompson: The Pop Culture Icon’s Strange Legacy - Loadout
Firearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer
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That may not be an easy task at a show like E3, but one thing Bungie could show is how Destiny 2's story missions have a more diverse array of objectives and gameplay. Destiny's missions often felt indistinguishable from each other, save for what type of enemies you were facing. Given the studio's roots in the Halo series, we'd love to see some real variety in Destiny 2. The same goes for its open-world activities, which have been briefly detailed already. Great as they may sound on paper, Bungie could stand to show off why they won't feel stale after completing a few.
Similarly, we'd like to get some sense of the customization options available for weapons and gear. It wasn't uncommon to see numerous people sporting similar looks in Destiny, and offering more ways to distinguish yourself--preferably without resorting to microtransactions--would be welcome.
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If that does indeed happen, it might provide players with some additional incentive to visit the social spaces, which are another element that would be good to see at E3. Heading to the Tower often felt like a chore in Destiny; why not make players want to head to these non-combat areas of their own volition, rather than out of obligation?
Raids were the best part of the original Destiny, but we've yet to see what Destiny 2's new Raid consists of. Outside of additional Strikes--which we'd like to see incorporate more Raid-like elements and complexity--a glimpse of the new Raid might be the most exciting thing that Bungie could show off at E3.