The big new Season 3 update for Call of Duty: Black Ops Cold War and Warzone is finally out now, ushering in the next evolution of the multiplayer games. Having already released the patch notes for Black Ops Cold War, Activision has now turned its attention to Warzone.
The Season 3 patch went live on April 21 at 9 PM PT. It's another big update, as it weighs in at more than 22 GB on all platforms. Below you can find a full rundown of the file size and complete patch notes for Warzone's Season 3 update.
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Now Playing: COD Warzone Nuke Event: The End of Verdansk
The Season 3 patch adds Nvidia DLSS for Warzone on PC that can help players experience the game at higher resolutions and with better performance. The update is also available in Modern Warfare, which was made with similar tech, as well as Black Ops Cold War.
Another huge change is that the only loot that drops across Verdansk is Black Ops Cold War weapons; this includes the game's brand-new weapons, the Swiss K31 sniper rifle and the PPSh-41 SMG.
The Season 3 update also makes a series of balance changes to weapons, covering the AK-47, FARA 83, FFAR 1, Groza, and many others. Attachments and Operators are also getting balance changes as well in the Season 3 update. You can see the full patch notes below, as shared by Raven Software on their website.
Warzone's next big event is scheduled to take place today, April 22, at 12 PM PT / 3 PM ET. While Verdansk has already been nuked, it's rumored that this is only the beginning and that a new map will come online soon with an '80s vibe themed around Black Ops Cold War. Keep checking back with GameSpot later today for the latest on the event.
In other news, Warzone has passed 100 million users, while Activision has now sold an astonishing 400 million Call of Duty games to date.
Players with NVIDIA GeForce RTX graphics cards can enable NVIDIA DLSS to boost performance and play at higher resolutions and graphics settings.End of game open mic has been turned off for modes with infinite respawn mechanics.Player rank will now display the correct rank icons in the After-Action Report.
Now exclusively consists of Black Ops Cold War Weapons including the new Swiss K31 Sniper Rifle and PPSh-41 SMGOnly Legendary Weapons will spawn as BlueprintsPlayers no longer take armor-bypassing damage when using a riot shield and facing an active thermite grenade.Sticking a player with Semtex will now always down them.
Cold War weapons have had their ammo names updated.The FFAR 1 crosshair has been updated to match other Assault Rifles.
New Weapons
PPSh-41: SMG (Launch Week)
Tier 15 of the Battle Pass.Swiss K31: Sniper Rifle (Launch Week)
Tier 31 of the Battle Pass.Two New Weapon Unlock Challenges
LC-10
Using SMGs, get 3 kills without dying in 15 different matches.FARA 83
Using Assault Rifles, get 2 headshot kills in 15 different matches.
Assault Rifles
Cold War AK-47
Recoil pattern has been adjustedThe recoil pattern on the Cold War AK-47 had made its downsides far more apparent than its upsides. We have smoothed out its recoil to make it easier to control. If you are accurate, or skilled at recoil control you will now find the Cold War AK-47 quite effective at most ranges.
FARA 83 Minimum damage increased from 25 to 26Maximum damage decreased from 33 to 31Maximum damage range increased by 17%Recoil pattern has been adjustedAs a fast-firing AR with relatively strong recoil, we felt there was too much of an identity overlap between the FARA 83 and the FFAR 1. We have smoothed out its recoil and pushed its damage profile out to be a more viable mid-long range AR option.
FFAR 1
Maximum damage decreased from 30 to 27Maximum damage range decreased by 15%Neck damage multiplier changed from 1.1 to 1Upper torso damage multiplier changed from 1.1 to 1ADS speed decreased slightlyWith high damage, rate of fire, and a competitive mag size, the FFAR 1 has enjoyed a lengthy reign of terror on the short-to-mid range engagement space. When a weapon is so ruthlessly efficient that it pushes the entirety of a weapon category out of viability, it needs to be addressed. The FFAR 1 will remain a respectable option following this change, but it should now be a playstyle preference rather than a loadout necessity.
Groza
Recoil increased slightlyADS speed decreased slightlyUpper torso damage multiplier changed from 1.3 to 1.1This change is more of a precaution. We expect in the absence of the FFAR 1, that the Groza would rise to take its place. While there will always be a ‘meta’, we want the meta to exist in a TTK range that is a bit higher than where we are currently. In that regard, we believe the Groza was a bit of an outlier that, much like the FFAR 1, could have been detrimental to weapon diversity. Bringing the Groza down a notch should allow for some healthy competition in this weapon category.
Krig 6
Head damage multiplier changed from 1.4 to 1.5Neck damage multiplier changed from 1 to 1.3Upper torso damage multiplier changed from 1 to 1.1Lower torso damage multiplier changed from 1 to 1.1The Krig 6 has long been overshadowed by other all-stars in the AR category. We believe this change will allow for a more competitive Time to Kill given the shots are well placed.
QBZ-83
Move speed increasedADS move speed increasedNeck damage multiplier changed from 1 to 1.2Upper torso damage multiplier changed from 1 to 1.1The QBZ-83 is a unique weapon that trades overall lethality for mobility. We aim to provide players with the tools to support a multitude of interesting playstyle options. Our goal is that with the right attachments, skillful maneuvering and rotations will be a hallmark of the QBZ playstyle. We have also given it a much-needed nudge in lethality if you can manage aiming and moving simultaneously.''
Submachine Guns
LC10
Bullet velocity increased slightlyMac-10
Maximum damage decreased by 1This is another precautionary change to promote diversity. The Mac-10 is both popular and fun to use. Part of what makes the Mac-10 feel fair to play against is that its upside feels comparative to its downside. That is where player skill comes in. Knowing when and what weapon to swap to during an engagement is a facet of skill expression we want to highlight whenever possible. While this change only brings the Mac-10's Time to Kill up by about 10%, we think this is a good place to start to encourage exploration in the SMG category.
Sniper Rifles
Pelington 703
ADS speed increasedRaise time increased slightly
Tactical Rifles
Cold War Tactical Rifle Charlie
Time between bursts increased by 33%Neck damage multiplier changed from 1.8 to 1.3M16
Time between bursts increased by 10%Neck damage multiplier changed from 1.8 to 1.1The Cold War Tactical Rifle Charlie and the M16 were able to reach rates of fire that allowed the wielder to negate a requisite identity pillar of burst rifles—accuracy. With their extreme rates of fire and generous burst pattern, shots were not required to be well placed. You would inherit the high damage profile and range of burst rifles with minimal downside. With this change, and the change to Fire Rate barrels noted below, you will now need to aim deliberately if you intend to kill quickly.
And... we are keeping a close eye on the AMAX. No king rules forever.
Position Concealment Position Concealment will reduce the time your position is visible on the compass and minimap after firing. This effect has been added as a pro on both the Flashguard and SOCOM/KGB Eliminator.Barrels
16.3” Rapid Fire (M16) Increase to rate of fire reduced by 58%18” Rapid Fire (Tactical Rifle Charlie) Increase to rate of fire reduced by 56%15.9” Strike Team (M16) Increase to rate of fire reduced by 66%18.2” Strike Team (Tactical Rifle Charlie) Increase to rate of fire reduced by 64%16.3” Titanium (M16) Increase to rate of fire reduced by 61%17” Titanium (Tactical Rifle Charlie) Increase to rate of fire reduced by 59%Sorokin 140mm Auto (Sykov) Minimum damage reduced from 23 to 19Sorokin 140mm Auto AND Akimbo (Sykov) Minimum damage reduced from 19 to 14 This only affects the weapon when both the Sorokin 140mm Auto and the Akimbo attachment are equipped simultaneously.The Sykov, when equipped with any permutation of the Sorokin 140mm Auto has been far more lethal at range than we would prefer. When secondary weapons can go toe-to-toe with, or even best a primary weapon consistently, we risk streamlining access to one of the most powerful Perks in the game—Ghost. While we continue to examine the impact that Ghost has on gameplay, providing easier access to it with negligible downside is not something we want to enable. Lasers
Ember Sighting Point ADS speed penalty reduced by 20%SOF Target Designator Flashlight is now visible during hip-fire and ADSMagazines
Salvo/VDV Fast Mag ADS speed penalty reduced by 20%Speed Mag Pistols ADS speed penalty reduced by 40%SMGs ADS speed penalty reduced by 30%Snipers ADS speed penalty reduced by 20%Muzzles
Flashguard Added Position Concealment proSOCOM/KGB Eliminator Added Position Concealment proOptics
SUSAT MultiZoom ADS speed penalty reduced by 10%Ultrazoom Custom ADS speed penalty reduced by 20%Vulture Custom Zoom ADS speed penalty reduced by 20%Rear Grips
Increases to ADS speed reduced by roughly 10%We have begun the iterative process of tweaking values on attachments. We would like the diminution of weapon downside to be a build direction rather than a single attachment choice. As it stands, we feel most attachments need to have their values addressed in some regard to achieve this. We are hoping to make some previously nonviable options less so in addition to widening overall build variety. This may include increasing upsides or downsides on existing attachments. We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.
Given the magnitude of balance changes in this patch, we may make some adjustments shortly after Season 3 launch to ensure the meta is healthy and stable. As always, please continue to provide your feedback!
Roze We’ve adjusted Roze in order to improve the Operators readability/visibility where sources of light are available.
New Operators added:
Wraith: Warsaw Pact (Launch Week) Unlocked via Battle PassKnight: Warsaw Pact (In-Season) Unlocked via Store BundleAntonov: Warsaw Pact (In-Season) Unlocked via Store Bundle
Level 50 New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier SkipLevel 100 New Prestige, Emblem, Prestige Key, and Battle Pass Tier SkipLevel 150 New Prestige, Emblem, Prestige Key, and Battle Pass Tier SkipLevel 190 All Season Challenges AvailableLevel 200 New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling CardLevels 250 - 1,000 New Prestige Key every 50 levels