Borderlands 3 is continuing to update frequently, both with performance improvements and character balance. On Thursday, Gearbox released a one-two punch, pairing a patch and a hot fix update across all platforms. Here's what they do and the full patch notes.
The patch focuses largely on performance and stability, while the hot fix makes some adjustments to FL4K and Moze and rebalances some enemy encounters. Both arrived at roughly the same time, though, so you'll feel the effects of everything at once. FL4K got mostly buffs with adjustments to their Rakk Attack and Barbaric Yawp abilities, and a slight nerf to their Leave No Trace ability. Perhaps more importantly, the "touch pet" prompt's priority has been lowered, so it should no longer interfere with you looting or interacting with a vending machine.
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Now Playing: Borderlands 3 Excels In Its Endgame
Moze, meanwhile, gets a nerf to her Means of Destruction ability, which in effect kills off builds that allowed her to use infinite grenades. The skill now has a re-trigger effect of two seconds.
"Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others," Gearbox says in the patch notes. "To encourage more build diversity, we made some adjustments to FL4K and Moze this week."
Other changes adjust the balance of three key boss fights: Gigamind, Katagawa Ball, and Billy the Anointed. In each case, they've been made a little weaker and easier to handle. You can see the full patch notes below.
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Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.
Rakk Attack! status effect chance as been increased to 100%.Leave No Trace now has a re-trigger delay of 2 secondsBarbaric Yawp stat bonus increased by 100%Pets no longer push around player characters“Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machinesMoze
Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.
Means of Destruction now has a re-trigger delay of 2 seconds
Bloated Rakks no longer spawn so many RakklesnakesThis change should make the Cistern of Slaughter in particular much more fun.
Adjusted the cooldown values when they are displayed for Zane’s skillsAmara’s Glamour will now turn enemies on each other, as described in the Action SkillModified the loot spawn for Sera of SupremacySpiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressedResolved an issue that could have prevented enemies from spawning while in Devil’s RazorLavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloonFurther safe guarded Apollo from being launched out of world as wellThe Rampager will no longer enter an idle at state at inappropriate timesSaurian Slingers attacks were addressedGuardians now use all their attacks in Playthrough 2Guardian Wraiths now reliably use all their ranged attacksNPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive playersMinimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened