A new set of job listings from BioShock 4 developer Cloud Chamber Games--as spotted by Maruno NL3 on Twitter--has revealed that the next chapter in the series could be a big departure from previous games.
The developer is searching for a systems designer that specializes in "ambitious, narratively-driven project full of character and personality" and other developers who can flesh out the game's dialogue systems.
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Another listing for an applicant who would be responsible for "interactive world systems and non-AI systemic ecology" and "player growth systems" lists experience in RPG games as a requirement for the game that could be BioShock 4, which the studio describes as an "emergent sandbox world" that contains a "meaningful AI urban crowd system."
These aren't the first job listings that Cloud Chamber Games have posted since development on BioShock 4 began. In August the studio began searching for a lead environment modeler and gave away some details about the environment that the game will take place in an entirely new world.
Cloud Chamber was also on the hunt for a principle combat designer who liked "pushing boundaries and trying risky experiments that haven't been seen before," a cinematic artist with "Wes Anderson like precision and panache," and a world designer who would help "create a 'living' world that offers players variety at every step of the game."
Darryn Bonthuys on Google+