The Paladin in Baldur's Gate 3 is arguably the strongest and most versatile class available to you. It has an interesting back story that can actually be evolved in new ways as you continue to play the game. You gain access to powerful melee attacks as well as support spells that allow you to be a jack-of-all-trades in Faerun. Our Baldur's Gate 3 Paladin class guide discusses what you can expect if you choose this class for your campaign.
Channel Oath Charges - You gain the ability to channel the power contained in your Paladin Oath, which you can use to fuel certain actions.Divine Health - The divine magic flowing within you prevents disease from affecting you.Lay on Hands Charge - Gain an additional Lay on Hands Charge to heal yourself or your allies.Extra Attack - Can make an additional free attack after making an unarmed or weapon attack.Aura of Protection - You and nearby allies gain a +0 bonus to Saving Throws.Aura of Courage - You and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious.Improved Divine Smite - Your attacks are suffused with divine might. Melee weapon attacks deal an additional 1-8 Radiant damage.
You will also gain the ability to add Divine Smite as a reaction to both getting hit and when you deliver a critical hit. You can set these reactions up by going to your spellbook, scrolling over the Reactions, and then checking all of the boxes as well as the "Ask" box for each reaction. This gives you the chance to decide what reaction to take when a situation calls for one.
An example of the reactions you can set up as a Paladin. Speaking of your weapons, also at level two you will be able to pick a Fighting Style: Defence, Duelling, Great Weapon Fighting and Protection. There are pros and cons to each Fighting Style, but we recommend opting for either Duelling or Great Weapon Fighting, as these give you the most options to pick from when selecting a melee weapon. However, if you want to be more of a support Paladin, then Protection is going to be your best bet.
Oath of the Ancients - "You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature." This subclass has the Healing Radiance feature, which is a healing spell. You are proficient with all types of armor, shields, simple and martial weapons, and gain the ability to use the Divine Sense spell, which gives you advantage on attack rolls against celestials, fiends, and undead.Oath of Devotion - "Following the ideal of the knight in shining armour, you act with honour and virtue to protect the weak and pursue the greater good." This subclass has the Holy Rebuke feature, which grants an ally a vengeful aura that deals 1d4 radiant damage to anyone who hits them with a melee attack. You are proficient with all types of armor, shields, simple and martial weapons, and gain the ability to use the Divine Sense spell, which gives you advantage on attack rolls against celestials, fiends, and undead.Oath of Vengeance - "You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins." This subclass has the Inquisitor's Might feature, which grants you or an ally an additional two radiant damage on attacks and can daze enemies for a single turn. You are proficient with all types of armor, shields, simple and martial weapons, and gain the ability to use the Divine Sense spell, which gives you advantage on attack rolls against celestials, fiends, and undead.We would recommend either selecting the Oath of the Ancients or the Oath of Vengeance, as those two subclass features are quite strong. If you want to lean toward a support Paladin, select Oath of the Ancients for Healing Radiance while attack-focused Paladins will want to select Oath of Vengeance for Inquisitor's Might.
Zariel Tieflings have access to the following traits:
Base Racial Speed - 9 meters per turnThaumaturgy - Manifest a sign of supernatural power that grants you advantage on Intimidation and Performance checksSearing Smite - Available at level three. Your weapon flares with white-hot intensity to deal an extra 1d6 fire damage and marks the target with Searing Smite. Targets take 1d6 fire damage every turn until it succeeds on a Consitution saving throw.Branding Smite - Available at level five. Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible.]Darkvision - Can see in the dark within 12 metersHellish Resistance - Gain resistance to fire damageHow your Paladin spellbook could look. The two smite spells match up perfectly with a Paladin's inherited Divine Smite abilities and you can put more points into both Strength and Charisma.
Speaking of persuasion, we recommend putting another point into that stat when you choose your background as well as placing one into insight.
Here are the best Ability Scores for a Paladin:
Strength - 16Dexterity - 10Constitution - 14Intelligence - 8Wisdom - 10Charisma - 16And that does it for our class overview of the Paladin in Baldur's Gate 3.
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