Apex Legends Emergence has finally arrived as of August 3, and it's added a whole new array of new content to the popular battle royale game. This may just be one of the most significant content drops we've seen for the game thus far. Season 10 brings many new additions, including buffs to Fuse and Caustic, nerfs to Horizon and Revenant, a new gun, and a major change to the World's Edge map. An updated version of the patch notes included some more features, such as improvements to audio and private matches, while also removing bug fixes that weren't actually implemented yet, including one involving enemies seen while playing as Bloodhound.
The biggest addition in Emergence is the new Legend, Seer. Born under a bad sign, Seer is a recon-oriented Legend with abilities that track, reveal, and interrupt the actions of your opponents. His Ultimate creates a sphere of microdrones that reveal the footsteps or gunfire of nearby enemies, which gives you a major leg-up on opponents.
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Now Playing: Apex Legends - Official Emergence Gameplay Trailer
The game's World's Edge map is the site of another major shift. Overmining has pushed the land to its edge, and there are now two weather-control machines on the map that have made it into a winter wonderland with lava in the center. Emergence also adds a new gun to the game in the form of a Rampage, an LMG similar to the L-STAR. You can also load a thermite grenade into the Rampage to overclock its fire rate, which is a pretty nifty feature.
The new Ranked Arenas mode is another big addition to the game, which will finally allow players to track their competitive acumen in the game's 3v3 team deathmatch mode. Emergence also makes several major changes to the Legend meta, including big buffs for Fuse and Caustic, and nerfs for Revenant and Horizon. Fuse's ultimate now reveals the enemies caught inside of its ring of fire, which makes it much more useful.
Respawn recently said that it has no plans to bring back old battle passes to allow players to receive the exclusive sets from previous seasons. Exclusive sets that are tied to seasonal events that come into the game every now and then are generally available if you missed them the first time, though.
Passive - Heart Seeker
Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon.
Tactical - Focus of Attention
Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions.
Ultimate - Exhibit
Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.
Class Passive: Recon
Scanning survey beacons reveals the next circle’s location.
Read more on the map changes in this blog post.
Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win.
That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our blog here.
The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one's coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.
Secondly, his ultimate often didn't give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn't see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.
Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we're now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we're increasing it by one every other tick. Damage is uncapped at the top here, but really that's very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you've been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.
At the same time, we wanted to be mindful specifically of Caustic's impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic's highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.
Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.
Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.
The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.
LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.
With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.
The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it's still a beast.
We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.
The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.
The 30-30 can slap, but when it's not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.
The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.
Prowler Base: 450 Lvl 1: 200 Lvl 2: 300 Lvl 3: 400 | Rampage Base: 500 Lvl 1: 200 Lvl 2: 300 Lvl 3: 350 |
Lvl 1: 100 -> 150Lvl 2: 200 -> 250Lvl 3: 300 -> 35030-30 Repeater
Lvl 1: 200 -> 150Bocek Bow
Base: 600 -> 500Charge Rifle
Base: 700 -> 600Lvl 1: 250 -> 200Lvl 2: 300 -> 200Lvl 3: 400 -> 450EVA-8
Base: 300 -> 350Mastiff
Base: 400 -> 350Peacekeeper
Base: 500 -> 350Fuse
Knuckle Cluster: 75 -> 100
Fixed an issue where Bloodhound's tactical failed to highlight the enemy for the Bloodhound player while they used an emote.Enemy Legends now remain visible when performing Bloodhound's "Tracking" Standing Emote at a higher elevation.Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.Gibraltar
Corrected an audio issue with Gibraltars Dome Shield failing to make sound.Lifeline
Fixed cases where Lifeline’s VO still says "I've got you. Shields up" even when she no longer has a shield.Pathfinder
Pathfinder's Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.Updated Pathfinder "Copper Core" legs so they now match in first-person view.Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.Wraith
Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.Bangalore
Fixed an issue causing Bangalore's Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.Caustic
Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.Fuse’s Ultimate "Motherlode" is no longer destroyed if it interacts with Caustic gas.Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.Mirage
Addressed an issue where Mirage's invisible revive wouldn’t fully cloak teammates when certain skins were being worn.Octane
Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.Fixed a visual bug where Octane's goggles moved independently after using his tactical.Wattson
Removed the beam of light that shoots into the sky every time Wattson places down her fence.Crypto
Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.Switch Only: Fixed a visual bug where Crypto's position indicator while in his drone flickered near the top and left edge of the screen.Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.Fixed a bug that prevented the Drone from being able to detect enemies using Trident.Revenant
Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.Emote fix: Added the missing Silence Orb to Revenant's "Suffering Silence" emote.Fixed some exploitable hiding spots reachable in Rift using Revenant.Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.Loba
Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.UI Fix: The ammo Count in Loba's Black Market should now display correctly.Rampart
Fixed an issue that allowed Rampart's turret to be placed on Geyser.Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.Horizon
Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.Fuse
Addressed some cases where players could lose some functionalities after dropping with Fuse.Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.General
The audio triggered by players' landing impacts should be louder when they're coming in from a jump pad.Private Matches
Added Admin Toggle Option for Aim Assist ModeAdded lite Red Zone Filter for Observers in FreecamAdded custom ending variants to map/mode selectionAdded more Arenas maps to map/mode selectionFixed Observer script error encountered in ArenasFixed multiple script errors for Observers and Players for BRFixed more real-time API event reporting.