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3D Realms Releasing Wrath: Aeon Of Ruin, Developed In Quake Engine, Next Year
3D Realms Releasing Wrath: Aeon Of Ruin, Developed In Quake Engine, Next Year-April 2024
Apr 2, 2025 10:00 AM

  A release date has been announced for Wrath: Aeon of Ruin, an FPS game built within a modified version of the Quake engine. The game, which will be published by 3D Realms and 1C Entertainment, and is developed by KillPixel Games (which is making its debut here), will launch on February 25, 2021.

  Wrath: Aeon of Ruin is coming to PC, Switch, PS4, and Xbox One, and it looks very similar to the 90s classic it's based so heavily on. The game is currently available in Steam Early Access, and a new enemy, level, and weapon have just been added to the playable build.

  The trailer below also introduces the game's Big Box edition, which will be limited to 500 units. It contains:

  Limited Founders Edition Big BoxWrath: Aeon of Ruin on CD-ROM"The Art of Wrath" Art BookOriginal Soundtrack by Andrew HulshultUSB drive loaded with exclusive digital content5 Metal Enemy FigurinesReversible PosterExclusive Stickers

  Here's the full change log from Content Update 2, which is live now on Steam for the game's Early Access release.

  Additions

  Added new level “The Priory”Added new enemy “The Oppressor”Added new weapon “The Slag Cannon”Added new item “The Sigil of Flight”Added SDL2 version of game clientAdded a cumulative damage system to enemy pain statesAdded option for screen flash when picking up itemsAdded refresh rate optionsAdded “Always Run” optionAdded “Toggle Run” optionBug Fixes

  Fixed corrupted UVs on the Shotgun Shells, Invader arm blade and Heretic gibs that occur with recent nvidia driversFixed bug that caused some Afflicted to become immortal, spam attacks and/or cause massive frame rate drops (RIP Jib)Fixed speedy StrickenFixed bug that caused view tint to persist when loading a game after dying under waterFixed items flying out of Coffers at incorrect anglesWeapon & Enemy Balance

  Increased Coach Gun primary and secondary fire damage and changed secondary fire from hitscan to richochetting projectilesDecreased Shotgun secondary fire damageIncreased Retcher impact damage, AOE damage and splash radiusIncreased Fang Spitter primary and secondary fire damageEnemy warp invulnerability frames decreased from 10 to 3Reduced Executioner charge durationReduced Heretic chase durationThe Wretch’s spinning explosive head occurs less oftenMisc

  Improved weapon position and animations for “centered weapons” settingImproved enemy pathing systemOptimized assets and compressed game files into archivesIncreased the responsiveness of player movementImproved Artifact menu mouse inputChanged lava to look more like lava and less like pizzaChanges some asset colors that were not within paletteAdded prompt for F3 Load MenuRemoved feature that uninstalls the game when attempting to play on easyAccording to the game's roadmap, a "big content surprise" is due in August--we'll have to wait to see what that is, though.

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