I'm normally pretty excited to mull over which games of a given year are my favorite, but 2019 has left me a little bummed. The process reminded me that one of my favorite games of the year, Devotion, still hasn't returned to Steam after it was abruptly pulled from the digital storefront days after release. And there are still no signs that it's ever coming back.
I'm thankful that I forgot to uninstall Devotion after I finished it the first time so that I still have the game on my PC and can replay it or show it off to friends whenever I want. But I do want others to have the opportunity to buy and play the game too. GameSpot reached out to Devotion developer Red Candle Games to talk about what went into making one of 2019's best games and also ask whether it still has a chance of coming back to Steam in 2020. Though that still doesn't seem likely, Red Candle did reveal there's still a slight chance and, in the meantime, it has begun development on a brand-new game.
You need a javascript enabled browser to watch videos.
Click To Unmute
Thompson: The Pop Culture Icon’s Strange Legacy - Loadout
Firearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
Now Playing: Devotion's Terrifying Gameplay Will Give You Nightmares
However, after the Chinese government forced the removal of the game from the Chinese version of Steam and Red Candle's partners (publishers Indievent and Winking Skywalker) cut ties, the developer ultimately removed the title from Steam entirely. Devotion hadn't even been available for a week. In July 2019, Red Candle followed-up the takedown with a written statement that, though it didn't outright say, heavily implied that the game will never be released on Steam again--an assumption that has held true months later.
GameSpot did manage to download and review the game prior to it being taken down. In our Devotion review, Richard Wakeling gave the game a 9/10, writing, "The sorrowful story [Devotion] tells meshes malice with tenderness, metaphor with stark truths, and achieves it all with the nuanced kind of environmental storytelling other games can only strive for … Home is where the heart is, and Devotion is a shining example of what the horror genre is capable of."
In Detention, you play as high school student Fang Ray-shin, who wakes up in a terrifying nightmare version of her school and has to survive long enough to escape the ghosts of her past mistakes.Prior to Devotion, Red Candle developed Detention--another horror game set in Taiwan; this time in the 1960s during the dictatorship period of the White Terror. It's also very good, and thankfully it's still available for purchase. My appreciation for both games largely stems from their respective environmental storytelling. Both stories take place in a country that doesn't make many appearances in video games, and Red Candle does a remarkable job of bringing the setting of Taiwan to life through horror. The 1960s and 80s were periods of great cultural change in Taiwan, and Red Candle utilizes the unsettling unease of both time periods to inform the structure of Detention and Devotion and create their pulse-pounding senses of dread.
"The 1980s was a period when old and new values overlapped, and that Taiwan has always been rich in its diverse religious culture," Red Candle told GameSpot. "From these rough ideas, we started to shape the story of Devotion and set the confinement to let everything happen inside a family's apartment … While the home is a personal space for the universal audience, we also wanted to utilize the concept of the family to reflect on the values in the then-society and faiths. Hopefully, it could somehow also spark our players to look into their cultural values at home."
Though it tells a fictional story, I continue to ponder the fate of Devotion's characters and the overall message of the game (the terrifying power of faith) months after finishing it because of how deeply relatable the whole experience is. It makes for a horror game with a pretty powerful lasting impression--the fact that it also educates you on Taiwanese culture is a lovely extra.
"Many of our teammates grew up playing Western and Japanese games," Red Candle said. "Though we were and still are deeply fascinated by these games, we hoped that one day we could somehow be able to show the world a game that tells the story of Taiwan."
The developer continued, "One thing we did notice is that before Detention, there are not so many games exploring the history of Taiwan. Since the release of Detention, we saw that fellow developers in Taiwan started to be more liberal in terms of game development by exploring different sorts of themes, issues, and stories. While we don't think that such change has a direct link with Detention, we are happy to see that the gaming industry in Taiwan has become more diverse and vibrant."
So as you might imagine, given how good these games are, I'm more than a little miffed that most people still can't play Devotion, as it makes it very difficult to find people to talk to about it. I don't blame Red Candle; the team was put in a terrible situation, one I hope doesn't befall any future indie developers. What happened to Red Candle is tragic--especially because Devotion is so good.
Gallery
Red Candle still isn't ready to put Devotion back up on Steam nor is it ready to talk about whether the game will ever be put up for purchase again. However, the developer did clarify a sentence from its July 2019 statement, which reads: "If, in the future, the public would be willing to view [this game] rationally and allow us the opportunity to rebuild trust with our players, Red Candle would reconsider re-releasing Devotion." That particular sentence has stumped some fans of the game, who have wondered what the developer means by "rationally." The developer told GameSpot that when it says, "rationally," it means that Red Candle will consider re-releasing Devotion only after the gaming community realizes, based on Devotion's overarching theme and message, that it literally makes no sense that the game was trying to create any sort of political dispute or proclamation.
"The theme of Devotion is about a deep dive into faith," Red Candle said. "One can wonder: Why would Du Feng Yu cling to the hope that a ridiculous religion [can] make his life better? ... Other than religion, there are also different kinds of faiths in the story--the faith that 'the world is too small for [Feng Yu's] talent,' 'a man should be the man of the house,' and 'my daughter cannot possibly be mentally ill.'
"These deep-rooted beliefs blind the eyes of Feng Yu, leading up to him making irreversible mistakes in life," the developer continued. "Eventually, these mistakes cause him to believe that [a cult] was the only hope left for him and his family. This links to one of the core themes of Devotion: Those making big mistakes in life do not necessarily carry malicious thoughts … The theme of faith [can] be applicable to many subjects in different cultures and environments … The title of 'Devotion' could somehow provide a voice to the local and foreign players: Why do you make this choice? What is faith? Why do you believe in this faith? With these thoughts in mind, [there is] no way that Red Candle would deliberately cause disputes for the apparent reason that said disputes [have] nothing relevant to [do with] the theme of Devotion."