Ys VIII: Lacrimosa of Dana received a major update on PC, introducing a lot of improvements, as well as a new feature that is not available in the PlayStation 4 and Nintendo, Switch releases.
The new update introduces some major visual enhancements as well as improved animations, support for high-refresh monitors, HBAO+ support, a high-quality texture pack and much more.
Arbitrary main rendering resolution enabledImproved frame-pacing and animation sync accuracy at all frameratesImproved menu opening/closing behaviorCharacter and enemy animations now correctly timed at 100+ FPSSupport for high-refresh monitors and >60 Hz V-syncReplaced ineffective anti-aliasing blur filter with high-quality screenspace AABloom, refraction, and glare post-processing effects now scale with resolutionMinimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolutionGreatly improved quality of menu backgrounds (replacing low-res screen capture)Improved standard shadow filtering without performance loss, plus two new, higher quality filter optionsAdded option for rendering additional environment shadowsAdded supersampling/subsampling option (which also affects secondary 3D rendering)Improved shadow rendering performance by preventing unnecessary memory trafficFixed animation speed of HUD elements at >30 FPS (e.g. full health bar)Improved the quality of volumetric lightingImplemented HBAO+ ambient occlusion as alternative higher-quality SSAO optionAdded a draw distance setting which applies to grass/clutter, monsters and NPCsImplemented anisotropic filtering settingAdded high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)Character poses in the equip menu now update at >30 FPSInput, stability and more have also been improved by the new Ys VIII update.
INPUT/UI
Improved camera mouse controls, replacing joystick emulation with direct 1:1 controlMovement keys are now individually bindableAdded keybinding for walking (slow movement) with keyboard/mouse controlsChanged default bindings to fit common usage by PC gamersSTABILITY
Fixed multiple video memory leaksFixed potential crash when switching between languagesSwitched to 64-bit build to prevent address space fragmentation issues in long sessionsImproved render thread synchronization to prevent specific types of race condition crashesRemoved superfluous asset encryptionMISCELLANEOUS
Fixed unlocking of some achievements when playing with mouse/keyboard controlsFixed several typos and dialogue/text issues throughout the gameFixed slightly-too-low cloud save limit when using a very large number of savesThe new update also introduces local co-op multiplayer to Ys VIII: Lacrimosa of Dana. This will not make the game any easier, as all player-controlled characters do not benefit from the halved damage AI-controlled character get in single-player mode.
Need to supply two Xinput controllersYou must have 2 or more characters in the party in order for the second player to join the game.SP is sharedSecond player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)Not officially supported and limited support will be available for troubleshootingTo enable co-op mode:
Open Steam libraries through the Steam clientRight-click on Ys VIII: Lacrimosa of DANA, and click “Properties”Click “Set Launch Options”Input “--coop” into the parameter and click “OK.”Launch the gamePress “Start” on the second controller to enable second playerYs VIII: Lacrimosa of Dana was released in an extremely bad state, but with the latest update, it has become the definitive version of the game.
Ys VIII: Lacrimosa of Dana is now available on PC, PlayStation 4 and Nintendo Switch worldwide.