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XCOM 2 First Major Patch Now Live, Adds Speeds Increasing Zip Mode And More
XCOM 2 First Major Patch Now Live, Adds Speeds Increasing Zip Mode And More-October 2024
Oct 17, 2024 1:36 PM

  XCOM 2, the strategy game developed by FireAxis Games now available on PC in all regions, has received its first major patch today.

  The new XCOM 2 patch comes with plenty of new features, fixes and tweaks that should make the experience more enjoyable. Among the most welcome additions is the new Zip Mode option, which creates a faster paced experience speeding up animations and more.

  Here are the full patch notes for the new XCOM 2 update.

  Performance

  Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increasedFixed an issue where shadow rendering during glam cam shot transitions was slowing down performanceSupport for nVidia SLI and AMD CrossfireRemoved MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPSReworked Light Clipping ManagerParticle Vertex Buffer ReallocationOptimization to shadows in the AvengerEnable triple buffering to fix VSync performanceShadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being usedDisabled shadow casting from character lights w/in AvengerReduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048Reduces the impact count of the Avatar RifleRemoved a hitch that occurs when the camera enables/disables building visualizerDeferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profileAfter changing graphics settings, based on the selected preset, extra crew will be cappedCharacter head mesh optimized

  Balance

  Mimic beacon rebalance: Price increased to 75Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shotsWet Work is no longer retroactiveGraze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodgeGameplay

  Added a new recommended Steam Controller configuration with support for additional actionsFixed an issue where VIP units would take damage when their origin location was damagedFixed an issue where Promotion Earned text appeared before action is seen on screenFixed an issue where civilians pathed to the base of ladders and blocked XCOM unitsFixed an issue where Character Pool choices like Class, Attitude, and props did not saveFixed an issue where weapons did not keep names and customizations upon tier bumpFixed an issue causing some scan timers to go into negative timeEngineering items that are full squad upgrades are now designated in the UIFixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a regionFixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned offRemoved start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playableMinimized action camera obstructionsMinimized camera look-at hopping during AI abilitiesFixed an issue where Psi abilities did not trigger death camsKill Zone now respects concealment statusFixed an issue where the Ever Vigilant AWC perk did not work for SharpshootersBuildings don't cut down when tabbing through unitsFixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualizedRapid Fire and Chain Shot visualization optimized to get the second shot to fire fasterFixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to closeFixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100Optimized Return Fire hits causing long delaysOptimized AI reveals causing long hangsOptimized Wait actions causing long timeoutsOptimized falling unit visualization to timeout fasterUpdated the Geoscape save description to use the localized HQ time, instead of previously used GMT game timeFixed an issue with an invalid spawn point on a specific Retaliation mission plotDestroyed cover does not take reduce % to-hit on enemiesSystems

  New option to only use Character Pool creations until the pool is exhaustedBulletproofing bad saves from causing main menu crashesFixed an issue causing hitches in strategyFixed an issue where armor customizations did not save

  Graphics

  Unit Highlighting Flash when targeting unitsMultiplayer

  MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.Added camera rotation to MPXCOM 2 is now available in all regions on PC.

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