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Xbox Partners with Inworld AI to Empower Game Creators Through Generative AI
Xbox Partners with Inworld AI to Empower Game Creators Through Generative AI-October 2024
Oct 25, 2024 10:30 PM

  Today, Xbox announced it has signed a multi-year partnership with Inworld AI to take advantage of the company's generative AI technology alongside Microsoft's own Azure OpenAI service.

  The goal is to create a multi-platform AI toolset for game creators, empowering studios when it comes to designing dialogue, story, and quests. The toolset's main features include:

  An AI design copilot that assists and empowers game designers to explore more creative ideas, turning prompts into detailed scripts, dialogue trees, quests, and more.An AI character runtime engine that can be integrated into the game client, enabling entirely new narratives with dynamically generated stories, quests, and dialogue for players to experience.Interestingly, this toolset won't be reserved just for Xbox Studios, so third-party companies could take advantage of this. Inworld AI CEO Ilya Gelfenbeyn shared more insight on the toolset in a blog post published on the company's website.

  What if you could use AI to reduce the time and resource constraints during production to not only ship faster but also craft more expansive and immersive worlds and stories? That’s the idea behind the AI copilot that we’re building with Xbox. As an assistant to game developers, our copilot will take the seeds of these creative ideas and transform them into detailed scripts complete with dialogue trees, quests, and more.

  Inworld’s goal is to bring life to characters and virtual worlds in a way that was previously unimaginable – shifting from a scripted player-character dynamic to one that adapts to players’ actions and choices in real-time and providing players with a sense of agency and engagement like never before. Orchestrating multiple AI models at runtime allows our character engine to power character expressions, gestures, dialogue, and actions that are dynamic and responsive.

  Expanding the capabilities of the character engine will be a core focus of the collaboration, with a dual emphasis on expanding both the engine’s AI modalities and optimizing it for performance at runtime. 

  If you've been reading Wccftech, you are likely already familiar with Inworld AI. We covered the technology's very first steps in game mods like those created by Bloc for Mount and Blade II: Bannerlord, The Elder Scrolls V: Skyrim, and Grand Theft Auto V (though Take-Two took that mod down, sadly). A few months ago, Inworld AI received a new round of funding from investors like Microsoft.

  Looking back, this was the obvious next step for such a promising technology. Xbox is particularly well-suited to taking advantage of the character engine since it is host to so many roleplaying game franchises, from The Elder Scrolls to Fallout to Pillars of Eternity, Wasteland, Fable, and many more. Needless to say, we'll keep a close eye on any advancements in Inworld AI's tech over the coming years. The future is here, and it's very exciting.

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